Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I didn't do anything with that. What I did is to put also clouds in the sky to make it more dark because if you have clear skies with a moon again the AI is easier to spot you.
In my mission when you turn off the lights with the switch it is even harder to spot you unless you approach ~10 meters.
You can try it yourself in the editor. Put an AI without NVG and make it a night and start approaching it from a distance and measure how far was the point that it spotted you.
Then do the same in daylight. You will see that it will spot you from a far distance.