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If you're interested, check it out below.
If not, that is totally OK too.
https://steamhost.cn/app/1132670/Metal_Heads/
I was planning on doing it back when I was working on the map, but that was a finishing touch that I never really got around to doing.
Good luck man!
https://steamhost.cn/steamcommunity_com/app/219640/discussions/3/517142892058102322/
<3
https://youtu.be/GtANP2R3fAA
I am no longer working on the map. I haven't for quite some time, as Torn Banner now have ownership of the map and control any updates done to it.
Perhaps let them know over on their forums :)
Zboubi?
Unfortunately I am no longer working on the map, and have not done so for quite some time now. You should definitely post it on the official forums though for Torn Banner to see so that they can try and fix that up.
I fixed it a few times, but the issue kept re-occuring randomly, it was something to do with when building AI navigation, the spawn points snap to the ground. I would say that in the last build, the navigation was rebuilt and spawn points are underneath the ground again. Either that, or before I handed the map to Torn Banner, I forgot to fix that issue (again).
Really glad you are enjoying it anyway, I would love to see more people posting videos on youtube :P
Great job man, really !
(Note : when oasis pop, we are stucks, we need to jump to be on the floor).
I would probably work on doing dynamic Team Objective mode for the map otherwise :P
The boat level seems better, wider boats and I like the addition of the stairs to the ballista but the aliasing on that level is horrible the same is true with the shadows on almost all levels. Not sure what they did to the water either but, too much motion and reflection, just looks weird,
The pendulum volume range is nice but it is still way too loud so you cannot even hear any taunts our yourself think, let alone talk using TeamSpeak or the like. It should only be about half the volume on most all sounds except maybe the horn.
http://forums.tornbanner.com/showthread.php/21049-Roman-Colosseum/page7
I'm not entirely sure why they decided it'd be a good idea to go ahead and fiddle with the map scripting, but ...someone on their team did, and they made a mess.
Time to try and fix that mess.
Some of the sound attenuation was way too high on some sounds, so it played the same volume for everyone in the map, I hope that they changed that so the sound is based on distance.
The pendulums are supposed to be loud when close, not as loud when further away (you hear a faint swoosh instead of the rattling of chains/gears etc). But it'll come down to what the community feedback is from the majority of players. Now the map is going to get played a hell of a lot more, the developers will probably have their work cut out for them.
https://www.youtube.com/watch?v=NHOsE0IK_2A&feature=youtu.be
Keep your eyes peeled on the forums for tests.
http://forums.tornbanner.com/forumdisplay.php/11-Official-News
Thanks for bringing this to my attention
https://steamhost.cn/steamcommunity_com/profiles/76561197980089505/screenshot/719789632743632920
You guys rock. If it hits 20,000 subscribers, I may see if I can work on some new goodies in the map with Torn Banner and give you guys some new content in the map.
The major thing that I, along with many others would love to see, and have requested, is an animated crowd to bring life to the arena. That isn't necessarily something I could do without Torn Banner sharing some internal assets with me, but perhaps Torn Banner themselves can implement such a glorious visual feature which would make even a 1v1 match more exciting :)