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1. Please refer to my last 2 comments here
2. Yes it is compatible I use the mods together myself
@Nepenthe
Thank you for the suggestion I looked into what SAFW did however, it is a LUA mod which is able to utilize Starlit library, whereas my mod has 0 LUA involved and simply edits the animation variable XML files. perhaps Starlit is able to be used in XML files (which is what vault animations are tied to) however the method for doing so would be completely different than how it is done in SAFW as they are 2 different languages and SAFW adds in a completely new function for zombies to utilize as opposed to mine whichs edits an existing one. There is a reason I never promised "Sprinter Only Mode" in the planned features.
I will look into seeing if it's maybe possible to do with Starlit alone as that method would have much higher compatibility with other mods that edit zombies than Forge would, but I am doubtful that it can be of use in this matter due to the way already existing animation variables are programmed in Zomboid.
Example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423871533
If anyone would like to help feel free to add me.
僵尸现在跳过栅栏和窗户,而不是从上面掉下来
僵尸会试图通过窗户对付玩家
僵尸会试图抓住站得离栅栏太近的玩家
可以通过在僵尸跳跃时推他们来阻止铲球
在沙盒选项中,可以通过关闭栅栏冲刺来禁用铲球
计划的特点:
跳跃动画的变化和跳跃时绊倒和摔倒的机会
一个可选的设置,让僵尸爬高栅栏
进一步提高铲球能力
受到这个mod的启发: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867602810
与“僵尸与玩家动画Mod”的小冲突
确保我的mod在加载顺序中加载后加载,否则处理将被覆盖到默认的栅栏-冲刺动画和跳跃动画本身将被加速。
车间ID: 2872586942
Mod ID: VZM
This needs some compatability with random zombies day and night. Only sprinters vault. The rest do vanilla fall over fences and such behavior.