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This mod doesn't seem to need to be updated to work in 6.2. But I have something in mind for it once AssetEditor updates.
There are certain factions that can partake in the Realms of Chaos Daemon Soul story line, and only those faction leaders can enter portals as far as I know.
Can you please elaborate on what you mean by full-fledged legendary lord?
He was a generic Empire General back then, so he would have their associated voice lines on the campaign and battle map. The only thing special about him then was the diplomacy speeches.
Dmitry's VO does not have working voice lines for whoever is commanding them on the campaign map. But if you select an AI Dmitry on the campaign map, he will only say the "Kislev" line.
That fits! Thanks for the suggestion!
Also, thank you for this.
I checked all my mods, they work with patch 5.3.1 without crashing at the very least. Do report if you find any issues however.
I do see options to revert back to earlier revisions under the Update tab. Do you need an older version to run on other platforms?
Amazing, its just a little detail, but thanks for that.
Added a frontend script, Praag should now show up under major factions with Mixu's Mixer.
Thank you for responding :)
Have a good game !
The faction selection UI doesn't show it, but you can run this mod with The Old World map (tested with this mod above The Old World in the load order). Praag/Ropsmenn Clan will not be at war with any factions initially.
Have you any plan to port this mod to The Old World mod from ChaosRobie please?
It can be cool !
Thank you in advance :)
While it is possible to use the SCM Legendary Characters' version of Dmitry by Dead Baron (I haven't gotten to do it yet), making a submod that works with the Legendary Characters mod is a rabbit hole on its own, and I do not have the resources to do so right now.
Do you or anyone here have any idea what i did wrong?
Thanks for the heads-up! I will test these mods with the updated Mixer.
Also Kisev.
Probably not at this moment as I am working on other projects. The majority of the process is cloning an existing lord and applying the correct animation/model to them (hovering over the top named item row in Rusted Pack File Manager (RPFM) tells you which dependency tables or files are needed most of the time).
You are welcome to look inside my mods, you can find it somewhere inside your SteamLibrary/steamapps/workshop/content/ subfolder (not sure if the subfolder numbers are unique to each person) after subscribing to it and open them with RPFM.
Cryswar has some good guides to serve as starting point.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1694945483
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1695928423
Best of luck!