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Also I think it's obvious that you don't want to install 2 mods that add similar items
I think I'll just remove all of the overrides since bots lost any ability to autosort items anyway
New container can be crafted with 2 dementonite bars and an alien cell (cell is lost upon deconstruction). Has 120 slots. Is glowing and has custom sounds. Can only be held in 2 hands
There's no bot sorting for densified materials or crates because I don't feel like overriding other mods
All the densified materials have a "ek_densifiedresource" tag, so it's very easy to make
It will be ready for you to use in the next 20 hours (depends)
Thanks for all the kind words <3
Anyway the thing i asked about EK was just their compressed resources, basically they made a craftable item to compress 10 of a single resource (like iron, aluminium, etc.) into 1 item that stacks up to 3 in order to save space but has to be deconstructed to be used in crafting. As such there exists one for each resource similar to the storage crates your mod adds. Not sure how complex it would be to add but it would just be the crate of each resources to fit into the box just like the vanilla resource does already. But if it doesnt work out is, too much work so be it was just asking since i was curious. Your mod is still amazing and very helpful anyways :D <3
Fixed
I don't play with EK mods so I have no idea which items should have their own container
Will probably look into in later, but no promises
And also be less annoyed when searching for the right crate, this mod truly is a must have!
That said i was wondering if it might be possible to make it so "EK | Utilites" resource crates can also fit in the new storage containers as they are great for compressing resources but sadly dont fit in the crates. Amazing mod nontheless! :D
The thing is they're straight up copied from the Content folder and the game itself doesn't really care about overriders, and is using paths like "Medicines.png" instead of Content/Items/Medical/"Medicines.png" like mods do
Sprite "C:/Users/Greg/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2872807976/CraftingElements1.png" not found!
When I load my custom version of The Iroh sub in the submarine editor, but it only happens once. I need to restart the game to get it to happen again.
Sprite "C:/Users/[username]/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2872807976/AlienRuins_Items.png" not found!
It seems to be missing 3 item icon , Alien Curio , Alien Ornament and Alien Trinket. They are blank icon.
Sprite "C:/Users/[username]/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2872807976/Medicines.png" not found!
First, switch to stable version
If it doesn't help, remove all other mods
If this helped, add your mods either 1 by 1 or in groups and try to find the mod that conflicts with this one
If it still doesn't help, I've got no idea on how to fix it for you, since it's most likely not the mod issue
Open the F3 tab and read the upper part of the red text
Will look into it
Noticed that the plants storage box is there but there is no override for any of the plant items for storing them in the plants container. (I.e. <PreferredContainer primary="vibox" />)
What about FPGA Circuit and Rare Materials(Dementonite Cluster, Fulgurium Chunk, etc.)?
Also Flares container has Uranium icon =(
The mod is xml-only and client-side Lua has nothing to do with it.
It WORKED before and I don't know what exactly changed.
I don't have enough time to fix it though
I didn't really change anything, besides remove client side LUA, but I don't think this mod relies on it at all?
And It's not just tools, so far anything that's not basic resources (copper/etc) or medicine seems to be like that. Fuel Rods, Plants, Clothes and so on.
You likely have your screwdrivers and wrenches overridden by another mod and there's nothing I can do about it since I can only change bot storage priorities via overrides
So you'll only have automatic sorting for items not affected by other mods, sadly