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but I don't develop the new stuff anymore, just a few of the older items are from me
because i have a lot of rusty boxes and i havent found a single key despite opening a ton of boxes
also like you should atleast take my suggestion into thought
so if i were to make a world and then add the mod. rusty key is useless?
Here it it's, when using a war banner or a nova, that aura around the player make a absolutely disgusting lag. For the last example, I play a 72 mods with 61-56-fps, but when I use those itens, boom! 1-2-3 fps.
-This mod makes accessory slots feel super tight, since there's so much cool stuff but you only have 5-7 slots to have fun with all the new stuff, and you keep getting more and more.
-Getting new ones feels scuffed. It’s fine early on, but in hardmode, dupes are more common than not, and prices quickly get inflated to over 1 plat for a big chest. What if you could scrap items into a random one of the same or (at a low chance) higher rarity? Make dupes less a problem and give a reason to keep opening chests. Or make inflation lower if more bosses are available.
-Some are comically broken lol. The 2 in particular I've used and think are absurd are scythe and chronobauble. Scythe doesn't let you die with its healing (give a small cooldown?) and chrono breaks enemy ai and projectiles with the slowing (much less effect?)
The only criticism I would have is the spawning of the Lockbox's as well as Chest's, as they seem way too plentiful and kinda, invade? I've had 2 spawn in my house, and not wanting to spend money, they just kinda... exist there, and they just start appearing everywhere, so all I'd suggest is maybe the ability to mine the chest's/lockboxes and all it does is just, poof them into smoke. That's the only criticism I have, besides that, everything is beautifully made and executed, so once again, gg to you all, and congrats so much