Crusader Kings III

Crusader Kings III

Hall Of Heroes as extra building [All languages]
17 Comments
Kazarion  [author] 24 May @ 3:34am 
I'll publish an update but it will be a little different, instead of making it a simple building, it will be now still be a special one but you'll have the choice to put it in a county of your choice instead (as long as there isn't any special building slot in the county). You'll be able to select the county directly in the decision just like some other that were added in the Nomad dlc.

The goal is to drasticly reduce the amount of files to change.
Restricted Uncle 19 May @ 8:33am 
not working any more breaks 1.16 game version
WeebLord69 5 Oct, 2024 @ 4:53am 
İs it working?
Kazarion  [author] 7 Mar, 2024 @ 12:28pm 
@iredx2i Just published the update for the latest version of the game
@alex22435 It is save-game compatible and will change the decision, but if the building have already been build then it will be too late as this mod won't change existing building
iredx2i 25 Jan, 2024 @ 11:27pm 
anyword on a update for this
alex22435 2 Dec, 2023 @ 1:07pm 
Hello, is this save-game compatible?
Kazarion  [author] 20 Nov, 2023 @ 7:22am 
@Nibbes I can't garantee this, if the other mod is overriding the same files as I do, then the mod that will be the below the other will have its change Taken over

I've very little free Time to be on my computer for now, but as I get back I'll refactor some changes that I made along the potential update for the persia patch that could improve compatibility with other mods
Nibbes 17 Nov, 2023 @ 10:51am 
This mod work with the Norse one that makes it where the Norse can build this too?
Night 19 Oct, 2023 @ 12:26pm 
@Kazarion, yes, I checked on the manually created characters, now the decision appears and adds a hall of heroes in a new separate slot.
Kazarion  [author] 5 Aug, 2023 @ 2:02am 
@Cavve No as it's not a fix, more like something that I don't agree with.
Cavve 5 Aug, 2023 @ 12:33am 
@Kazarion, is this also part of the unofficial patch?
Kazarion  [author] 11 Jun, 2023 @ 1:40pm 
@Bodongs Mod have been updated, is now compatible with the 1.9.* version
@Странник Can you reproduce this in the this new version ?

Everything should be fully compatible except for the name of the building when you are in the Point of Interest view (since the function that generate the name for the tooltip is looking for a special building that no longer exist you will see building_ in this view sadly) This is the only thing that is non-working at the moment (and since it's only a display error, I think it's better to release as-is than to not update it)

If anyone wants to help solve this display issue, the code to rework is in cooltip.gui at the line:

blockoverride "description_text" {
text = "[TravelPointsOfInterestIconData.GetDescription]"
}
Bodongs 9 Jun, 2023 @ 12:15pm 
Really appreciate it! I went looking online to see if this weird oversight had been patched out at any point and I mostly found you on the Paradox forums talking about it. It is amazing this doesn't a bigger deal. Maybe the Slavic religions don't get played enough for it to be noticed.
Kazarion  [author] 9 Jun, 2023 @ 12:49am 
@Bodongs I didn't have time to update it, I'll do it soon and I will expand it to revert the change made to the house of glass (lunatic building) that is now also a special building. So Stay tunned.
Bodongs 8 Jun, 2023 @ 5:33pm 
Does this still work?
Night 2 Apr, 2023 @ 6:17am 
The solution is not available if a special building is built (for example, when starting for Kiev in 1066).
In 00_major_decisions_east_europe.txt need to change
NOT = { has_building_or_higher = hall_of_heroes_base_01 } on
NOT = { has_building_or_higher = hall_of_heroes_01 }
Tanky1000 2 Nov, 2022 @ 10:04pm 
You are a king, this is a permanent mod for me if I'm playing in Russia because getting screwed out of GGoK just hurts and if you try to replace it nothing happens.