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The goal is to drasticly reduce the amount of files to change.
@alex22435 It is save-game compatible and will change the decision, but if the building have already been build then it will be too late as this mod won't change existing building
I've very little free Time to be on my computer for now, but as I get back I'll refactor some changes that I made along the potential update for the persia patch that could improve compatibility with other mods
@Странник Can you reproduce this in the this new version ?
Everything should be fully compatible except for the name of the building when you are in the Point of Interest view (since the function that generate the name for the tooltip is looking for a special building that no longer exist you will see building_ in this view sadly) This is the only thing that is non-working at the moment (and since it's only a display error, I think it's better to release as-is than to not update it)
If anyone wants to help solve this display issue, the code to rework is in cooltip.gui at the line:
blockoverride "description_text" {
text = "[TravelPointsOfInterestIconData.GetDescription]"
}
In 00_major_decisions_east_europe.txt need to change
NOT = { has_building_or_higher = hall_of_heroes_base_01 } on
NOT = { has_building_or_higher = hall_of_heroes_01 }