Garry's Mod

Garry's Mod

[ARCCW] Alien: Isolation Flamethrower UPDATE! NEW PERKS
25 Comments
Spider-Man 8 Aug @ 5:43pm 
I can't find it
Nod Lucario 30 Jul, 2024 @ 10:39pm 
I can't customize this anymore. It's stuck with the mods I previously had prior to the update.
sjroberts2 4 Apr, 2024 @ 12:24pm 
customization isnt working and i have ARCCW base
Guyguyga  [author] 6 Jan, 2023 @ 10:37pm 
Yes, you do. I also just updated it. It seems it wasn't working quite right earlier. I got it working alright now.
gat 8 fingle 13 Dec, 2022 @ 2:57pm 
do i need to disable the original
Guyguyga  [author] 15 Nov, 2022 @ 3:15pm 
Many weapons with custom projectiles, such as the wonder weapons from the ARCCW black ops pack, doesn't affect certain snpcs
sjroberts2 21 Oct, 2022 @ 1:20pm 
it has no effect on bio annihilation II zombies
sjroberts2 20 Oct, 2022 @ 1:11pm 
is it Vfire compatable
specimen 8 18 Oct, 2022 @ 3:03pm 
will you add revolver if its possible?
Pure 14 Oct, 2022 @ 11:32pm 
asking 'Wheatley' (creator of the original swep) might give a conclusion.
Pure 14 Oct, 2022 @ 11:30pm 
arccw guns also have the option of having perks/attachments shared across guns, reducing the restrictivness.
Guyguyga  [author] 14 Oct, 2022 @ 1:57pm 
I have a bunch of guns that I modified and have added attachments for. I just don't release them because I don't know how chill the original creators would be about it, but if you're interested in it, let me know.

The ARCCW guns don't seem to get all that much attention, which is a shame because it's by far the most noob-friendly base when it comes to content creation. I can do so much more with my limited knowledge when using this base.
Guyguyga  [author] 14 Oct, 2022 @ 1:56pm 
Yeah, he's right. The Manhattan pack beat me to it. I do hold the first flamethrower on the Cw2.0 base, though. It actually functions almost exactly like this version, just with a different skin and different base. I wish the Manhattan one didn't kill you when you use it. Idk. There doesn't seem to be too much interest in this sort of stuff, which is a shame.

If you notice, only certain guns get my attention. I like to fill in the gaps that are missing. Rocket launchers, Flamethrowers, heavy weapons, guns with unique properties, especially guns designed to kill certain enemies with resistances like the rollermine, helicopter, apc, etc.
Pure 14 Oct, 2022 @ 1:31pm 
there's... actually been one already in the manhattan pack.
no discredit to the decent-ness of this mod.
gus 14 Oct, 2022 @ 7:31am 
This is the first arccw flamethrower, great work!
Guyguyga  [author] 13 Oct, 2022 @ 3:35pm 
Yeah, it's kind of weird. Because of the way it's set up, it really only benefits from speed related buffs, maybe some damage buffs if I wanted to add that in later. Thanks for letting me know!
Pure 13 Oct, 2022 @ 5:04am 
okay, did the checking.

i meant the reload speed perks before the new perks.
Pure 13 Oct, 2022 @ 4:59am 
ima check again.
Guyguyga  [author] 12 Oct, 2022 @ 2:55pm 
@Pure How so? Lemme know and I'll see if I can't fix 'em, but it's compatible with most perks from other packs.
Pure 12 Oct, 2022 @ 10:06am 
perks are a bit broken.
deceptive 10 Oct, 2022 @ 1:07am 
Nice gun
Guyguyga  [author] 9 Oct, 2022 @ 3:37pm 
Yeah, I mean, I can easily port them over to ARCCW. I guess the biggest thing that makes them time consuming are the attachments and getting their positions to be perfect, and boy, are there a lot.
TheAsterDood02 9 Oct, 2022 @ 2:43pm 
Will you also do the Revolver and Shotgun too? I really like that game for a real good scare in the way fear is felt irl.
Guyguyga  [author] 9 Oct, 2022 @ 1:46pm 
Haha yeah. I thought about increasing the capacity. That way, it sort of makes up for the range handicap. What do you think?
Pure 9 Oct, 2022 @ 8:02am 
time to set people and their houses on fire