Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank You, Best Regards.
got it. Thank you for answering my questions!
https://steamhost.cn/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
Anyway, love this little addition to Old Man. Thank you :-)
Thank You and Best Regards.
Thanks for adding them!
Any chance there would be a version for Western Sahara's Extraction mission to have the same treatment of RF gear ported into it? Would love to use the new MOOSE and maybe even have the Cougar replacing the Orca heli.
2. You just have to own Contact to be able to use it, else you will get advertisements. It's not necessary to boot up the game with Contact via the launcher.
1. Do We have to start a new game in order to see the newest content (duffle bags, drones etc.) in traders stock or could We continue from saved game?
2. In order to use the drone jammer do We have to load Contact DLC in the Arma 3 launcher or do We have to simply own the Contact DLC without the need of loading it at startup?
Thanks.
It would be fantastic if You could add assets from the new Reaction Forces CDLC to this mod as well.
Thank You.
I wish the medicine i give him would count because 48 hours is not much time to find the agent he wants to have.
Feel free to say no if you mind :D
Excellent new and many thanks for your effort to fix this beautiful SP mission, one of the best in my opinion with Extraction and Dunes.
About the rebalancing - I'd rather not touch this, since there is a lot that can go wrong. The OM scenario is a complicated construct with lots of parts that rely on each other. The money economy in the scenario is indeed very flawed, but there is no simple fix for that either, especially since players can easily just loot dead bodies. It would probably help to just reduce the sales price of items a lot, but then again... this won't really make the game harder, you just need more time to farm items.
Do you plan to update this further? The fix for the autonomous weapons mission fixes the problem with that mission most of the way, the task itself doesn't complete, however. The Devil's Due ending is still very bugged and will not complete more often than not.
And for a question out of left field - would you consider creating a mod (or updating this one) to better re-balance the OM scenario, so that there aren't so many patrols dropping loot, so much money to be collected so quickly, etc, in general making it a touch more difficult for people who have played it?
Thank you!
This update is big, and because of that, old savegames won't be compatible. Sadly there is nothing that can be done about this.
That said, there will be a bigger update to this mod soon (probably this weekend), which will add more features, such as Western Sahara vehicles like the .50 Cal Marid and so on.