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any chance you could add support for Ready The Longboats mod? yours and a mammoth mod are the only 2 unit mods i use for Wulfrik, but need to build settlements to recruit these units so can't really play as a proper wandering horde faction.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950896536&searchtext=ready+the+longboats
jup!
thanks!
👌
its all with the use of a single free art program
Using some other mods units is kind of theft
Sadly I cant yet edit textures or customise models, only reuse existing unit model parts
thats going to be a nightmare for making unit cards, oof, I hope someone has a few spare or some nice pictures from internet because this is going to be tough
jup I pondered for a bit, but that can be done, and done pretty well
expect armoured berserkers that can toss axes and have anti infantry AP weapons
and whalers with armour that have charge defense
do realise that these units have the most insane equipment, meaning they will be INCREDIBLY expencive, we are talking up in the 1200 to 1400 range costs
whalers now properly use spears and both units now have a tighter, melee style formation
they are really satisfying not going to lie, seeing large units melt while you pepper them and seeing armoured units vanish using axes is very juicy, and when cavalry tries to deal with them, they hold their own and simply cover eachother with their ranged weapons