Barotrauma

Barotrauma

AB-R1A
40 Comments
HK-47 10 Feb @ 9:04pm 
I upgraded every one of my npcs, I had 6 of them
Pedro Alcântara  [author] 10 Feb @ 4:28pm 
Could you recall if you had the mechanic's sub upgrade talent three?

And well, in terms of Tier 3 stuff, there were previous versions that ive hidden because i thought they were redundant, Like a tier3 Version of aberia with a Pintle Autofire chaingun and fixed rear flak launchers, i just thought "More guns in general" wasnt a bright design in itself and the sub already has nearly no blind spots as it is

But i can give that version's file away either way
HK-47 10 Feb @ 3:42pm 
I had everything maxed out but this happened years ago
HK-47 10 Feb @ 3:41pm 
I played it on barotraumatic as well. I hope devs make lua more easily accessable to newbies so more people join my server. EK turrets are fun :)
Pedro Alcântara  [author] 10 Feb @ 3:33pm 
Though call
I suppose you had an mechanic with the first full skill three to fully upgrade tier 1 and 2 sub's emp resistance, and still couldn't fend it off
You see, i played it with barotraumatic and fended some of the worst it had to offer, like dreadnaughts, fractal destroyers, shadow whales, rock worms, But when it comes to the end boss, the think issue boils down to size, his emp AOE easily cover the entire sub and give you no room to breathe unless you min max repair skills to its fullest
HK-47 9 Feb @ 11:02pm 
Is there a way to make the sub end game viable? Some good of force field?
Pedro Alcântara  [author] 9 Feb @ 8:12pm 
Oh, I see
You also mentioned an "auto repair", As in, automatic hulls and boxes repairs? ive made no such feature
gonna do further testing to double check that
HK-47 9 Feb @ 10:17am 
The sub can't beat end game. You get soft locked because the final boss uses endless EMP bombs
Pedro Alcântara  [author] 7 Feb @ 4:07am 
Sorry, what auto repair? How are you getting soft locked? And what "small one"? There is only one sub

Either way, i will get stuff fixed if i catch'em
HK-47 3 Feb @ 7:18am 
The small one is fantastic but will cause you to get soft locked the end game endlessly dying with no way out. Over 100 hours wasted. But the cool feature it has is the auto repair it has built in. I adore this sub, thanks for making this beauty!
Leonidas 6 Aug, 2023 @ 6:50am 
Still the best sub in pvp ever created
Leonidas 9 Jun, 2023 @ 12:40pm 
Nicely done
Val-ient 20 Apr, 2023 @ 9:51pm 
adding the SMG is perfect. 3 mags is just enough so that being boarded isnt an insta death. also yeah i realized when i was in singpleayer what had probably happened was what you said, "have the lights green for them to function again" and the captain wasnt realizing. that, and if its turned off telling the AI to "power up the reactor" does *nothing* when it was shut off, thats what i meant by user error.
Pedro Alcântara  [author] 20 Apr, 2023 @ 2:59pm 
@A_Small_Gremlin Just finished with the update, i removed some fluff that was hindering GPU and turned the statelock lever into a shutdown signal, Also added that SMG and some 3 mags(And a handfull of adjustments)

By the way, I think i know whats your issue, It was called a "statelock" because while the light was RED, the reactor couldn't be switched back, You needed to have the lights green for them to function again, That's not the case any more, the switch is just a one time shutdown signal now
Pedro Alcântara  [author] 20 Apr, 2023 @ 11:06am 
@A_Smakk_Gremlin There are Tags in the fuel rod cabinet that should make the bots pick them up later and put it back after they drop it
User error? But what did you do? did you touched the wiring?
Either way, Considering the Reactor PDA does the statelock switch job, i will just get rid of it in this next update i am sending soon

Well, i feel like i shouldn't, but just for the sake of it, i will be adding an SMG and some 3 mags in the diving locker
Val-ient 20 Apr, 2023 @ 1:39am 
... ok, i think i found the issue we were having with the reactor. entirely user error xD. or maybe it was a once off issue and we just got unlucky. the only issue i see now is the AI dump the fuel rod (whether its used or not) onto the floor after you flick the switch off and on.
Val-ient 20 Apr, 2023 @ 1:24am 
ok, for a campaign? yeah buying gear will work great. haven't thought about that. friends and i have just been playing the single missions till we get enough of us to actually do a campaign (we started it with 6, two of those people arent always online so...

the not having weapons onboard is probably a nonissue for campaign but... mudraptors have ruined us three times over now- they rip through the airlock in seconds. if we fail to outrun them (super fast ship btw its fun asf) we're fucked xD. might just be a skill issue honestly.

im gonna try the reactor state thing again in singleplayer, try and replicate the issue. fucking LOVE the ship otherwise tho. design is incredible and our captain LOVES driving it.
Pedro Alcântara  [author] 20 Apr, 2023 @ 12:06am 
@A_Small_Gremlin

I havent encountered that problem so far, Did it fixed itself? Add me on discord if it dosent: PAAC#7796
But truth be told, i realized the statelock switch might be kind of pointless considering a good captain keeps a reactor PDA on himself, i should just get rid of it

Thin hulls? Oh no, no no no no no no, Sardine hulls are not thin
ALL Vanilla subs have 200 hull health, Sardines have inner hulls of 200 and outter hulls of 125, Making it 325 health total, And leaks cant even start coming unless they fully break an outter hull, Sardine is a cheater on how thick it is, What sardine has is weakspots on its top airlock and glassy bits

As for starting items, Well, Sardine is a tier 2, By Europan Ridge you should have recources,
Having the sardine in Cold caverns? You will rule there, So i guess a dry start is a small price to pay
Val-ient 19 Apr, 2023 @ 10:50pm 
also ,another sidenote: this ship needs better crew armament. its hulls are super thin and it has *no guns onboard.* one raptor gets in and everyone is FUCKED
Val-ient 19 Apr, 2023 @ 10:46pm 
noticed an issue where switching the "reactor statelock switch" just permanently killed the reactor. switched it on for a few seconds and then switched it back off and the reactor and oxygenator refused to turn back on. known issue? one-time bug?
HK-47 15 Apr, 2023 @ 3:14pm 
Okay will do :steamthumbsup::barotrauma:
Pedro Alcântara  [author] 15 Apr, 2023 @ 1:43pm 
@judas While in my tests i havent found the problem, i did noticed the ladder was too close to the periscope, wich was 100% the cause of the previous problem for the bottom fore coil, So i adjusted way points and the ladder position & size + Added some deco
Tell me if you ever run into that again
HK-47 15 Apr, 2023 @ 7:26am 
One npc got stuck at the front ladder trying to get to railgun
Soft Head 14 Apr, 2023 @ 5:24pm 
nah no need for the files still got say i love the interior of this ship perfect for 2 man crew with few bots
Pedro Alcântara  [author] 14 Apr, 2023 @ 2:26pm 
Yes, i imagined some people subscribed to the previous one woudln't like the new changes
I can send you the files of the previous versions in discord if you want

Compared to the march 31 version? Well outside of the gun loadout and the "dynamic lightning" there was the discharge coil,the pintle gun,+1 Crate rack, The bed,A slight Speed buff, The helm's room searchlights, Increased power consumption of the major pump and probably small fixes
Soft Head 14 Apr, 2023 @ 12:20pm 
yeah im not in favour of the new weapon load out did you change anything else?
HK-47 13 Apr, 2023 @ 7:42pm 
No
Pedro Alcântara  [author] 13 Apr, 2023 @ 5:33pm 
@judas It got stuck doing nothing on the ladder when making its way to man the coilgun from the reactor room? I thought i fixed that one
I am updating the sub again in the next 2 days (Implementing some new ideas) And i will be taking a look at that again
Did it happaned again prior to this mensage?
HK-47 13 Apr, 2023 @ 4:01pm 
happened only once though
HK-47 13 Apr, 2023 @ 4:01pm 
One npc got stuck once. I as being chased by crawlers and wondered why left bottom coil gun was unmanned. had to grab the npc to get him to do his job
Pedro Alcântara  [author] 13 Apr, 2023 @ 12:23pm 
@judas Oh i am fully aware of the NPCS looking like they ragdolled sometimes when you order them to man the bottom fore gun, Thats because they "click" on the periscope before going down the plataform/ladder
Tho, on my end that really was just a visual problem, They still manned the turret normally and didnt affected anything, Did you run into any problems with that?
HK-47 13 Apr, 2023 @ 12:02pm 
Thanks for the reply. Also I risked it and everything seems okay so far but the npcs sometimes glitch out and start floating up while using turrets. Grabbing them fixes this small issue. Also great sub. I like how fast it just goes through everything
Pedro Alcântara  [author] 12 Apr, 2023 @ 11:34am 
@Judas Yes, So far it worked fine on all ends to me
HK-47 12 Apr, 2023 @ 10:48am 
npc friendly?
Val-ient 7 Apr, 2023 @ 11:19am 
ah-ha! i see it. i was looking for a button in the oxygen room. fuckin facepalm. cant wait to use this ship now
Pedro Alcântara  [author] 7 Apr, 2023 @ 10:41am 
@A_Small_Gremlin The switch is the second one below the terminal, with a light comp that turns green when power is being sent to the O2 Generator
Pedro Alcântara  [author] 7 Apr, 2023 @ 10:35am 
@A_Small_Gremlin At the start of the campaing the O2 Generator switch is off by default, Did you made sure to turn it on? does it turn off automatically whenever you Dock?(Its not meant to), Because after you turn it on, Its meant to stay ON until you touch it again
Val-ient 7 Apr, 2023 @ 10:30am 
.....the oxygen system doesnt work. after about 1 minute the ships oxygen expires and everyone dies.
Pedro Alcântara  [author] 2 Apr, 2023 @ 5:39pm 
CRISTO É REY!
Bøggi 2 Apr, 2023 @ 5:20pm 
''I will kill you with the power of christ, and this gun i found!''