Project Zomboid

Project Zomboid

[B41/B42]Company Liveries & loot for Filibuster Rhymes' Used Cars! F700 trucks
173 Comments
Asierus24  [author] 5 Jul @ 11:44pm 
@Wack on b42 its too fast, but the normal one its veeeery slow to the point that it barely moves, its a thing with the new settings for vehicles for b42 , they are very hard to adjust now.
Wack 5 Jul @ 8:35pm 
It's a good mode to include in vanilla, but the car is too fast for the size. It's like a sports car
KuroCiel 14 Jun @ 3:07pm 
@Asierus24 I figured out that I forgot to enable one of the mods. Thanks!
Asierus24  [author] 13 Jun @ 3:18pm 
@KuroCiel probably one of the required mods, most likely special vehicles mod, remember to use only one of the filibuster mods (animated or non animated)
KuroCiel 13 Jun @ 11:52am 
What am I missing if the vehicles don't have their weels?
Asierus24  [author] 28 Mar @ 4:14am 
@davidmuskett 1- your fault :) 2 and 3 just get closer my friend , it happens with long vehicles, just try move along the back square and youll see the trunk
davidmuskett 28 Mar @ 12:51am 
1. messed up many hours of in-game looting when I left some books on the driver seat and now cannot get into the vehicle. My entire book library is in the interior of the cabin.

2. loaded up another truck, this time couldn't open the hood!

3. one more time, this time I couldn't open the back doors at all.

macos m3 pro sonomo 14.2.1
Asierus24  [author] 10 Feb @ 1:02am 
@PAULETASO if you mean that you have no tires, please install the required mod: [B41/B42]Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars!
Asierus24  [author] 10 Feb @ 12:59am 
@PAULETASO what do you mean with "The tires do not come out of the vehicle"? x
PAULETASO 9 Feb @ 7:30pm 
The tires do not come out of the vehicle, it happens to me in all of them, I tried to install it and test it again and the tires do not come out, I cannot use it // BUILD 42

@Asierus24
Asierus24  [author] 27 Jan @ 1:50am 
@Glokta maybeit was that you got the mod in the save prior to the changes in the latest updates and they got broken that way , very weird but im glad it ended working fine :)
Glokta 26 Jan @ 6:32pm 
@Asierus24, did a test in debug with one of the vehicles I had issue with and disabled all mods except the F700 mod, and you are right, it worked perfectly. So, I added a few mods at a time to see which causes the issue, and the mechanics continued to work without issue. I ended up with all my mods enabled and couldn't reproduce the issue in the test game.

I then tried it in my saved game and the issue popped up. not sure what to think, but glad your mod is working fine.
Glokta 26 Jan @ 5:32pm 
@Asierus24, Thanks for looking into it. The problem I saw was with 3 of the F700 trucks I had found. There were ArmySurplus, Egenerex, and the one with the Yellow Box (can't remember the name). They all did the same, as far as the radio and breaks, tires, suspensions, sets, doors and windows.

I did make sure to resub in case things were not updated before I uninstalled the parts on the second and third truck, but resulted in same thing.

I guess it is possible its conflicting with another mod, but the only other vehicle related mods I have are the vanilla animation mods. If you believe that could case issues, I will disable those mods once I come across another F700.
Asierus24  [author] 26 Jan @ 1:22am 
@Glokta have been testing it on b42 and it works fine for me, also i get a ham radio when uninsalling them and can put them back on, maybe you had the mod installed befores the lastest mod updates, resub to the mod. but the affected vehicles will still be bug. or maybe you ahve another mod that modifies the item types, i get all standard industrial ones and they all work.
Asierus24  [author] 26 Jan @ 1:06am 
@Glokta also its on all trucks or only on one specific skin of it? if so wich one¿
Asierus24  [author] 26 Jan @ 1:01am 
@Glokta b42 i suppose? will check m but the b42 version its very unstable :)
Glokta 25 Jan @ 7:32pm 
Cant do mechanic training on the F700 trucks. Once the part are uninstalled, they can't be put back on, because the parts taken off are 'standard', and it expects 'Heavy Duty'. This includes battery, seats, tires, etc. Also, the radio is a regular radio, however, when trying to reinstall it wants a Ham radio.!!!
Asierus24  [author] 23 Jan @ 10:45am 
@Athens111 also you need the required mod.[B41/B42]Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars!
Athens111 23 Jan @ 9:54am 
Added cars have no wheels for me. What's the fix?
Asierus24  [author] 12 Jan @ 12:36am 
@Tristan Tate the interiors? no this doesn't have patch for it. (dunno if they added support on their own)
shadow money wizard gang 11 Jan @ 10:18pm 
can you enter the back of these trucks? It has been a few months, but there was a mod that let you enter all large vehicles like the ambulance, vans, box trucks, bus ect
F1tgal911 6 Jan @ 12:54pm 
Ok!
Asierus24  [author] 6 Jan @ 12:34pm 
@F1tgal911 check if its 1993 vehicle pack
F1tgal911 6 Jan @ 12:21pm 
Oh, ok. I wonder which mod ads this vehicle.
Asierus24  [author] 6 Jan @ 12:16pm 
@F1tgal911 that vehicle its not from my mod :)
F1tgal911 6 Jan @ 11:00am 
Could you also make the "Mack D680 Log Carrier" won't "sink in" with its tail anymore? All trucks won't do this anymore with your mod except for this one.
Asierus24  [author] 3 Jan @ 12:22am 
@Azarashi yeah i already got to move the mechanics area to a side due to that "limitation" XD
Azarashi 2 Jan @ 11:05pm 
@Asierus24
I think I figured it out. You need to push both vehivles into each other, but with an offset of half a car. Only in such a configuration was I able to tow with a truck.
Looks like you were right about the lenght being a possible culprit.
Asierus24  [author] 2 Jan @ 4:39am 
@Azarashi thats weird, try getting closer or farter maybe it depends on the position of the vehicles, as i said being too long makes them sometimes have these bugs.
Azarashi 2 Jan @ 4:37am 
@Asierus24
Well thats curious nonetheless. I managed to tow 1 vehicle, but could not tow ever since : D
Gonna have to figure out what is wrong on my end.
Asierus24  [author] 2 Jan @ 4:30am 
@Bot Yuri you mean getting it into a building? dunno never tried it if you cant then no:)
Asierus24  [author] 2 Jan @ 1:29am 
@Azarashi they are too large for game i think , otherwise it would tow as i havent changed anything regarding towing.
Azarashi 2 Jan @ 1:25am 
For some reason I don't seem to be able to tow other vehicles with large trucks.
Is it intended?
Asierus24  [author] 1 Jan @ 3:35am 
@GIC weird that it lags, it doesn ot for me :(
GIC 1 Jan @ 1:24am 
I also had them in, but then the game lags when driving with these cars. I'd rather do without them altogether. But thanks for answering!
Asierus24  [author] 1 Jan @ 12:16am 
@GIC download the required mod [B41/B42]Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars!
GIC 31 Dec, 2024 @ 10:59am 
None of the trucks have tires. They drive and tires are displayed in the mechanics, but none are animated. I only see ghost trucks!
Asierus24  [author] 30 Dec, 2024 @ 12:29am 
@⛨๖ۣۜ🏂⎝๖ۣۜAutistoB00:00M⎠ ๖ۣۜ🏂⛨🌍 its been already fixed, please unsub and resub mod ,also unload and reload truck.
i noticed when you are almost full 450-550 the rear axis will sink in the floor and the only wayx to drive somehow is by driving reverse. forward will have a hard time accelarating so that even zombies can walk faster xD
Nikt 29 Dec, 2024 @ 1:28pm 
wow. nice very fast reaction. Thanks mod works for me perfect:) Very good job
Thank you
F1tgal911 29 Dec, 2024 @ 12:11pm 
loool alright and thanks for fixing so superfast my friendo.
Asierus24  [author] 29 Dec, 2024 @ 11:55am 
@F1tgal911 yea but i fi reduce hp they will go too slow so i leave them as sport cars xd
F1tgal911 29 Dec, 2024 @ 10:50am 
@dev
It worked. Now they accelerate like a sports car lmao.
Snackk 29 Dec, 2024 @ 10:06am 
@Asierus24 thank you! That fixed it immediately. I very much appreciate your help :spiffo:
Asierus24  [author] 29 Dec, 2024 @ 9:48am 
@F1tgal911 about horse power is the same to the one in the normal filibuster mod. i lighthen the trucks weigh also to help with the physics problem.
Asierus24  [author] 29 Dec, 2024 @ 9:47am 
@F1tgal911 you may have to resub to the mod and unload and load again the truck to take effect
Asierus24  [author] 29 Dec, 2024 @ 9:46am 
@Snackk unsub and resub, i tested them all on both versions and they work fine now, dont remove the mod from the save just resub to the mod and try
Snackk 29 Dec, 2024 @ 9:40am 
I appreciate the quick response here!! I am still having the sinking problem, unfortunately. I did some testing and its happening to the truck I was using yesterday but I went to a new area for a new truck and the same thing happens to newly spawned trucks, or what I assume to be newly spawned (I am not 100% certain when the game spawns items). I am not sure if removing and re-adding the mod is necessary or advised so I haven't done that yet as I don't want to break my save.
F1tgal911 29 Dec, 2024 @ 5:57am 
Any btw: My already spawned truck still sinks in the ground with its tail when fully loaded but I think your update of today only applies to newly spawned trucks?
F1tgal911 29 Dec, 2024 @ 5:56am 
Great update. Would you also give the big trucks a wee bit more horsepower? They are so damn slow when fully loaded, every truck drives at least 100 km/h even when loaded 40 tons.