Project Zomboid

Project Zomboid

More Lock SA - key system management
147 Comments
Inrek_Fox 7 Mar @ 3:09am 
May be it's a bit too early for question lke this but i'm still really interested:
Did you think how will you adapt the mod to b42 featres?
there's now a lot more hand tools, as well as a way to properly implement workstations/worktables, there's also now blank key item (but only for houses, not for cars) and key duplication recipe in vanilla.
Will you do something with it, like, updating mod's artstyle and recipes for parity with vanilla, maybe changing some skill requirements to blacksmithing instead of welding, etc.

Again, just asking out of pure interest, if you thought about it or not.
AuD  [author] 22 Jan @ 10:03am 
I'm sorry, but it's just a simple pose, I coded 3 years on PZ, the unstable is out, but I want to recode my work properly on a stable version, maybe not wait for the MP, but as soon as I find the desire, the motivation, I'll review everything one by one.
Alpha Gamer 21 Jan @ 4:21am 
I get the wait for mp, but there are still a lot of us that play solo with ai survivors, but I understand if you are holding off
AuD  [author] 24 Dec, 2024 @ 7:49pm 
Its my job !! but :
all my mods will be updated for B42 when the MP is released ... wait and to be patient, it's only the beta..
Alpha Gamer 24 Dec, 2024 @ 4:01pm 
please please please update for b42
gleeby deeby 28 Nov, 2024 @ 2:37am 
I really appreciate it! :steamthumbsup:
AuD  [author] 27 Nov, 2024 @ 11:54pm 
patch : Now, you have a new information window regarding skills needed for practice the locksmitch activity. (clic on "Locksmith activity" context menu on any items related with the morelock mod)
gleeby deeby 27 Nov, 2024 @ 4:19am 
Thank you!
AuD  [author] 27 Nov, 2024 @ 2:55am 
I will add a menu to be properly informed about all this, to clarify this problem. I'll update tomorrow!

(information with the skills needed for each action)
gleeby deeby 26 Nov, 2024 @ 5:07am 
I'm happy to hear that you're still interested in updating this mod. Honestly, it is a life saver. But you're right that a full rewrite would probably be better for b42 (if it ever releases lol), since we don't know what will be changed.
gleeby deeby 26 Nov, 2024 @ 5:07am 
Yes, I saw the skill requirements in the imprinting menu, which I was allowed to do, but the thing that stumped me was that it refused to let me craft keys and generate random imprints on the tools. That's what was lacking skill requirement information. I even looked in the crafting menu because I remembered that the key recipes are there as well. All the required materials were highlighted white, I was stood next to a powered duping machine, but it just refused to let me craft. This was because I wasn't leveled enough in carpentry. But the crafting recipes don't list skill requirements, only materials, and the description tells you to have a powered machine nearby.

I started a new vanilla save with only this mod, but I got the same result. It drove me so mad I enabled debug mode, and after a bit of messing around, I maxxed my mechanics, metalworking, carpentry, and only then did it start working properly.
AuD  [author] 26 Nov, 2024 @ 4:54am 
I plan to completely rework this mod, I wanted to wait for b42, but I think I'll do it again before, be patient.

otherwise you can see the level required with the options on a house door, or in a vehicle

but yes, not everything is necessarily intuitive, see the sandbox options for that
gleeby deeby 25 Nov, 2024 @ 2:23pm 
Okay, so after going crazy I switched to debug mode to find out what was going on. Turns out the mod works fine, but I needed to level up my mechanics, metalworking, and carpentry. It really doesn't say this anywhere though. I genuinely thought the mod broke! If you've got the time at some point, could you add the skill requirements to the corresponding crafting recipes?
gleeby deeby 25 Nov, 2024 @ 1:59pm 
Hi! Are there any known incompatibilities with any other mods? Yours seemingly broke randomly for me. I can imprint locks and reset the tools, but I can't generate codes, nor imprint keys.
gleeby deeby 31 Oct, 2024 @ 5:38am 
@Izlom You need to imprint the lock with the tool first, then, with all of the items, right click on the imprinting tool and select create house key.
Wolf_vx 24 Jan, 2024 @ 6:17pm 
this seems to work only if I throw all required items on the floor. I am guessing there is some mod compatibility issue but as long it works one way I am happy
cort.x 16 Dec, 2023 @ 4:20am 
I thought there is a conflict but since a instal "true lockable inside" it works very well even on no vanilla doors.
AuD  [author] 14 Dec, 2023 @ 12:38am 
i dont know ...
cort.x 13 Dec, 2023 @ 10:45pm 
Hi AuD. Intresting mod very usefull. Is this possible there is a conflict with "more built" mod ?
AuD  [author] 13 Dec, 2023 @ 10:28am 
door is inside? (not exterior way)
Hokyubi 12 Dec, 2023 @ 4:21pm 
i tried with existing door, didnt work

so i build a new door // removed the door knob of new built door // spawned new knob and installed that lock in my inventory then put it in the door // got a new key issued // locked the door // changed character and came with a non-admin character that has 0 keys and he can just open the door freely. whats wrong?
AuD  [author] 25 Nov, 2023 @ 8:08pm 
@zMaGnuS_ with padlock

@Izlom i dont know but this mod work fine, need skills, electricity, inside with duplicate machine, need key, need hands tools of this mod ....
Izlom 25 Nov, 2023 @ 10:11am 
why can't I make a key on a duplicate machine? everything is as per the instructions
✞ zMagnuS_ 😈 23 Nov, 2023 @ 11:49am 
how do I make the blank lock kit???
LittleGroove 17 Jul, 2023 @ 12:41am 
just started a server with item griefing but no base griefing and realized I needed a mod exactly like this, thanks
AuD  [author] 9 Jul, 2023 @ 11:13pm 
electronic source, mechanics garage
Soulless Drunk 9 Jul, 2023 @ 9:17pm 
Nice mod dude, where we can find the Key Duplication Machine? :spiffo:
AuD  [author] 3 Jul, 2023 @ 10:05pm 
neiman and car key duplication test https://youtu.be/fn6r1ENToIk
AuD  [author] 1 Jul, 2023 @ 8:48pm 
in sandbox options you can look skills
Psieonic 1 Jul, 2023 @ 2:18pm 
The problem turned out to be needing Metalwork 2. None of the in-game instructions or crafting menus mention needing Metalwork skills.
AuD  [author] 26 Jun, 2023 @ 5:24am 
You have good skills ? Look on context menu, right clic on doors
Psieonic 23 Jun, 2023 @ 2:48pm 
Having trouble with this mod, being unable to actually craft a duplicate car key or to create a key from an imprinting tool. I have the pliers, the key, the imprinting tool, the duplication machine (indoors and with power from a generator) and am standing next to the imprinting tool, but the recipe is not craftable. Neither from the vanilla crafting menu or by right-clicking any of the items. It refuses to recognise that we are beside the machine at all.
AuD  [author] 1 Jun, 2023 @ 11:40am 
if you have anything to say, don't hesitate, if things are wrong, like the wrong NEIMAN translation, for example, I take all suggestions and criticisms. Good game to you ;)
Yule 1 Jun, 2023 @ 8:41am 
thanks, sounds really handy
AuD  [author] 1 Jun, 2023 @ 6:28am 
key switch ignition - this is something i need to correct
Yule 1 Jun, 2023 @ 3:04am 
i came here to ask, what is a Neiman?
Yule 1 Jun, 2023 @ 3:02am 
that UltimateX12 guy is a massive tool. get lost.
AuD  [author] 30 Apr, 2023 @ 11:00am 
je vais rajouter l'info des skills nécessaires sur le panneau explicatif (celui au l’affichage est bug)
AuD  [author] 30 Apr, 2023 @ 10:58am 
slt! pour l'affichage c'est vrai que je n'ai pas pensé aux autres résolution, je tenterai de régler ça.
pour les niveaux en menuiserie et travail des métaux ils est vrais que cela n'est pas indiqué dans les descriptions de craft car ils peuvent être variables, on peut les voir sur les options "occupation serrurier" en contexte menu sur les portes ou les véhicules.
KannaFr 30 Apr, 2023 @ 8:45am 
Salut, j'ai mis un bon moment à comprendre qu'il fallait menuiserie et travail des metaux niv 2 pour créer une clé vierge. Le rajouter dans le panneaux des crafts pourrait etre une bonne idée.

De plus j'ai un petit soucis d'affichage, je ne sais pas s'il est possible d'y remedier ou pas.
Screenshot [i.imgur.com]

Joli travail en tout cas.
AuD  [author] 27 Apr, 2023 @ 11:10pm 
** fix distribution bug
Deon ☣ 29 Mar, 2023 @ 2:53pm 
I agree with UltimateX12 in one thing he said for sure:
"Next time it would be a good idea to throw some suggestions of fixing it towards the people bringing you reports. "

Generally it's a good idea to make people work on the report, and possibly suggest an edit instead of blindly hoping you will fix everything for them. That's why I like to have a specific format of "bug report" in description, at least with screenshots/modlist + sometimes a save to go with it.

But people don't follow it most of the time anyway, so it's not that useful :D.
AuD  [author] 28 Mar, 2023 @ 11:31pm 
** UPDATE : now, you can take the neiman in the caravans or trailers if have inside. (on seat n°2)
AuD  [author] 28 Mar, 2023 @ 11:31pm 
@[Fr]Nyhu j'ai mis un moment mais j'ai enfin update pour le fait de pouvoir changer le neiman dans les remorques et caravanes
AuD  [author] 21 Mar, 2023 @ 10:23am 
changer la serrure ne déverrouille pas la porte, ça sert juste à la réparer, même si elle est fermée à clé.
Yashori 21 Mar, 2023 @ 10:12am 
Salut, impossible de modifier une serrure de voiture, j'ai beau la retirer, la remettre en place, m'écarter comme dans ta vidéo de présentation, pas moyen de monter a bord du vehicule, quoi que je fasse les portes se comportent comme si elles étaient toujours fermées.
UltimateX12 6 Mar, 2023 @ 1:35pm 
So i am happy to see that you went and checked your coding, i know how to test things and run diagnostics on what is going wrong in certain situations so when i get told my knowledge is wrong when i am here to report a bug. that gets me pretty mad i see that as disrespect. i'm not here to buy anything, i am here because of the same passion for picking locks as you have, i just ran into errors that i had no clue what was happening after i had done my own series of tests. So to end this. i don't care if 100% of reports are false. you should check them out to just see if it is true or not, because in my case, i know what i'm talking about, there was an error within the "Sandbox Settings" and now it is resolved, thanks for looking into it. next time it would be a good idea to throw some suggestions of fixing it towards the people bringing you reports. Thanks have a good day :)
AuD  [author] 5 Mar, 2023 @ 12:43am 
** For the next update, I will add the skill information to the MoreLock info sheet.
AuD  [author] 5 Mar, 2023 @ 12:31am 
*******************************************
update: support for custom sandbox values is fixed

*******************************************