Total War: WARHAMMER III

Total War: WARHAMMER III

Improved Factions Effects
41 Comments
Rusty Nuts 21 8 Mar, 2024 @ 7:28pm 
Soooooooooooooooooooooooooooooooooooo this dead then?
BungusFlungus 11 Nov, 2023 @ 4:47pm 
Is this mod dead?
Cosmic Lich 4 Oct, 2023 @ 10:39am 
Aaaaaaand it isn't updated. Heck.
Cosmic Lich 4 Oct, 2023 @ 10:28am 
Wow. The first mod I've seen that gives the Fay Enchantress buffs to DAMSELS and PROPHETESSES and GRAIL GUARDIANS instead of PEASANTS. Instant upvote and favourite.
Lil125 (not muted) 30 Sep, 2023 @ 4:47am 
aight where can i find this effect bundle database
Lyedo  [author] 26 Sep, 2023 @ 9:47am 
You have to search for the effect bundle database. Here, you can already change the effects cases with existing effects.
Lil125 (not muted) 26 Sep, 2023 @ 7:59am 
sry how can i change or edit faction effects in RPFM ?
Lyedo  [author] 14 Sep, 2023 @ 10:53am 
Still working on a more ambitious version. Lot of work remains, so don't expect it to be released soon
Ironslayer541 13 Sep, 2023 @ 7:59pm 
Any news?
BungusFlungus 28 Jun, 2023 @ 1:25pm 
@Lyedo take your time.
Lyedo  [author] 28 Jun, 2023 @ 11:22am 
Due to some issues with my RPFM, the next update is going to be delayed. I will do my best to fix these little inconveniences.
BungusFlungus 6 Jun, 2023 @ 4:18pm 
@Lyedo cant wait
Lyedo  [author] 5 Jun, 2023 @ 12:00pm 
@BungusFlungus There will be some surprises ;)
BungusFlungus 5 Jun, 2023 @ 10:57am 
@Lyedo cant wait
Lyedo  [author] 5 Jun, 2023 @ 2:16am 
I'm currently working on an update. I can't guarantee when it will be released, but it will definitely come.
BungusFlungus 4 Jun, 2023 @ 4:18pm 
Are there plans to update this mod for the chorfs?
只会嘤嘤嘤的幽灵 28 May, 2023 @ 9:04am 
don't work
Nelthar 18 Apr, 2023 @ 8:59am 
no problem
Lyedo  [author] 18 Apr, 2023 @ 1:47am 
Hello everyone, I will be very busy these next days, so don't expect an update before a long, long time.
Versalius 14 Apr, 2023 @ 7:53pm 
Hello! I'm getting a CTD on startup with only this mod enabled, so it likely needs a tweak for the 3.0 update. No rush in case you're having fun with the new stunties instead. :D
Nelthar 14 Apr, 2023 @ 6:38am 
those this mod need a update ?
Flipse 11 Apr, 2023 @ 2:20pm 
On Settra: well it's basicaly a free aoe-healing ability that you can use infinitely, which more or less makes your construct doomstacks almost invincible at a point.

I also feel the boosts to chariots is much more thematic, as Settra is in lore known for his Hammer & Anvil tactics using Tomb-Guard and Chariots. (maybe a boost to lords&heroes on chariots too?)

The Katarin change of them throwing Ice-Shards was actualy something i thought of, but pretty sure the unit would only throw a single ice-shard, rather than each entity shooting one, unless you made a modified version.

Also i guess you got me on the Harkon Blood-Dragon part, but generaly Count Noctilus is the one with the regiment of reknown tied to him. (also upkeep is abit boring, i'd suggest giving them a movespeed-boost instead)
Lyedo  [author] 11 Apr, 2023 @ 11:30am 
Regarding the Lizardmens, I feel that your suggestions are right on the spot, giving Nakai some bonus range after battle are completely in line with his faction philosophy, I'll add it on the next update too, with maybe the ability for him to gain it more via his tech tree.

Thanks for your suggestions, I hope you'll continue to have fun with my mod and Total War Warhammer 3 !
Lyedo  [author] 11 Apr, 2023 @ 11:29am 
@Filipse I gave Luthor Harkon Depth Guard bonuses because I like the theory that Luthor may be a relative of Walach Harkon, one of the most famous Blood Dragon Vampire. It was intended as a nod to this idea, and also because I find that giving bonuses to zombie is less exciting.

Currently, I'm working on a second version of Katarina faction effects. I replaced the Heart of Winter bound spell by the Ice Shard capacity, which make them functionning similarly as Hawk Riders in the Sisters of Twilight faction. I'll add as well your ideas, they are very fitting for her faction indeed. I will additionally take a look at Kostaltyn faction effects for the next update.

Concerning Settra, I would like to know more about your experience with the ability that I gave to the Warsphinx. I didn't planned that their new ability would be this op, I would have liked to add another tactical tool for Settra's faction.
Flipse 10 Apr, 2023 @ 4:23pm 
Alarielle, Global Recruitment Cost -30% for Forest Spirits, and Global recruitment duration -2 turn for Forest Spirit units. (allowing you to cheaply recruit forest spirits globaly)

Spirit of the Jungle Campaign movement range: +15% after winning a battle (all characters)

Hexoatl - Higher range+ap dmg for Bastilodon Solar-Engines (hexoatl = "city of the sun")

Settra - Warspinhx aoe heal ability is op, replace it with Monstrous Charge, and also include that ability to chariot-units.

Vilitch faction: Forbidden Rod ability for Tzeench Cultists
Flipse 10 Apr, 2023 @ 4:23pm 
Feels strange that Luthor Harkon is the VC lord that gets depth-guard bonus, when Count Noctilus is generaly the guy for that, Luthor would be more of a zombie guy; maybe adding bonuses per rank like the Oxyotl, and Gunnery-Wight Capacity instead?

Having Ice-Guards for Katarin be able to use heart of winter is also insanely OP, maybe give them Mastery of the Elemental Winds for Katarin & Ice-Witch Lords/Heroes instead.

For Taurox, i would suggest giving him acess to spreading Khorne corruption-

Kostaltyn, make bonus affect Armored Kossars too.

Grom the Paunch, ability to recruit Goblin melee-heroes anywhere on map.

Imrik? static armor piercing damage bonus for dragon-princes.
Coffeecoffee 12 Jan, 2023 @ 1:16pm 
The only effect that looks too strong is Wurrzag's +20 MA for Savage Orcs. +20 MA is pretty gigantic buff tbh.
Otherwise well done!
Lyedo  [author] 1 Jan, 2023 @ 6:09am 
I have no plans to add effects to other lords yet. This mod is not in final version, I'll add other effects on suggestions.
Altus Aquila 31 Dec, 2022 @ 4:12am 
Thank you. Do you plan to expand your mod on others lord or it's final version?
Lyedo  [author] 31 Dec, 2022 @ 3:34am 
I fixed the Skarg bug. Tell me if there are another bugs, i'll fix them.
SgtGrumblez 27 Nov, 2022 @ 9:28pm 
any chance the skrag faction effect is going to get fixed soon? love the mod for the other ones, its fantastic.
Guvenoren 9 Nov, 2022 @ 1:53pm 
A question, if Khazrak has +5 cap for bestigors, can he even recruit them on the get go? Or does he get those 5 free when he meets the criteria?
laurencedonaghy 20 Oct, 2022 @ 12:19pm 
Cool mod
laurencedonaghy 20 Oct, 2022 @ 12:19pm 
Skrags Gorger Healing ability doesn't appear to be working.
Leon'Ardog 18 Oct, 2022 @ 9:06am 
Very cool! Made me thinking of trying some factions!! Only how much compatible would this be with most mods..
Dreden 16 Oct, 2022 @ 1:28am 
Can I add mid-save by any chance?
Chalex 16 Oct, 2022 @ 12:25am 
Hey there, I love the mod, thanks for sharing it! One quick request: Mazdamundi's faction effect that gives Aura of Protection to Temple Guard doesn't seem to give it to the Blessed variant, would you be able to include them, please? Thank you :)
LORD至尊검귀güey 13 Oct, 2022 @ 5:46pm 
I would say for all 3, getting 8peaks should improve their racial relations throughout as it fits the lore.
Perhaps some bigger bonuses to their special units like skarsnik giving his nigh gobbos eshin's smoke bombs?
Or belegar buffing all defender units by a shit ton stat wise.
Queek might as well could make stormvermins stormchosens. (noone ever used stormvermins anyway so might as well)
Lyedo  [author] 13 Oct, 2022 @ 12:13pm 
@CroissantPorTi What bonuses do you think they should have ?
LORD至尊검귀güey 12 Oct, 2022 @ 7:10pm 
This is great! I do wish that there was some more benefit with the 8 peaks lords in terms of mechanics tho. Would that be possible?