Viscera Cleanup Detail

Viscera Cleanup Detail

Trapped
34 Comments
MyoRi_(묘리)♥ 5 Apr, 2023 @ 11:09am 
good little map! :steamthumbsup::steamthumbsup:
{ST}jkcrmptn  [author] 1 Apr, 2023 @ 8:57am 
That might of just been from me tweaking the amount of stuff when I did that update
Linzombie666 1 Apr, 2023 @ 2:47am 
I got 101% before 11/15 update.
Linzombie666 1 Apr, 2023 @ 2:42am 
After 3/31 update. Final score: 100% (All stacking done.)

But I had best score at 101% before. Does the new update work?
margotbean 31 Mar, 2023 @ 8:51pm 
I'm not seeing the update.
For the blue barrel, it should say
VCDebrisPlaced_Deco'GP_Archetypes.Objects.containers.ARCH_VC_Barrel_Type1'

For the green toxic barrels,
VCDebris_ToxicBarrel'GP_Archetypes.Objects.containers.ARCH_VC_Barrel_Type5'

This is what I see in other maps I open. It's not a big deal, and I don't know how to find the actual pictures of what barrel or crate is which in the list of types, but if what I wrote helps, then great! If not, then I'll just shut up and enjoy the level like I have been doing. ;) :vcdblood: :vcdbucket:
{ST}jkcrmptn  [author] 31 Mar, 2023 @ 4:48am 
okay i just updated it and changed the stuff listed in the zone from the vc debris in the level to the archetypes of the crates and barrels should be fixed now
margotbean 31 Mar, 2023 @ 12:17am 
No change, I'm afraid. I even unsubbed, restarted 2x, then re-subbed and restarted 2x.
What you have specified in the level editor for what's allowed in the stacking volumes looks different from other maps. Should have "ARCH" in there somewhere, I think. ¯\_(ツ)_/¯
{ST}jkcrmptn  [author] 30 Mar, 2023 @ 5:13am 
Okay should be fixed now thanks for telling me!
{ST}jkcrmptn  [author] 30 Mar, 2023 @ 4:45am 
oh crap ill go in and fix that soon
margotbean 30 Mar, 2023 @ 1:58am 
Still not getting any credit for stacking anything, but can get 122% completion by filling out paperwork. :steamthumbsup:
{ST}jkcrmptn  [author] 13 Nov, 2022 @ 4:12am 
I have just released a giant quality of life update check it out if ya want
I plan on updating my first 3 maps in similar ways
full change log in change notes page
Kito 15 Oct, 2022 @ 11:43pm 
clear 0:43:05:steamthumbsup:
sander19864 15 Oct, 2022 @ 10:18pm 
well its a learning experience and you get help from one of the best.

by the way completion time on the first run is 41 minutes.
{ST}jkcrmptn  [author] 15 Oct, 2022 @ 10:03pm 
yeah sorry about the stacking thing I didnt exactly know how to set it up right then
sander19864 15 Oct, 2022 @ 10:00pm 
good to see more creators, this map runs good so nothing to complain about that only i wil mentiona few things.

1: no stacking rewards? only got 100% for a full completion.
2: shooting 5 or 6 times for a bullethole is for me too much.

well i already checked out the other map from you looks promising too so keep up the good work and maybe you can give us a bit more of a reward for playing. :steamthumbsup:
{ST}jkcrmptn  [author] 15 Oct, 2022 @ 9:25pm 
Thanks!
Lusontrix 15 Oct, 2022 @ 9:22pm 
Pretty hard map, but well done
Linzombie666 15 Oct, 2022 @ 4:33am 
101% Completed. Stacking Images Uploaded.

This map had me worried for 5 seconds in the beginning. (Not used to spawn standing in the middle of blood pool. I still haven't got the 'blood footprint' achievement despite playing this game for years.)
Overall, it's an easy map.
hammersmashedlauren 14 Oct, 2022 @ 6:12pm 
Awesome map, it was small but it definitely wasn't too short! Keep up the good work :)
Herclezz 14 Oct, 2022 @ 1:25pm 
Good little map. Loved it:=)
[DAIKO] 14 Oct, 2022 @ 10:47am 
Bro, just take this shit :oscar:
{ST}jkcrmptn  [author] 14 Oct, 2022 @ 2:47am 
Thanks for playing my map! Glad you enjoyed:ccknight:
Mnealia(Tea) 14 Oct, 2022 @ 2:43am 
Welcome to the map community! I'm excited to see a new face in the game.

Here is my youtube playthrough! I had no issues and enjoyed it. https://youtu.be/ze9yFmC_KJo
A JANITOR 13 Oct, 2022 @ 6:13pm 
{ST}jkcrmptn  [author] 13 Oct, 2022 @ 2:53pm 
thanks, I've wanted to make maps for a while but just never really felt like it till now. I am gonna try and make another map too.
Mason 13 Oct, 2022 @ 2:44pm 
other than that, it's a cool lil map. it's good to see a new map creator :steamthumbsup:
Mason 13 Oct, 2022 @ 2:42pm 
yeah everything i mentioned is fixed :steamthumbsup:
if i find any other issues, i'll let ya know
but hopefully A JANITOR will have the time to look at your map, and he can help ya out even more than i can, if he finds any issues.
{ST}jkcrmptn  [author] 13 Oct, 2022 @ 2:30pm 
also I just updated it to fix the things you said (hopefully) would you mind giving it another look?
{ST}jkcrmptn  [author] 13 Oct, 2022 @ 2:29pm 
yeah for the Image I just set it so you wouldnt see it until I figure out how to set one
Mason 13 Oct, 2022 @ 2:27pm 
map briefing and description work though :steamthumbsup:
Mason 13 Oct, 2022 @ 2:26pm 
another thing that ya might have to address is the preview image in the "start work" list.. i don't see it. A JANITOR will prob have to help you with creating a custom one, as I'm not exactly sure how that whole process works.
{ST}jkcrmptn  [author] 13 Oct, 2022 @ 1:59pm 
Oh hey thanks for the advice I'll go and add some of these in a min
Mason 13 Oct, 2022 @ 1:51pm 
i don't see any map info either.. need to go to "View" -> "World Properties" -> "World Info" -> "MyMapInfo" -> blue little arrow to the right of that window, click that, click "VCMapInfo," in "punchout" set that to "VCPunchoutHandler_General," under "saving" no save setup.. set that to "VCSaveGameSetup," under "speedrun" no speed run time set, set that to however long you think the level will take. maybe 45 mins or 60
under "reports" nothing is ticked. tick what reports are present in your map, so "guns" "aliens" etc.

those are the most glaring issues i could find so far.. A JANITOR will more than likely have a look at your level too, and he'll be able to help a whole lot more than i can.
Mason 13 Oct, 2022 @ 1:51pm 
pretty cool map, only thing i've noticed in the editor so far is: the map has no "LightMassImportanceVolume"

another thing, disable the back side of the bin machine, you can't get the bin out if you activate it on the side close to the wall, because the machine is too close to the wall, so just disable the side that's close to the wall.

the bucket machine is fine though, you can move the bucket, no problems there.

you could also add a "PostProcessingVolume" to the map as well, but that's not required..

set kill zone to -20000, to find it go here: "View" -> "World Properties" in the search box type "Kill" and change the kill zone to -20000