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But I had best score at 101% before. Does the new update work?
For the blue barrel, it should say
VCDebrisPlaced_Deco'GP_Archetypes.Objects.containers.ARCH_VC_Barrel_Type1'
For the green toxic barrels,
VCDebris_ToxicBarrel'GP_Archetypes.Objects.containers.ARCH_VC_Barrel_Type5'
This is what I see in other maps I open. It's not a big deal, and I don't know how to find the actual pictures of what barrel or crate is which in the list of types, but if what I wrote helps, then great! If not, then I'll just shut up and enjoy the level like I have been doing. ;)
What you have specified in the level editor for what's allowed in the stacking volumes looks different from other maps. Should have "ARCH" in there somewhere, I think. ¯\_(ツ)_/¯
I plan on updating my first 3 maps in similar ways
full change log in change notes page
by the way completion time on the first run is 41 minutes.
1: no stacking rewards? only got 100% for a full completion.
2: shooting 5 or 6 times for a bullethole is for me too much.
well i already checked out the other map from you looks promising too so keep up the good work and maybe you can give us a bit more of a reward for playing.
This map had me worried for 5 seconds in the beginning. (Not used to spawn standing in the middle of blood pool. I still haven't got the 'blood footprint' achievement despite playing this game for years.)
Overall, it's an easy map.
Here is my youtube playthrough! I had no issues and enjoyed it. https://youtu.be/ze9yFmC_KJo
stick to that guide should help heaps
if i find any other issues, i'll let ya know
but hopefully A JANITOR will have the time to look at your map, and he can help ya out even more than i can, if he finds any issues.
under "reports" nothing is ticked. tick what reports are present in your map, so "guns" "aliens" etc.
those are the most glaring issues i could find so far.. A JANITOR will more than likely have a look at your level too, and he'll be able to help a whole lot more than i can.
another thing, disable the back side of the bin machine, you can't get the bin out if you activate it on the side close to the wall, because the machine is too close to the wall, so just disable the side that's close to the wall.
the bucket machine is fine though, you can move the bucket, no problems there.
you could also add a "PostProcessingVolume" to the map as well, but that's not required..
set kill zone to -20000, to find it go here: "View" -> "World Properties" in the search box type "Kill" and change the kill zone to -20000