RimWorld

RimWorld

Survival Tools
99 Comments
NINELNE 19 Apr @ 7:04pm 
Why does it say my colonist lacks a hauling tool??
ૐ♠۷♥ŁĩǾŊ♦۸♣꧂ 6 Jun, 2024 @ 12:00am 
1.5:steamsad::steamsad:
DeluvianSenecca 26 May, 2024 @ 6:51am 
Millie necromancer please resurrect this if its dead
DeluvianSenecca 23 May, 2024 @ 1:00am 
please 1.5
ૐ♠۷♥ŁĩǾŊ♦۸♣꧂ 11 May, 2024 @ 7:48am 
1.5 plz:steamsad:
darth_lame-o 27 Apr, 2024 @ 10:45am 
Can confirm that this mod doesn't work in 1.5. When I try to have a pawn chop a tree, they just spaz out in place and do nothing until I remove the order to chop the tree.
Fuyuno 11 Apr, 2024 @ 12:59pm 
will this be updated to 1.5?
had 12 Mar, 2024 @ 6:58am 
survival tools seems like couts towards weapons for slave revols, am i right?
Dolorous John 7 Feb, 2024 @ 1:18pm 
Anyone coming down to the comments too see if the mod is working, it is. Noone can seem to read the description to understand how to get it to work correctly. This is a reupload of an older mod, and the description of those mods give you the answer.

You're required to download any mod that will switch tools automatically for your pawns, there is one called pocket sand that works great for me.
Mr. Whiskey 20 Jan, 2024 @ 4:15pm 
think the mod be broken. pawns don't use tools when they are available
Rics 18 Jan, 2024 @ 6:55am 
same problem here, my pawn has an axe and a hammer in his inventory but i still have a message at the right of the screeen that this pawn is misssing the right toools
lukey pookie 28 Nov, 2023 @ 11:21pm 
Does this mod actually work? I have tool equipped but it still shows no tool
lukey pookie 28 Nov, 2023 @ 11:07pm 
is the hammer supposed to have a construction speed of x66%?
Lemniscate_Mike 25 Nov, 2023 @ 11:29am 
Does anyone that knows how to mod know where the code is that makes colonists automatically cut stumps?
I actually love stumps in games, as it shows what deforesting you've done... I know it's weird.

I've looked a bit with Notepad++ But can't figure it out, as I am dumb.

And/Or if the mod dev. could add a toggle in the settings would be really awesome!


Thanks!
Zombie967 17 Nov, 2023 @ 9:42pm 
@The Bread Stealer, if you get PUAH + Simple sidearms it will allow you to keep weapons in their inventory {both violent and non}
The Bread Stealer 13 Nov, 2023 @ 12:17am 
how do i get non-violent colonists to use this
Don't Farm Me Thanks 10 Oct, 2023 @ 9:14pm 
Another poorly maintained mod.
Jet 4 Aug, 2023 @ 9:31pm 
I have hardcore mode active and im cutting trees without an axe
Leonix 31 Jul, 2023 @ 12:43pm 
"Colonists lack tools" - okay, could you please remove this information? The colonists can do everything even without tools... yea... they do it slower, but they can do it... it's not like hunting, where they certainly NEED hunting tools / weapons. And there is another thing... colonists have limited carry weight by default. So every colonist can't carry all necessary tools with them, so the warning could go away...
Jellypowered 25 Jul, 2023 @ 9:54pm 
Another suggestion:
The Primitive Hammer is supposed to allow mining, but the baseworkstatfactor doesn't set the right fields. Because a Hammer isn't optimal for mining anyway,

In the def "SurvivalTools_Primitive_Hammer"
Change:
<MiningSpeed>1</MiningSpeed>
To:
<DiggingSpeed>0.75</DiggingSpeed>
<MiningYieldDigging>0.5</MiningYieldDigging>
Jellypowered 24 Jul, 2023 @ 11:11pm 
TaranChuk,
You can fix the not compatible with biotech by changing this block in StatPart_SurvivalTool.cs
It's probably overly ghetto, but I compared results to no survival tools mod, survival tools, then Hardcore enabled, it functions as intended without breaking other pawns.

https://pastebin.com/nJdrmPg4
BaalEvan 8 Jul, 2023 @ 3:33am 
Should Mining Yield (digging) have cap at 100%?
<maxValue>1</maxValue>
Rubber Ducky 15 Jun, 2023 @ 4:42pm 
compatible with CE?
Danroak 11 Jun, 2023 @ 1:20pm 
Not compatible with Biotech mechanitors.
Lurmey 5 May, 2023 @ 11:45am 
Why might it be telling me that my colonists need a tool for rearming?
_♣Caligula♣_ 5 May, 2023 @ 4:26am 
In which container can I store the tools?
jtseyman 26 Apr, 2023 @ 7:43pm 
where do you get the glitterworld multitool? Do you buy it or make it? If its the latter, where do make it?
Saint Jimmy 29 Jan, 2023 @ 8:27pm 
Yo there is a glitch that gives pawns level 20 melee instantly if they attack with the tools. Idk how or why but kinda funny seeing the pawn go from 0 to 20 in 5 seconds
Ender 19 Jan, 2023 @ 1:26pm 
Got the same problem as vlad-lecture, every time a pawn picks the hammer he almost immediately drop it down.
kongkim 8 Jan, 2023 @ 4:45pm 
Also it keep saying that my pawns need tools for hauling?
kongkim 7 Jan, 2023 @ 8:35am 
I keep getting red errors from this mod, im pritty sure its a copatiple issue and not the mod itself.
But ican't seem to find what mods makes the problem.

https://gist.github.com/bfe883ccb0e702191f7e93536cf49485
Hard Gridlock 29 Dec, 2022 @ 8:01pm 
Just got a mech constructor in the Biotech expansion, and a constructor is supposed to build with the equivalent of 10 work skill. However, it keeps bungling construction and wasting resources -- turns out, with this mod installed, the No Tool modifier still applies to mechanoids,
Boneofskull.Qc 29 Dec, 2022 @ 4:26pm 
Hardcore mod is mostly impossible if you don't start with tools in hands. Solution would be to make makeshift or very crude tools with just steel slag or stone chunks.
Tanelorn 26 Nov, 2022 @ 10:29am 
@lol Confirmed. I am even having lots of issues just with the base mod and not with the primitive mods. I started a discussion thread on it. This is not entirely due to mod conflicts.
lol 13 Nov, 2022 @ 5:50am 
Couple bug/compatibility reports:
- Primitive Tools mod requires Tree Chopping as a separate job, which breaks Survival Tools' Hardcore mode
- Tools from Power Tools and Primitive Tools mods are not considered "tools" as a category by Survival Tools
Teusdv 10 Nov, 2022 @ 5:19am 
hammer is still present in it in the other hand.
lol 10 Nov, 2022 @ 1:12am 
@Teusdv there is no hammer in vanilla game. Mod Vanilla Weapons Expanded https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1814383360 updated recently, removing a lot of tools without warning
Teusdv 9 Nov, 2022 @ 8:14pm 
it removes vanilla hammer ?
lol 9 Nov, 2022 @ 10:18am 
If you turn on the "Hardcore mode" in the options of this mod, then right-click menu will almost always have the unintuitive option "Cannot prioritize: incapable of manipulation". Commenting for others to google the solution here.
Lord Lunchtime 9 Nov, 2022 @ 1:56am 
Are there any plans to make this compatible with 1.4 mechanitors? Currently constructoids are unable to complete pretty much all jobs without botching.
nchorbajian 5 Nov, 2022 @ 2:00am 
Not sure why there is a null reference with this mod on a min build. Here is the HugsLib [gist.github.com]
EasyAce 2 Nov, 2022 @ 3:21pm 
Won't add my tools to the inventory, only in hand. So If I have a weapon... like a bow or sword, my peeps can't carry any tools. And if I carry a tool I do not get any buffs
Thranos 28 Oct, 2022 @ 5:02pm 
Is there a way to disable the alert check for tools on my pawns? It's a bit heavy and I don't need it.
0715 28 Oct, 2022 @ 4:54pm 
Without VWE's pickaxes, Rimworld is literally unplayable.
This mod feels like smoking small bits of bud you find in the carpet.
M0rr1s0n 26 Oct, 2022 @ 2:50pm 
I have not yet really understood how or if the mod works for me, the labor speed or mining speed hasn't changed, even when using a masterfully crafted pickaxe (spawned via dev). I changed the equipment state (having equipped as gear or having only in inventory) and I changed the load order with Simple Sidearms because the tool switching from that mod doesn't work, too.
Tested it with a sickle too.
No errors in the log regarding this mod, hmm...
verymulch 25 Oct, 2022 @ 4:39pm 
@DrBossWatson
They removed the tools. Most depressing day in history.
Furfante 25 Oct, 2022 @ 10:37am 
It seems friendly mechinoids are also effected by the decreased work speed without tools
DrBossWatson 25 Oct, 2022 @ 10:28am 
How does this work with Vanilla Expanded? There are few tools added there.