Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
116% 2h 5m 32s
Check it out if ya want
full change log in update notes
please report any bugs
I really enjoyed this ngl the only thing i found off putting was the pole in front of the incinerator it just made it a little difficult to put items in.
everything appears to be working properly=
well done
i had to override the decals to get creamy white stains
if it not a colour the devs used you can make your own splat colours n assign them to the decals in the map=it gets complicated making new splat materials tho
bugs are fixed=nice work
she's working properly now so grab a mop n get cleaning this cool little map
required count is on 38
change it to 26 theres 26 barrels in the map xd
the good news is the debris templates are correct now
nitrogen and crates stack areas are correct
everyone should see that when the select this map in the list:)
that fixed it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875772149
all existing subs check the workshop icon in the main menu
if see red unkown text next to a map mod install get stuck on working forever
to fix that simply unsub start the game quit the game n resub start the game quit when it install restart the game n play da map=txt will go green n say ready n it will unjam the mod installer=
never change any existing file names it a headache telling subs how to fix it
i really dig the new blue stains it looks nice
right click on anything
visibility
show all
open stacking volume properties n click the padlock to lock it
say its a barrel stack volume
select a barrel in ya map
right click it n choose select all using archetype blah blah
press f4 and copy the debris template at the top n paste it in a debris template slot in the stack volume properties
in the required count put how many of that barrel is selected
right click those same selected barrels
visibility
hide selected
select the next type of barrel n do same thing=it makes it really easy to add up the total count n ya wont mix em up
nice map
VCStackingVolume'AlienCryoFacility.TheWorld:PersistentLevel.VCStackingVolume_1'
woops
should be
1
VCDebrisPlaced_Deco'GP_Archetypes.Objects.containers.ARCH_VC_Crate_Type1_Large'
2
VCDebrisPlaced_Deco'GP_Archetypes.Objects.containers.ARCH_VC_Crate_Type1_Med'
3
VCDebrisPlaced_Deco'GP_Archetypes.Objects.containers.ARCH_VC_Crate_Type1_Small'
change the required count to 16 instead of 26
that will fix ya borked crate n barrel stacking areas
nitrogen is setup correctly...
did ya use that menu photo with that upk file i gave ya=its still working on my end..
barrel stacking area has its own stack volume assigned to itself 3 times=
VCStackingVolume'AlienCryoFacility.TheWorld:PersistentLevel.VCStackingVolume_3'
woops barel area counts its own volume n not count any barrels
heres the valid archetypes for the barrel stacking area
1
VCDebris_ToxicBarrel'GP_Archetypes.Objects.containers.ARCH_VC_Barrel_Type5'
2
VCDebris_ExplosiveBarrel'GP_Archetypes.Objects.containers.ARCH_VC_Barrel_Type3'
3
VCDebris_ToxicBarrel'GP_Archetypes.Objects.containers.ARCH_VC_Barrel_Type2'
there is a total of 26 barrels in ya map
set the required count to 26 instead of 38
carry on n make moar maps
put that in your alien cryo mod folder with your udk file
if ya setup the in file like i said hen when ya start the game you should see a photo in the main menu
you can recycle the upk file and export the texture to recycle that for other maps
just make sure upk file not same name as any of the other upk or udk files
can edit the textures in paint dot net
ya beat me to that zero:)
if ya leave a pids mame blank it gives it a random name n all ya gotta do in a pids settings is tick the boxes that best describe how that person died n match it up as best as possible with the boxes you ticked in mymaspinfo in the reports tab
barrel stacking volume has debris templates that dont match the debris templates of the types of barrels in ya map=look at blackeagles guide for that n check ya other stacking areas for errors and make sure the total count of barrels crates etc match the required count in the stacking vole settings
you can find the debris template of a box or barrel by select one in map
properties
copy the txt in the debris template n paste it in a valid debris template in the stacking volume list to assign the correct archetypes to the stacking areas