Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

Hightower - v 1.0
40 Comments
Pricer 18 Dec, 2024 @ 3:00pm 
This was amazing, that final jump had me second guessing but I made it!
KillCrazy 17 Jul, 2024 @ 12:52pm 
This is fantastic!
MasterGamerWith6Heroes 5 Jul, 2022 @ 2:05am 
That Took Forever
名字真难取 4 Aug, 2020 @ 10:14pm 
This is the most complicated and interesting mod of aperture tag i have played so far.The jumping
elements are well reflected in the interlocking puzzles.You are so intelligent!
Hao 12 Jul, 2020 @ 1:52am 
фу карта фу диз-лайк
nemo 26 Mar, 2020 @ 4:45pm 
holy moly that was epic. the bounces tho o.O
Andy T 11 Dec, 2019 @ 4:29am 
Some interesting game play, but red herrings and excessively long makes it frustrating soon after.
Xiooo  [author] 3 Jul, 2019 @ 12:43pm 
Thanks, means a lot after all this time :)
Bullete 2 Jul, 2019 @ 9:48am 
Amazing chamber!!! I could be one of the bests in Steam. Thank you.
Twenty Four 12 Jun, 2018 @ 5:44pm 
nicely done
Katuen 1 Oct, 2016 @ 9:07am 
Aha if only I knew the checkpoints were a thing when finding it via game, honestly this is a fantastic map and I really enjoyed it, it was fun managing to jump from the very top and right down, dodging everything. Really nicely made!
Xiooo  [author] 5 Jul, 2016 @ 3:35am 
Thank you all! :)
Plinko 4 Jul, 2016 @ 2:00am 
Wooow this was really long and really great! I liked it a lot.
Nxmee 29 May, 2015 @ 8:58am 
needs more save points
derula 22 Dec, 2014 @ 1:33pm 
Very fun level :)
kpag 25 Oct, 2014 @ 7:50am 
Awesome map, good work.
kimist108 8 Aug, 2014 @ 12:04pm 
Thumbs up!
Kiślu 1 Aug, 2014 @ 2:11pm 
So far THE BEST MAP in this mod! I love this! Thanks!
mooner 29 Jul, 2014 @ 12:37pm 
Wow Awesome great fun!!
mineral water 250ml 25 Jul, 2014 @ 1:18am 
very fun
subsribe NOW!!!!!
Xiooo  [author] 24 Jul, 2014 @ 2:22am 
@mood3rd: Yeah, the last Jump is a bit difficult. But i'm too lazy to change it back now :/
mood3rd 23 Jul, 2014 @ 1:12pm 
good fun
last jump frustrating.
if I managed to miss everything on the way down.
I caught something on the way up (exept last jump, of course)
eg grating, observation room, angled panels...
or did I miss a different way ?
some varied ways to climb, good.
mainly using gel, appropriate for this game.
(amazing a lot of portal 2 community maps with hardly any portable areas.)
Naxreus 22 Jul, 2014 @ 12:25pm 
Ty so much xioo i want play more maps designed by you :)
Xiooo  [author] 22 Jul, 2014 @ 10:47am 
@Monatum: Thanks, that's a great honor :D
Motanum  [developer] 22 Jul, 2014 @ 9:38am 
Loved this map!
Xiooo  [author] 22 Jul, 2014 @ 5:28am 
@Comandos:
Thanks :D
I'll look up your map! Sublte Advertising 10/10 would play! ^^
Naxreus 21 Jul, 2014 @ 3:29pm 
Nice map, when im on the top i didnt wanted jump down again, original wall jumpings 10/10 if you like tower style maps chech my last chamber, can be a challenge for you :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=289488257&searchtext=
Xiooo  [author] 21 Jul, 2014 @ 4:32am 
@HLRxxKarl You're right. thanks for the advice!! :D
Space Potato 21 Jul, 2014 @ 2:46am 
Nice map. :p2chell:
flava.Enola 21 Jul, 2014 @ 1:57am 
Analgo 20 Jul, 2014 @ 9:44pm 
good job dude so amazing test! c:
HLRxxKarl 20 Jul, 2014 @ 3:11pm 
@Xlooo I'm pretty sure most people just look through whatever maps are near the front of the workshop & then download them. Therefore very few people read the descroption. For example, in the first Portal, a new mechanic is almost never plainly explained to you via a wall of text, the player experiences how the mechanic works. So it would make sense for these maps to do something similar. Somehow force the player to use the lasers and show them that they take them back to the button. It's obviously too late to do that now, but I'd keep that in mind for future reference.
Xiooo  [author] 20 Jul, 2014 @ 2:22am 
@IL_Giudice @HLRxxKarl I know how frustrating falling down and climbing up again is.
That's why I write into the Description of the map:

"Buttons to stand on are CHECKPOINTS.
When falling down, use the Lasers to respawn at the CPs up there."

This means, if you fall down, just kill yourself in the laser, and you can retry from such a Checkpoint. No need to climb up a part you already did! :)
Lepo 19 Jul, 2014 @ 1:58pm 
What's the point of buttons?
The game itself is a frustrating almost "jump-only" mess with no logic involved. This maps it's about the same. Sorry don't like the game, don't like this chamber.
HLRxxKarl 19 Jul, 2014 @ 8:59am 
I can appreciate how much time and testing must have gone into this map, but I'm still not a fan of it. Maybe this was intentional, but it's far too easy to mess up and have to climb the whole tower again, just because you messed up ONE crucial jump. And sometimes, and this bugged me during the game's story mode too, you can land on something that's barely extruded from the wall, such as an observation room, and it will automatically kill your momentum. And then there's the fact that there's buttons all over the map, with no clear explanation of what they do. You can't see wiring coming from them, you can't see anything change because you stood on it, and once you've finished the test; you learn that they were completely useless.
DrKolli 19 Jul, 2014 @ 5:42am 
j:tank:
Polossatik 19 Jul, 2014 @ 3:19am 
So cool! :ghlol:
Xiooo  [author] 19 Jul, 2014 @ 12:59am 
Nice to hear you enjoyed it! :)
Arcubyte 18 Jul, 2014 @ 4:08pm 
Great! Loved it!
strongbook 18 Jul, 2014 @ 2:37am 
like:)