Kenshi
Beast Bounties
19 Comments
HakuryuVision 7 Jan @ 3:06pm 
Incredible how such a simple idea makes roleplaying as a monster slayer way more fun & rewarding!
Thank you so much!:steamthumbsup:
Lyкiяe  [author] 19 Dec, 2024 @ 12:11am 
Absolutely not a problem, glad you're enjoying it :steamhappy:
maks052 17 Dec, 2024 @ 7:56am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
Sullis 17 Feb, 2023 @ 1:37pm 
Thank you!
Lyкiяe  [author] 13 Feb, 2023 @ 4:59am 
Verisimilitude patch completed :steamthumbsup:
No more spider fangs on modded doggos.
Sullis 12 Feb, 2023 @ 10:08pm 
Well thanks for making a patch, I was just going to try to not use them together but I'd love to be able to. Thanks for getting back to me!
Lyкiяe  [author] 12 Feb, 2023 @ 7:23pm 
Ha, yeah I changed the original "Animal Teeth" item into the blood spider fang. It's not so much a conflict as much as me taking a shortcut.
I'll patch it later today so that none of the new items replace an existing item - so any mods that make use of the vanilla items keep a generic "Animal Teeth/Claw/etc" item.
Thanks for bringing that to my attention, it wasn't something I was thinking about when I made the original mod.
Sullis 11 Feb, 2023 @ 2:32pm 
Does this mod conflict with "more dogs" mod? I found a blood spider tooth on some variety of dog when using both so I assume so
KirrieD 25 Nov, 2022 @ 4:23pm 
Hi, will I take your mot to my assembly?)
Mark. 15 Nov, 2022 @ 10:36am 
epic mod
Steven Apes 5 Nov, 2022 @ 8:52am 
I think that is the exact issue, thank you for enlightening me on how the auto loot mechanics work.
Lyкiяe  [author] 5 Nov, 2022 @ 2:19am 
Can you clarify if you are auto-looting from nearby your base/outpost? My understanding of the auto-loot function is that characters will only loot items they have a storage box for nearby, or specifically materials.
In which case it's not necessarily a bug, but working as intended. I'll patch in a "trophy box" of sorts that just stows all of these animal bits, and you can let me know if that's solved the issue.
Steven Apes 3 Nov, 2022 @ 8:49am 
I love this mod, it adds a lot more flavor when doing a professional beak thing hunter play through. That being said, I have but a single small concern. When you assign people to auto-loot dead animals, they will take only materials, leaving behind junk such as foul meat. Unfortunately, I have found when auto-looting beak things, workers will leave behind the beak (I have not tested the other animal special loot, but I assume they have the same bug). If you could, it would be excellent for quality of life if workers would also harvest the special loot along with the meat and animal skin. Not a huge priority, as we can always just loot manually but it would be real cool.
Lyкiяe  [author] 31 Oct, 2022 @ 5:23am 
Not a bad idea, but FCS doesn't appear to support chance related death items.
DELUSION Music - DelWave.net 29 Oct, 2022 @ 1:00am 
maybe add a rare chance for each beast to drop a rare reagent/organ intact that sells for 5x more, make it interesting and worthwhile with some effort.
Lyкiяe  [author] 17 Oct, 2022 @ 3:31pm 
I think I still have some tweaking to do to make it more worthwhile, so feel free to give feedback on the value of the items. Animal nests also usually have some extra loot.
BattleMaster 17 Oct, 2022 @ 2:36pm 
you know, i have always avoided animal nest as a aversion to certain danger, but it never dawn on me a reason to actually go hunting them lol gonna give this a try, hope the amount of sell makes it worth the effort
Lyкiяe  [author] 16 Oct, 2022 @ 6:39pm 
No problem at all, thanks for translating it and letting me know.

I could change the animal inventory sizes, but given that the majority of the items I've added are either just renames of an existing item they would normally drop, or occupy 1x1 or 1x2 spaces (except the beak occupying 3x2) I don't think it's necessarily the responsibility of myself to expand them in this mod, as there are no issues with an otherwise vanilla game.

I'm not really sure how much other people are adding to animal inventories to clog them up so much they can't fit in a small item like the animal claw. That being said, if there is need for a mod to expand animal inventories, I can definitely make one, but I think it would be separate and optional.
Pers 16 Oct, 2022 @ 2:17pm 
Thank you for making a great mod.
I have created a Japanese version of this mod and published the page.
If there are any problems, please contact us so i can correct or remove them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876215563

Apart from the report on mod creation, I have one suggestion.
Animal inventory size, but it could be larger.
This is to avoid that when items are added to the animal by other mods, the set fangs and claws will not fit in the inventory and disappear.
It is not required, but we hope you will consider it.