Total War: WARHAMMER III

Total War: WARHAMMER III

Order of Solland
520 Comments
RedDragon0908  [author] 9 May @ 9:31pm 
Not my intention.
1millionbeers 9 May @ 2:19pm 
is there any way to make the order units recruit-able throughout the whole empire?
Warkye(Nippon)(นิป) 9 May @ 7:29am 
I did it. Love your mod.
Warkye(Nippon)(นิป) 8 May @ 5:46am 
Or just don't replace at all.I will spawn them pass console command.
Warkye(Nippon)(นิป) 8 May @ 5:43am 
So,replace another faction is possible?
RedDragon0908  [author] 7 May @ 11:11pm 
Good luck with that.
Behaviour is bound to the culuters so if you want a horde faction you have to overwrite a faction from a horde culture/ subculture OR ask Robi to create an entirely new one.
Warkye(Nippon)(นิป) 7 May @ 11:01pm 
I mean replace another not Ostland or made to "horde" faction.
RedDragon0908  [author] 7 May @ 10:27pm 
IEE doesn't need a submod as its already supported.
Warkye(Nippon)(นิป) 7 May @ 9:10pm 
I like to make a submod for IEE but I need a guild, please.
☢GASMAN☢ 6 May @ 5:00pm 
BASED :Morale:
RedDragon0908  [author] 20 Apr @ 4:45am 
As long as it doesn't crash on startup it's safe to use.
Inerael 20 Apr @ 2:31am 
As we are in april now, i'm wondering is the mod safe now pls ? I hesitate to play skaven or holy order of light for my next game x)
RedDragon0908  [author] 27 Mar @ 1:31am 
Due to CA's latest patch there seems to be an issue with files written in caps.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
RedDragon0908  [author] 25 Mar @ 9:59pm 
Not into audio modding, MK not allowed because of IP
RESTITUTOR ORBIS 25 Mar @ 2:46pm 
Are the character voice lines different from Empire ones? Please, tell me you've used the Holy Roman Empire lines from MTW2
RedDragon0908  [author] 22 Mar @ 2:42am 
In the past they were used to enable champion recruitment.
Don't deleted them as I might come up with new plans but right now all mod focus is on other projects
Ronin75 21 Mar @ 1:21pm 
The Tier III Crusader barracks in the encampments do not give any troops or other bonuses. What are they good for?
Your Mother 21 Mar @ 12:06pm 
This is a great mod. The gods would smile on you if you made it fully compatible with The Old World.
Ronin75 21 Mar @ 12:04pm 
Thanks! Fix works as well on my save game,
RedDragon0908  [author] 21 Mar @ 8:49am 
It seems that I was able to fix the issue. Don't know if it will work with ongoing campaigns.
RedDragon0908  [author] 21 Mar @ 8:08am 
I'll try to look at it today
Ronin75 21 Mar @ 8:00am 
@Red did you have the chance to look at the trebuchet mode for fire rounds, that was missing in campaign?
RedDragon0908  [author] 20 Mar @ 11:08pm 
Well you might want to open a discussion or use an existing next time...

I'll not go into detail or write about everything but:
Solland overwrites vanilla Ostland so no additional faction is needed. All things regarding faction mechanics would require a custom new faction making the unlocker a hard requirement (not intended).

About unit selection, there were a few ideas implementing early hand gunners and cannons but no access to the imperial roster. The Order hates most of the empire because of not helping when Solland was raided by the orcs.
Roque the Rogue 20 Mar @ 5:26pm 
That said, that sounds like a lot of work and hard testing, therefore I recognize your efforts in making this mod as it is, this is merely my criticism and ideas, if you ever wished to revisit the mod, or remake it, I really like what you have made here, please pardon my intrusive textwall
Roque the Rogue 20 Mar @ 5:24pm 
The Order of Solland would have worked much better as a Horde with its own unique building chains, with the ability to set up Camps like ogres, renamed to Order Chapter Forts, which could increase unit caps, reduce upkeep among other things, instead of holding lands in the Empire, that way you could have preserved Ostland, could have still allowed the Order to hold lands though, but it wouldn't necessarily be their strongest, but could allow them to levy imperial state resources, or return lands to rightful elector counts

The Faction could also benefit from its own "pirate cove, or Gardens of Morr", rebranded to Order Chapterhouse, Order Temple, to help factions further with garrisons bolstened by Order Brothers while benefiting the Order of Solland with increased recruitment caps, unit caps and income, Order Generals could benefit from a system similar to Vows, since they are knights, a Khorne-like mechanic like the one in Knights of the Flame that each victory empowers them more.
Roque the Rogue 20 Mar @ 5:24pm 
This is a well made mod, a lot of passion went towards its creation I can feel it, I love the theme of the faction and the units, even unit cards didnt bother me, if this is your best this is awesome enough
playing around a few hours with the Order of Solland I have a few problems with it

Even twisting my disbelief I feel you have been very unfair with them by locking off the Imperial Roster, Grandmaster Gerath holding imperial lands would make him an Elector Count, however he is clearly focused on his order brother roster, but cannons, mortars, some handgunners levies wouldn't hurt, relying solely on mangonels, when your neighbors have so much better equipment was an odd experience for me, I know I can build outposts but even so, you could have adapted much more and it would have bent and made sense easily.

it would have paired with mods like Guns of the Empire, there are a lot of units with german names in there.
RedDragon0908  [author] 18 Mar @ 11:37pm 
Don't know.
pirvulescuflorin 18 Mar @ 12:27pm 
Does this work with Old World Classic ?
RedDragon0908  [author] 5 Mar @ 8:21am 
While the trebuchets have higher direct damage, Mangonel has more spread damage (hidden damage from explosion, fire and shrapnels)
The mangonels were balanced to be most useful against light armoured formations of units - trebushets can be used to (try to) snipe specific targets or areas + walls.
Ronin75 5 Mar @ 8:17am 
Appropriated Red!

Another question if I may: I tested the highest tier trebuchet: Mangonel I think it is called in custom battle and used it against various unit types. It seems it is vastly inferior to the other two trebuchet types. Maybe I am using it wrongly but I think its supppose to be good against large infantry formation with is flame and cluster attacks, but I do get more damage/kills with the falame round of the trebuchet and even the next magical trebuchet does more damage.
RedDragon0908  [author] 5 Mar @ 6:17am 
Hmm, CA seems to changed the way it is applied...but strange it still works in custom battle.

I will try to figure something out at the weekend.
Ronin75 5 Mar @ 6:02am 
The Trebuchets are suppose to have a flammable round choice. In campaign battles I do not have the ammunition type flammable round, only standard shot. However if I play a custom battle, the trebuchets has the flammable round shot. Is this a bug?
RESTITUTOR ORBIS 24 Jan @ 8:18pm 
Just got to give me a few weeks to find the time to download the game lol
RESTITUTOR ORBIS 24 Jan @ 8:16pm 
@KatHotel I've got you bro
RedDragon0908  [author] 12 Jan @ 3:40am 
No one known
KatHotel 12 Jan @ 2:41am 
any mods to either double or triple the unit size
CountW 10 Jan @ 12:42pm 
Wow this is amazing, almost an one to one revamp and reskin of the MK2 Teutonic Order, dig the looks a lot!
RedDragon0908  [author] 4 Jan @ 1:05am 
Looked into it... if I take Skavenblight (between Estalia and Tilea), the Skaven buildings were removed and I can build everything new. No Skaven variants left, just the Order ones.
RedDragon0908  [author] 3 Jan @ 11:06pm 
So no other mods involved that might alter Skaven, settlements or buildings?
Seran561915 3 Jan @ 1:20pm 
I can't destroy the old walls, even if i abandon the settlement, then it will stay as ruins as I can't build new walls period. I'm pretty sure its vanilla walls.
RedDragon0908  [author] 2 Jan @ 10:36pm 
Can you destroy the former walls?
By custom, do you mean unique vanilla or custom mod walls? Second might be a mid "conflict"
Seran561915 2 Jan @ 8:37pm 
So, i took Skavenblight, and as it has custom wall upgrades, I cannot upgrade it as it says to build your unique wall buildings I have to build the previous version, which is impossible due to the already existing custom walls in Skavenblight.
RedDragon0908  [author] 16 Dec, 2024 @ 9:35pm 
Sure, go for it.
It's from TW Attila's kingdoms mod.
Adopotato 16 Dec, 2024 @ 11:26am 
hey man doing up a empire reskin mod with a little more emphasis on 15 century'ish armour, would you mind if i used the helmet from image 10? who ever created that did an awesome job! ill credit in the description :) ive created a stechhelm but doubt i could make that one as good as yours!
RedDragon0908  [author] 12 Dec, 2024 @ 10:36am 
Hotfix 2: fixed an issue were the crusader hordes were not able to switch into the encampment stance.

Please report any issues or problems (evening for me, so proabably takle them tomorrow asap)
Inerael 12 Dec, 2024 @ 9:36am 
thanks you verry much for your reactivity (even more as i am gonna start a game with friend with your mod) <3
RedDragon0908  [author] 12 Dec, 2024 @ 9:08am 
Hotfix for new game update. Should prevent any crashes, but full functionality might require Mixer's unlocker to be updated.
Inerael 9 Dec, 2024 @ 6:34am 
Thanks you, happy to see you take in count my idea !
I think it will be a great things yes :)
RedDragon0908  [author] 9 Dec, 2024 @ 6:31am 
In first place the angle lord Asariel was planned to be a healer but that purpose shifted a bit...but creating a new generic filling this role sounds like a good idea so I will think about it.

Im happy that you like the mod and always appreciate feedback like this!
Inerael 9 Dec, 2024 @ 6:08am 
mh yes I understand your right. Your mod is great thanks !

And for idea i think it will be great to have a type of lord or heroes "nonnen", like the units are greatly useful, and think your faction miss a lord/hero "healer" like the damsel of bretonnia for exemple ?

Anyway thanks you for all :)