Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Dwarfs: Crank Gunners
149 comentarii
IronCore 13 apr. la 16:43 
Thanks for receiving my feedback well. Balance is a difficult thing. I of course have my own thoughts, but I will trust to your experience. I look forward to seeing what you come up with.
greenphoenix23  [autor] 13 apr. la 16:06 
Thanks for the feedback!
I do plan on adjusting them a bit in future. When they first came out they were overpowered and it seems I over-corrected.
IronCore 12 apr. la 13:46 
I hate to be that person, but now that I've been using the mod for a bit the crank gunners seem a bit underpowered for a tier 3 unit. Especially when compared to the Skaven tier 2 ratling guns. I know listed damage for ranged units can be a bit wonky, and that there are many other considerations than raw damage. Such as the dwarfen crank gunners being armored. I'm just having trouble finding a place for them in my armies as tier 3 is coming online and I start replacing my starting units.
greenphoenix23  [autor] 30 mart. la 11:58 
It was hidden in a table I wasn't expecting. I had combed through all the animations and voice stuff for them and was stumped.
And then it wound up being a super easy fix lol
IronCore 29 mart. la 9:50 
Awesome! Can't wait to try it out. Thanks for your efforts!
greenphoenix23  [autor] 29 mart. la 7:58 
I finally tracked down the chittering laughing sounds! I thought I had removed it before, but it was hiding in a different spot!
IronCore 13 mart. la 6:40 
The crank gunners occasionally make Skaven rattling gun chitter and laugh sounds.
Pappi_Rabbi 27 ian. la 19:15 
please bring your skill to chaos dwarfs need some iron sworn crank guns and iron sworn great weapons
J.theos 13 ian. la 22:04 
I believe the crank gunners still have the rattling gun chitter and laughing noises when they fire.
greenphoenix23  [autor] 12 ian. la 18:14 
Crank gunners should now work with all things thunderers do! Let me know if I missed any!
greenphoenix23  [autor] 7 ian. la 7:26 
Thanks for the report! I can get that foxed up!
Alteren 7 ian. la 7:13 
Hi! as someone already stated, the crank gunners do not seem to get all the same bonuses that thunderers do, especially those from the research tree and some character items (focal lenses of morgrim) and do not appear as unit icon for those, they only seem to get the red skill line bonuses. As it stands, they are an inferior choice to thunderers mainly for lacking range bonuses and there is not really a point to recruit them in campaign
thelefthandofawesome 9 dec. 2024 la 5:30 
Their unit icon does not show up on the skill and tech trees that buff other gunpowder units. Are they still getting the buffs/can you make their unit card show up?
greenphoenix23  [autor] 23 aug. 2024 la 8:53 
That is unintended! Thanks for the report!
WeaponisedMoron_2 23 aug. 2024 la 8:38 
Are the crank gunners supposed to make ratling gun chitter and laughing noises? when they fire they go full skaven mode.
greenphoenix23  [autor] 21 aug. 2024 la 8:10 
Yesh. They updated one of the tables related to units, so most unit mods broke.
Could be much worse though!
Gecko 2.6 21 aug. 2024 la 3:18 
Thanks a lot! Most appreciated! You are Awesome! <3

And yeah, I hate when Devs change some base mechanic or something that a lot of mods need and thus break mods. :(
greenphoenix23  [autor] 20 aug. 2024 la 22:10 
Updated for 5.2!
greenphoenix23  [autor] 20 aug. 2024 la 13:50 
Yeah.
They changed a table so most unut mods are going to be broken.

I'll be getting fixes out asap!
Gecko 2.6 20 aug. 2024 la 12:13 
Sadly the last Update broke a lot of mods, including this one. :(
greenphoenix23  [autor] 17 aug. 2024 la 17:36 
Updated!
greenphoenix23  [autor] 17 aug. 2024 la 12:36 
Working on getting everything updating this weekend, so if it doesn't now it will soon!
Gecko 2.6 17 aug. 2024 la 12:27 
so does this one still work? :)
greenphoenix23  [autor] 11 aug. 2024 la 7:47 
Thanks for the report!
_FinalFrog69 11 aug. 2024 la 1:56 
a liiitle animation issue with the gun losing the top cap thingy after finishing the rotating animation
luca.barbieri1 30 iun. 2024 la 6:45 
hi, i would like to ask if this mod will be updated to the latest patch, thanks
SarmatII 21 mai 2024 la 17:22 
Thanks for the updates!

Dawi now just need gunners with long rifles. :) Like the Crane Gunners, or the new Hochland Rifles.
greenphoenix23  [autor] 21 mai 2024 la 16:56 
Thanks for the report!
I might have missed them with the new techs.
I'll take a look and get that fixed soon!
Alteren 21 mai 2024 la 15:22 
Hello! thank you for the awesome mod! I am just noticing a small problem: it appears that the crank gunners, while receiving correctly thunderers upgrades from a lord red skill line, they do not receive thunderers upgrades from the dwarf tech tree (namely the increased range,increased damage and reduced upkeep cost reduction). Thank you and keep up with the good work!
Ladrius 9 mai 2024 la 19:15 
Ha, you were correct! Thanks for checking and the advice, all is working fine now.
greenphoenix23  [autor] 6 mai 2024 la 20:57 
@Sedall
I think you are actually using an older version of the mod.
I moved them to be in the same building as the other gun infantry units rather than the building chain that will give you the Thunderbarge.

If you unsub and resub that should fix it!
Ladrius 6 mai 2024 la 9:44 
Hey, that's fast! Thank you!
greenphoenix23  [autor] 6 mai 2024 la 9:12 
Oh, I think I know what happened. They added another tier of that building.
I fixed that in the main collection and forgot to fix it here.
I'll get a fix out tonight. Fix should be save game compatible, though you might need to destroy and rebuild the building in the worst case (though I think a reload might fix it before you try that option)
Ladrius 6 mai 2024 la 9:05 
Hello! I'm running into an issue since 5.0 where with the T4 building, I can recruit Crank Gunners, but if I upgrade to the T5 building (which now includes Thunderbarges) the Crank Gunners go away and can no longer be recruited.
greenphoenix23  [autor] 3 mai 2024 la 19:08 
This is now updated!
greenphoenix23  [autor] 1 mai 2024 la 21:38 
It probably does, but I haven't tested it yet. The dwarf mods will be updated next.
Emprah's Finest 1 mai 2024 la 20:29 
Heya does this still work?
SarmatII 18 apr. 2024 la 0:35 
Thanks for the mod! I prefer these stand alone options so we can pick & choose rather than huge unit mods.

Could you please make a stand alone for the Dawi long-rifle unit? (Expeditionary)
Pappi_Rabbi 27 ian. 2024 la 19:45 
cant wait to see that @greenphoenix23
Fargus404 10 ian. 2024 la 4:53 
I have a small request, a friend, you can release this mod separately with other characteristics to increase damage by 800, ammunition by 60 and range by 250 (I really want to dream up) thank you in advance))))):praisesun:
greenphoenix23  [autor] 10 dec. 2023 la 16:17 
There will be definitely be some chaos dwarf units from me at some point.
Corsica 10 dec. 2023 la 12:59 
this for chaos dwarfs would be so epic

I agree!
Pappi_Rabbi 25 nov. 2023 la 19:09 
this for chaos dwarfs would be so epic
greenphoenix23  [autor] 16 oct. 2023 la 0:47 
@Feathers the Penguin
Are you using the Versatile Engineers mod?
If so that mod uses my animations, but has not been updated yet. You would need to change the mod order so mine takes precedence (if you have both just reverse them to make it simple).

The patch with the newest DLC broke modded animations and not firing is a symptom of that, so if the non-updated animation is being loaded instead of my updated one, then they will not fire.

Hope that helps!
greenphoenix23  [autor] 13 oct. 2023 la 9:53 
I have reverted the change that was causing a conflict with SFO. The original problem was with a different mod.

You will have to do some testing to see which is causing the problem, unfortunately.
greenphoenix23  [autor] 13 oct. 2023 la 9:26 
I have confirmed that it is SFO causing the problem.
Looking into the reason why.
greenphoenix23  [autor] 13 oct. 2023 la 8:14 
@Feathers the Penguin
Can you test to see which mod is causing the incompatibility for you?
I confirmed the mod works on its own.
Feathers the Penguin 13 oct. 2023 la 4:58 
Unfortunately the gunners are just A posing now,
flameshroud 13 oct. 2023 la 0:51 
Dont they die if anyone looks at them funny in SFO? Dmg is good but SFO doubles the hp of all its units so without submod they are extremely squishy
greenphoenix23  [autor] 12 oct. 2023 la 19:38 
I suspect it was either SFO or the Versatile Engineers mod since both use my animation, but this update should hopefully fix that issue whatever it was!