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I do plan on adjusting them a bit in future. When they first came out they were overpowered and it seems I over-corrected.
And then it wound up being a super easy fix lol
Could be much worse though!
And yeah, I hate when Devs change some base mechanic or something that a lot of mods need and thus break mods. :(
They changed a table so most unut mods are going to be broken.
I'll be getting fixes out asap!
Dawi now just need gunners with long rifles. :) Like the Crane Gunners, or the new Hochland Rifles.
I might have missed them with the new techs.
I'll take a look and get that fixed soon!
I think you are actually using an older version of the mod.
I moved them to be in the same building as the other gun infantry units rather than the building chain that will give you the Thunderbarge.
If you unsub and resub that should fix it!
I fixed that in the main collection and forgot to fix it here.
I'll get a fix out tonight. Fix should be save game compatible, though you might need to destroy and rebuild the building in the worst case (though I think a reload might fix it before you try that option)
Could you please make a stand alone for the Dawi long-rifle unit? (Expeditionary)
I agree!
Are you using the Versatile Engineers mod?
If so that mod uses my animations, but has not been updated yet. You would need to change the mod order so mine takes precedence (if you have both just reverse them to make it simple).
The patch with the newest DLC broke modded animations and not firing is a symptom of that, so if the non-updated animation is being loaded instead of my updated one, then they will not fire.
Hope that helps!
You will have to do some testing to see which is causing the problem, unfortunately.
Looking into the reason why.
Can you test to see which mod is causing the incompatibility for you?
I confirmed the mod works on its own.