Oxygen Not Included

Oxygen Not Included

Hysteresis Storage
143 Comments
ElrondHubbardClone 3 Jul @ 5:48am 
When I use this with prehistoric DLC it says max and max instead of min and max.
Emilie Sackenball 20 Jun @ 5:07pm 
Still works with the latest DLC prehistoric pack
嫂子可爱捏 26 Apr @ 6:38pm 
Thanks, it's just what I need. It would be better if could adjust the proportions of different items in a single storage.
SqL ツ 14 Apr @ 2:00pm 
Wait, this isn't working? I was pretty sure it was actually doing something on my game, since I don't see dupes refilling bins every time. Or so I thought at least?
Mero 6 Apr @ 12:07am 
Requires update please. Doesn't crash, just doesn't function anymore.
SuperJinx 5 Apr @ 8:05am 
Any updates to this mod? it was one of my favorites. Its not working with the latest version. No crashes just doesn't have the slider
Darkerowl 16 Mar @ 12:30pm 
Will this Mod be updated for the most recent update? My game fails with this mod enabled, it is a super nice and helpful mod which is why I am asking?:steamthumbsup:
cmb-msn 28 Dec, 2024 @ 4:18am 
Hmm, got a similar crash. I don't think it's the same though - I'll see if I can make an issue on github.
Shrglwyddes 6 Dec, 2024 @ 10:17am 
Patch worked. It’s fixed. Good work.
Rubacava  [author] 5 Dec, 2024 @ 1:46pm 
Released a patch hopefully fixing it.
Adjanti 5 Dec, 2024 @ 5:56am 
I created an issue in github and attached the crash log, but github wouldn't let me upload the save file, so I attempted to link it through google drive. Let me know if that doesn't work for you.
Shrglwyddes 5 Dec, 2024 @ 4:59am 
hopefully that's useful for you. i also got a crash that blames your mod, but the log is too big to pastebin. i'll pastebin a log if i get the crash again
Shrglwyddes 5 Dec, 2024 @ 4:59am 
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <4e08f3a60ed4421b99a6798f854897c4>:0
at (wrapper dynamic-method) SelectTool.SelectTool.Select_Patch3(SelectTool,KSelectable,bool)
at SelectTool.DoSelectNextFrame (System.Object data) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at Scheduler.Update () [0x00083] in <44bf0e3611d3428cb5e183976b74cab9>:0
at UIScheduler.Update () [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
Shrglwyddes 5 Dec, 2024 @ 4:59am 
NullReferenceException: Object reference not set to an instance of an object
at HysteresisStorage.UI.HysteresisStorageSideScreen.SetTarget (UnityEngine.GameObject new_target) [0x000bf] in <2d8bae71594740c1b678e2262e78280b>:0
at (wrapper dynamic-method) DetailsScreen.DetailsScreen.Refresh_Patch1(DetailsScreen,UnityEngine.GameObject)
at RootMenu.Refresh () [0x0000f] in <44bf0e3611d3428cb5e183976b74cab9>:0
at RootMenu.OnSelectObject (System.Object data) [0x000d6] in <44bf0e3611d3428cb5e183976b74cab9>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <4e08f3a60ed4421b99a6798f854897c4>:0
Rubacava  [author] 5 Dec, 2024 @ 4:43am 
Would be great if you could share the save file causing the crash. I couldn't reproduce it with any of the buildings.
Adjanti 5 Dec, 2024 @ 12:48am 
This is a fabulous mod, but unfortunately I am getting more and more frequent crashes with similar messages to peterkang's. I think the only remaining storage-related mod I have enabled is the Freezer mod, and I was not using hysteresis on my freezers anyhow. Crashes have happened when clicking on both critter feeders and storage bins (even storage bins that were not using hysteresis). I saved my crash log if you would like to see it (I can post a bug on your github page if you like). For now I am sadly disabling this mod, but I hope in the future I will get to play with it again!
peterkang93 3 Dec, 2024 @ 6:33pm 
NullReferenceException: Object reference not set to an instance of an object

HysteresisStorage.UI.HysteresisStorageSideScreen.SetTarget (UnityEngine.GameObject new_target) (at <2d8bae71594740c1b678e2262e78280b>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <a68254e14f8f4e0b99360e84d2e9b774>:0)
RootMenu.Refresh () (at <a68254e14f8f4e0b99360e84d2e9b774>:0)
RootMenu.OnSelectObject (System.Object data) (at <a68254e14f8f4e0b99360e84d2e9b774>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <5dfe0ae6d45544628b5ae53433ea03d4>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <5dfe0ae6d45544628b5ae53433ea03d4>:0)
(wrapper dynamic-method) SelectTool.SelectTool.Select_Patch1(SelectTool,KSelectable,bool)
FluffyWuffletonTheFierce 29 Nov, 2024 @ 8:30pm 
Working now. Tried resubscribing earlier but I guess it didn't update the cached download.
Rubacava  [author] 29 Nov, 2024 @ 6:47pm 
Delete the folder of this mod or try forcing update with mod manager.
FluffyWuffletonTheFierce 29 Nov, 2024 @ 6:43pm 
To be specific: the button is present, toggling the button appears to trigger a refresh of pending deliveries, but still no min slider.
FluffyWuffletonTheFierce 29 Nov, 2024 @ 6:41pm 
Still not seeing it - disabled other mods without success.
Rubacava  [author] 29 Nov, 2024 @ 5:32pm 
Should now work as expected.
FluffyWuffletonTheFierce 29 Nov, 2024 @ 9:05am 
I'm not seeing the minimum slider anymore w/ hysteresis enabled. Not sure if it's a conflict or some new bug; it seemed to be working fine with my other mods before QoL. The only things I'd think it might clash with are 'Priority Zero' (tasks) and 'No Manual Storage' (container UI), but disabling either of those doesn't seem to fix it. Any ideas?
lewinthistle 28 Nov, 2024 @ 8:35pm 
thanks for fixing it! We appreciate your work here! :meepstarry:
GentleMan 26 Nov, 2024 @ 3:55pm 
Epic. Thanks a ton!
Rubacava  [author] 26 Nov, 2024 @ 11:38am 
Updated for latest version
Rubacava  [author] 25 Nov, 2024 @ 2:15am 
I'll try to release an update tonight
lewinthistle 24 Nov, 2024 @ 1:40pm 
broken by the patch this week. Would love to see this work again. I really value the improvements this makes for the errands of filling containers!
Leminos 23 Nov, 2024 @ 9:12am 
Does not work anymore, now on enabling hysterisis storage, min and max bar does not show up.
8 Nov, 2024 @ 8:38pm 
what a wonderful mod , love it:wollove:
Oniwabanshu 28 Sep, 2024 @ 11:24am 
I don't remember if i ever enabled hysteresis in a partitioned container, but i still had both function separately... the weird behavior for me was that sometimes, partitioned storage made literally anyone to frantically carry stuff to some containers even if nothing was selected.
Rubacava  [author] 27 Sep, 2024 @ 5:04pm 
Think it wouldn't crash but behave in a weird way. These two mods change the same code
Oniwabanshu 26 Sep, 2024 @ 1:59pm 
@Rubacava Doesn't it? i could had sworn it did... though i had to uninstall that other mod cause some weird behavior/
Rubacava  [author] 26 Sep, 2024 @ 10:58am 
Partitioned Storage is probably what you want doesn't work simultaneously with this mod though.
Indeex 25 Sep, 2024 @ 8:05pm 
Looking for a mod doing "per element" storage requierement. Please le me know if anyone has :) i though this one would be.
Rubacava  [author] 24 Sep, 2024 @ 8:33pm 
Thanks i will fix it
hottt3 24 Sep, 2024 @ 7:08am 
Thanks for the mod. I had an error. I published the log in "discussions".
Rubacava  [author] 23 Sep, 2024 @ 1:08pm 
Do you have enable hysteresis button woth frosty dlc? I think i might need to update manifest so it's compatible with that dlc
Evil Boomer 23 Sep, 2024 @ 7:39am 
Pyrarius: You not have minimun mass slider because also you have buy and installed the Frosty DLC? I have asked because I have this DLC and I not have both mass slider ingame.
MegaJani 18 Sep, 2024 @ 12:28pm 
Yeah, I saw that it has a different implementation, asked just in case lol
Rubacava  [author] 18 Sep, 2024 @ 11:24am 
I couldn't for the time i spent on it :) Storage tile is implemented in a weird way. If there is a competent modder, pull requests are welcome
MegaJani 18 Sep, 2024 @ 8:26am 
Can you add Storage Tiles to the mod?
Pyrarius 12 Sep, 2024 @ 10:09am 
For some reason, I cannot see the minimum mass slider
Rubacava  [author] 31 Aug, 2024 @ 7:36am 
This looks like creature/dupe related. This mod does no such modification
Evil Boomer 30 Aug, 2024 @ 1:44pm 
I have try to disable Customize Buildings and Fast Track, nothing.

Disabled ALL except this mod: But when I load a game:


Error in Sonja.MinionIdentity.OnSpawn at (107.5, 130.0, -25.5)

System.NullReferenceException: Object reference not set to an instance of an object
at MinionIdentity.OnSpawn () [0x001ad] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.Spawn () [0x0005d] in <42a58da1d7eb4994b452d944564c213e>:0
Build: U52-626616-SC


Wait and see if others ppl with Frosty Pack have the same problems.
Rubacava  [author] 30 Aug, 2024 @ 4:10am 
Seems to work normally. Possibly a conflict with a mod you have. I don't think it will break because the DLC but can't test as I don't have that.
Evil Boomer 29 Aug, 2024 @ 6:10pm 
I not have anymore any Settings. Anyone know what is the possible Mod conflict with this mod?

I use the Fast Track Mod maybe have to disable any settings and have also Customize Building, maybe is this. Because I remember before Frosty DLC I have this Mod working.

Or maybe conflict with Frosty DLC?

Any help is good! :)
Emilie Sackenball 18 Aug, 2024 @ 7:39pm 
oh so the this was making that weird behavior with the fish farm, they take loong time for eating out the feeders, and one crab that was living in the pacu tank died of starvation since the pacu did not poop quicker.
Rubacava  [author] 18 Aug, 2024 @ 11:29am 
I'll check it out. Fish feeders were always problematic since it has two containers which second one fills automatically from the first storage.
Nevynette 18 Aug, 2024 @ 9:00am 
This is an excellent mod and it shaves so much time from storage errands. It is one of my must haves. So thanks for creating what I think should be in the base game.

But I think have found a slight bug. It does not work well with the Fish Feeder. I built a pacu farm and noticed that my pacus simply would not eat. So I used my search-fu and tried many remedies, as pacus have always been a bit a flaky, but to avaiil.

So I tried to turn off Hysteresis. The same. So I dismantled, restarted, rebuilt and didn't click on your wonderful button. Pacu finally ate from the feeders.

I'm going to automate the entire thing, so I don't really need Hysteresis for the Fish Feeder in the long run. But I just wanted to call out a potential flaw and maybe help others who have the same problem.

Keep up the great work!