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Once again thanks for playing and let me know any suggestions/issues. Been working on reworks for the main objectives as well, having to rewrite most objective scripts from scratch.
- script "scripts\saveisland\save_particles.sqf" not found;
- cannot load texture "#(argb,256,99,3)color(0.4665,99,99,1.0,co)"
Also that's just how steam ratings work lol.
More to come in the next week or less addressing most concerns given so far.
On a side note, if you've enjoyed this mission, please give it a rating. I've got one negative rating out of 25 and Steam equates that to 3/5 stars lol.
Seriously thank you for the feedback, it's refreshing. Did you run into any bugs or unintended behavior while playing?
You could add objectives that straight up ask you to kill/destroy the monster units in the map. Of course since you start empty handed, you'll ultimately be forced to start with the human red unit patrols before possibly their encampments for their big rocket launcher/grenade launcher weapons (or taking the high risk of venturing into the scary red zones like Haunted Forest at Maxwell.. or even... the Twins who may guard a supply cache/ wrecked convoy. Forcing the player to do a snatch and grab. This challenge of getting these big guns to get rid of these monsters with ease would be pretty damn entertaining and intense. Maybe doing so, the player could also get a better ending with the TC being fully stabilized. It's a more long-term goal, but satisfying from working your way up to kill the big baddies.
I'll admit the ending was a tad rushed and needs some more to do. I was hoping players would explore more on their own, but felt they needed guidance as to what to do as a lot of people were confused with my last open world mission. I think I'll readress the ending at some point soon (hopefully before Halloween) and add more objectives and mandatory combat. That being said, I wanted the mission to be accessible for those that aren't great at A3, so I kept the combat light and sporadic. Also, the monsters and The Twins were kinda out of the way, I'd like to make them mandatory encounters possibly in a future update.
Thank you so much for playing and giving your feedback, it's invaluable to mission makers.
I was kind of hoping there was going to be a bit more objectives near the end- setbacks even for the final part. Given that most of my encounters were only the bright red VR units: at the ambush point, a group in the city, and a lone guy in a tower on the way to the Spartan. I could hear the Twins in the distance when traveling to James, but bypassed them via the road skipping completely skipping that experience. I kind of expected a twist where the shutdown may have been stopped by something, like whoever is at the enemy encampment on the West end (if not cleared), to have taken the laptop and guard it. But it kind of just ended abruptly when you escape with James.
Glad you enjoyed. Any feedback or suggestions?
Perfect for spooky month. Very Evil Within 2-esque.