Arma 3
[SP] The Collective
26 Comments
ghostboiyee 10 Feb, 2023 @ 5:23pm 
Thank you
Spunk Mayo  [author] 5 Feb, 2023 @ 2:25pm 
Just scroll wheel interact with the bed or the nearby scientist. Might need to hold spacebar.
ghostboiyee 5 Feb, 2023 @ 1:02pm 
I might be a little dumb but for some reason I cant lay down at the beginning of the scenario
Spunk Mayo  [author] 17 Dec, 2022 @ 2:44pm 
I need to rework the encounters, as they're (mostly) optional. If you sped through it, it's likely you've missed a lot. I'd play through again slowly, but I will be reworking a lot of the encounters.
MynameisHoff 17 Dec, 2022 @ 11:52am 
@Spunk Mayo, nice scenario my friend, but I have probably broke it... My tactics revolved around "speed is security" and on my playthrough I have not encountered anything else but couple of red VRs whome I killed of course, loot them and that´s it. Apart from "TWINS" encounter when I exited first safe zone entry point (lighthouse). But after that, almost nothing. Well, there were two invisible? fuckers and I shot them due to my superior tactics :-D (Because my mind was ocupied with something else, I have not equiped custom "heli helmet" and I suppose that it would enable to see these "invisible" assholes?) I just apperently lure them into trap...and killed them? If it is even possible to kill them with projectile weapons? But apart from that, nothing really happened to me. I did not enter "haunted forest" at any point, because it is just stupid idea to do it by myself, right? So my question is...am I really that lucky or I made a mistake somewhere? Thank you Mayo!
Spunk Mayo  [author] 20 Nov, 2022 @ 7:28am 
Oh, and thanks for all the rewards, likes, and favorites! Really means a lot. If anyone records their playthrough, I'll gladly share it and host it in the media section here. Be sure to check out ALIAScartoon's Workshop page for some of the scripts used in this mission that really brought the whole thing together. Module versions of these scripts exist as well for those that aren't very sqf savvy.
Spunk Mayo  [author] 20 Nov, 2022 @ 7:25am 
Two quick updates, check changelog for details. Added a new scare, fixed the bugs honger reported (thank you!), should be some slight performance gains in heavy areas.

Once again thanks for playing and let me know any suggestions/issues. Been working on reworks for the main objectives as well, having to rewrite most objective scripts from scratch.
honger 18 Nov, 2022 @ 3:20am 
Noone reported these yet so here I am:
- script "scripts\saveisland\save_particles.sqf" not found;
- cannot load texture "#(argb,256,99,3)color(0.4665,99,99,1.0,co)"
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 31 Oct, 2022 @ 8:11pm 
Nice. Gotta give it another run now that the scares are unavoidable.

Also that's just how steam ratings work lol. :steamthumbsup::jake:
Spunk Mayo  [author] 31 Oct, 2022 @ 12:56pm 
Mission updated. Minor update for Halloween. Moved several enemies and scares closer to the critical path and made some performance improvements.

More to come in the next week or less addressing most concerns given so far.

On a side note, if you've enjoyed this mission, please give it a rating. I've got one negative rating out of 25 and Steam equates that to 3/5 stars lol.
Spunk Mayo  [author] 30 Oct, 2022 @ 3:30am 
Oh, also, those "flashbacks" are dangerous :)
Spunk Mayo  [author] 30 Oct, 2022 @ 3:29am 
Thank you for playing! I'm working on some updates. Been busy with Halloween stuff and a big move lately, but I'm looking forward to adding more to this mission. Seriously thank you for the feedback and I'll try to make the intel situation more clear in the next patch if I can.
honger 29 Oct, 2022 @ 3:17pm 
@Spunk Mayo, oh alright then. Cool scenario, although I would enjoy it more if there was more lore stuff or some "flashbacks" like the one on execution scene.
Spunk Mayo  [author] 29 Oct, 2022 @ 12:40pm 
If you're uncertain, you can look at the physical intel object before you pick it up, it's got the entire text on the texture so you can see if it's one you have gotten before.
Spunk Mayo  [author] 29 Oct, 2022 @ 12:40pm 
Both options for intel lead to the same document in all cases, and there are duplicate intel documents placed in the world. You haven't missed anything, you've just found copies of the same intel. Did this so they won't be easily missed. Sorry for the confusion! I can't remove default actions from objects to my knowledge.
honger 29 Oct, 2022 @ 12:10pm 
it seems there is a bug with taking intel options where there are two actions for one intel and depending on which you choose you can get either the proper new intel or something you've seen before, order changes. I already have doubled intel records about fireflies and safezones, I wonder how much I have missed so far lol
Spunk Mayo  [author] 16 Oct, 2022 @ 9:12pm 
Healing won't work with ACE, I'll try to address this in the future.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 16 Oct, 2022 @ 5:09pm 
Haven't run into any bugs as far as I know. Also been using Ace, PiR, and TPW mods. All seem to be compatible. Then again I haven't seeked any encounters with any of the monsters.
Spunk Mayo  [author] 16 Oct, 2022 @ 4:52pm 
Funny, something like what you said about the endings was a plan that I had. Yeah I'll definitely be updating this soon, I also have another, simpler combat oriented mission I'm working on.

Seriously thank you for the feedback, it's refreshing. Did you run into any bugs or unintended behavior while playing?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 16 Oct, 2022 @ 4:35pm 
Perhaps if you're looking to revise-
You could add objectives that straight up ask you to kill/destroy the monster units in the map. Of course since you start empty handed, you'll ultimately be forced to start with the human red unit patrols before possibly their encampments for their big rocket launcher/grenade launcher weapons (or taking the high risk of venturing into the scary red zones like Haunted Forest at Maxwell.. or even... the Twins who may guard a supply cache/ wrecked convoy. Forcing the player to do a snatch and grab. This challenge of getting these big guns to get rid of these monsters with ease would be pretty damn entertaining and intense. Maybe doing so, the player could also get a better ending with the TC being fully stabilized. It's a more long-term goal, but satisfying from working your way up to kill the big baddies.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 16 Oct, 2022 @ 4:35pm 
Honestly, I think the the voice acting really adds to it (even if it's just you). The mission itself wasn't too guided (albeit the intro is a good tutorial before letting you loose to explore). Definitely looking forward to any further updates or new missions you do in the future! This was a fun one, and I'm going to give it a replay to visit those red zones.
Spunk Mayo  [author] 16 Oct, 2022 @ 4:20pm 
I'm glad you enjoyed the voice acting, I was pretty self conscious about it but ended up having a ton of fun making the dialogue.

I'll admit the ending was a tad rushed and needs some more to do. I was hoping players would explore more on their own, but felt they needed guidance as to what to do as a lot of people were confused with my last open world mission. I think I'll readress the ending at some point soon (hopefully before Halloween) and add more objectives and mandatory combat. That being said, I wanted the mission to be accessible for those that aren't great at A3, so I kept the combat light and sporadic. Also, the monsters and The Twins were kinda out of the way, I'd like to make them mandatory encounters possibly in a future update.

Thank you so much for playing and giving your feedback, it's invaluable to mission makers.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 16 Oct, 2022 @ 3:04pm 
Just completed it. Pretty good voice acting, the occasional firefights, and pretty neat atmosphere.

I was kind of hoping there was going to be a bit more objectives near the end- setbacks even for the final part. Given that most of my encounters were only the bright red VR units: at the ambush point, a group in the city, and a lone guy in a tower on the way to the Spartan. I could hear the Twins in the distance when traveling to James, but bypassed them via the road skipping completely skipping that experience. I kind of expected a twist where the shutdown may have been stopped by something, like whoever is at the enemy encampment on the West end (if not cleared), to have taken the laptop and guard it. But it kind of just ended abruptly when you escape with James.
Spunk Mayo  [author] 15 Oct, 2022 @ 1:56pm 
That was the plan! Also, I forgot it was October lol

Glad you enjoyed. Any feedback or suggestions?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 15 Oct, 2022 @ 12:01pm 
Nice.

Perfect for spooky month. Very Evil Within 2-esque. :jake::steamthumbsup:
Spunk Mayo  [author] 15 Oct, 2022 @ 4:14am 
BI Forums link (includes un-binarized mission download if you want to poke around or edit the mission yourself): https://forums.bohemia.net/forums/topic/240331-sp-the-collective/