Crusader Kings III

Crusader Kings III

Local Artisan
88 Comments
skela  [author] 29 May @ 8:30am 
Very unlikly, the Vanila File is still from the 28th of April and I updated it on 29th of April and nothing in it can break the Game since it only changes some Numbers.
Judas 29 May @ 5:32am 
this mod needs and update. its crashing my game alone with no other mods.
Simeon Aleksander 11 May @ 11:36pm 
Any chance this could be expanded upon? I'm drowning in gold and I would gladly give 1k or more for something nice, you know, the way that really rich royalty actually did irl ... it's kinda frustrating that I can own half of the known world and literally drown in oceans of cash, but best I can do is give some local peasant 100 gold the same way as all the semi peasant counts can ...
skela  [author] 12 Mar @ 10:47pm 
Are yiu sure that this Mod is the Problem? In this case the Basic Update should shut down all old Save-Files.
The Old File can be found here:
http://www.mn-host.de/dokumente/00_ep1_artifact_creation_effects.txt
The ID of this Mod should be 2875403237. SO you have to go to your Mods Ordner, search for the Directory with this Number, and open common, the folder in there and replace the File there (rename it to .new) with the above mentioned. (Copy and Paste the Text on the Screen).
Jeremy Lin 12 Mar @ 7:42pm 
is it possible to get previous version of the mod? i really want to finish my playthrough.
skela  [author] 7 Oct, 2024 @ 9:48am 
@HonestChanges, pls go to the Mod and read my Comment, I hope that helps :)
Poindexter1985 6 Jun, 2024 @ 12:21pm 
This mod doesn't seem to be made with compatibility in mind. It fully replaces the file scripted effect file 00_ep1_artifact_creation_effects, despite only actually touching a handful of the scripted effects within it. This can introduce unnecessary compatibility issues with other mods that alter contents from the file, and possibly even with future game updates that revise contents of the file.
skela  [author] 28 May, 2024 @ 11:48am 
@76flashman:
이 모드에는 언어가 포함되어 있지 않습니다. 순수한 프로그램 코드, 모든 번역은 실제 게임에서 직접 이루어집니다.
76flashman 25 May, 2024 @ 5:24am 
이거 한글 번역은 안된건가요?
한글로 게임하면 다 깨져서 나오는데...올리신 분은 한국분 같은데 영문판을 올리신건가요??
Empıre_Ace 14 May, 2024 @ 6:23am 
mod için teşekkürler.
skela  [author] 24 Apr, 2024 @ 2:42pm 
@DX3: Sorry, only for artifacts
DX3 24 Apr, 2024 @ 11:11am 
Great mod, thank you! Does this work for Commission Epic, or just Artifact?
skela  [author] 17 Jan, 2024 @ 1:57pm 
In that case try to deactivate this Mod and give it a try, if it works than, it is not compatible ;)
I did not made any attempts to make it compatible.
ThatDude 17 Jan, 2024 @ 12:54pm 
Just wanted to verify it this MOD was still compatible with AGOT? Haven't played in awhile, but I tried playing it again this week and it's not letting me modify the artifacts that i used to upgrade. Big shout out for your awesome MOD!:steamthumbsup:
Kryvda 16 Jan, 2024 @ 11:17pm 
Дякую
Mentat76 13 Dec, 2023 @ 10:36pm 
Great mod
Josh the snowflake 19 Nov, 2023 @ 5:33am 
thankyou for your work great mod :)
skela  [author] 11 Nov, 2023 @ 12:56am 
Update for 1.11 is out - pls report any Problems you might encounter :)
skela  [author] 22 Aug, 2023 @ 10:16am 
Update for 1.10 is out - pls report any Problems you might encounter :)
skela  [author] 14 Jul, 2023 @ 11:56am 
After the latest Game Update the Hard Limit was removed from the Base Game.
The Mod now does simply remove the Soft Caps on Artisans.
Awkland 13 Jul, 2023 @ 4:53pm 
so does this mod remover a hard limit the game have on Commission Artifact decision or just increase the quality because there is no hard limit?
John-Lennin 12 Jul, 2023 @ 1:34am 
Weirdly it seems that the mod cause crashes at random dates often 869 or 874
is there any mod that could make it not compatible ?
skela  [author] 22 May, 2023 @ 3:31pm 
@GodspeedYou
All good Ideas :) But...
1. The Development is a factor, it gives a Bonus depending on the Development of your Capital Province
2. Buildings play a Role, Bonus is provided by the "Smiths line", "blacksmiths duchy building", "caravanserai line", "Wind Furnaces line", Universities boost Book Inspirations and Special Mines boost things significantly.
3. The Traditions Bonus is tied to the Inspiration Owner.
In general there is a ton of other things that effect the outcome, the file that does nothing else than calculating the outcome has near to 13.000 Lines.
GodspeedYou 22 May, 2023 @ 2:36pm 
@skela what if the max quality of the artifact scaled with development in your capital, or with having the guilds-line building? The logic being that the more developed and populous the region, the more likely you are to have a really great artisan there. Maybe also add a bonus if your capital county culture has the "expert artisans" tradition.
skela  [author] 19 May, 2023 @ 7:03am 
@Smiley
Since there are for sure a lot of different opinions how good or bad an artifact should be produced by a local Artisan I'm thinking of maybe adding a Game Rule or similar to it.
Smiley 19 May, 2023 @ 4:35am 
Hi there i love your mod i always hated, how the decesions you made never mattered and you ended up giving so much money for a bad artifct.
Something i did notice is that because i am using a mod that changes the random stats People get to be much higher, i end up getting really high level Artifacts.
For example i recently got a Masterwork Artifact, do keep in mind i have used the decsion around 20-30 times and i never got such a high tier artifact but still it can happen.
For now i just made a custom mod to make the decision more expensive, but do you think you can make a change so that the quality level cant be Masterwork at least?
skela  [author] 18 May, 2023 @ 11:51pm 
@422559: I'm afraid 1.9 is very different from 1.8, this is for 1.9.
Disable this Mod for now and do the following:
Open Dir
C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\common\scripted_effects
Search for the file
00_ep1_artifact_creation_effects.txt
Open it with for example Notepad
Search for "max", it should state somtehin like max = 20 od so (I do not have the old 1.8 Files)
I suppose you put the 20 to 100. This will not give you all what the Mod has to offer but the core one: You can have better Artifacts, but they will still be less good.

@CaliBlueBear: I doubt that this is the case.
CaliBlueBear 18 May, 2023 @ 7:36pm 
Achievements compatible?
422559 18 May, 2023 @ 6:57pm 
When I continue to use this mod in the 1.8.2 version of the game, there are no treasures after the artisan is fully crafted.
skela  [author] 14 May, 2023 @ 7:07am 
OK, now you got me, I took a look at that Mod, yep, they are still using the old File from 1.8.x for Artifact creation. But they have to put a lot more Work in there Mod because of all there is going on than this one, wich is still embarrassing easy I would not even call it a Mod :O

There is no real Way to make it compatible, you only can put this Feature in it too, so that you than will no longer need this Mod if you use the other one.

By the Way:
In 1.9 Paradox changed the Way Local Artisans Work so that they removed the Hard Cap!
So even without this Mod you can in theory get any Level of Artifact. They only still have a heafty Minus in it, so you will still see less good Artifacts.

This Mod still put the Local Artisans on the same Page as anyone else.
But since the Hard Cap was the most annoying thing in it it might be that you do not want / need this Mod anymore.
Uthur 14 May, 2023 @ 6:48am 
Just an update from the Experience+ compatibility: the mod author ensured that it will be compatible in their next update.
skela  [author] 14 May, 2023 @ 6:42am 
When you commission artifacts.
I Am Tetsuo! 14 May, 2023 @ 4:57am 
Who exactly counts as a "local artisan"? Is it just when you commission artifacts or do all artificer inspirations count?
Uthur 13 May, 2023 @ 7:02am 
Is this compatible with mods that add court positions that make specific artifacts like Experience+?
skela  [author] 12 May, 2023 @ 8:31am 
아니에요
Locker 12 May, 2023 @ 7:32am 
감사합니다!
skela  [author] 11 May, 2023 @ 9:53am 
Update for 1.9.x is uploaded.
Pls report if anything does not work, thx :)
skela  [author] 16 Apr, 2023 @ 3:34am 
Compatible with everything that does not touch the Artifact Creation System.
Since I'm personally do not use GoT I do not know - but your Computer will not explode if you try it ;)
Simply put the GoT mod below this one, then, in case, this Mod will not count.
Asmodai 16 Apr, 2023 @ 2:11am 
compatible with the new GoT mod?
skela  [author] 8 Apr, 2023 @ 3:07pm 
I suppose so.
XVikingNorway 8 Apr, 2023 @ 10:23am 
Compatible with multiplayer?
skela  [author] 31 Mar, 2023 @ 11:03am 
If this happens with the Mod running I'm quite sure it would be the same without the Mod.
So far you are the first who reports such an Error in about half a Year. So I suppose it must be something very specific.
And sometimes you might think nothing touches artifacts but... try to check it with only this Mod running (if you have Save Game before the Problem).
TeleportBehindYou 31 Mar, 2023 @ 10:52am 
no but the only mod i have that touches artifacts is this one
skela  [author] 31 Mar, 2023 @ 10:00am 
@TeleportBehindYou
Did you check if this happens too with all Mods off?
TeleportBehindYou 31 Mar, 2023 @ 8:15am 
i have a dude that is inspired to make some sort of "jewelry" type thing, but upon completion, i dont get any new artifact? just the event that he's showing me something cool and that's it. No new artifact in inventory.
skela  [author] 26 Feb, 2023 @ 9:26pm 
"Syndragosa 1. Dez. 2022 um 23:30
In my test it did work on EK2 or at least I haven't had any issues yet."
obcorbino2146 26 Feb, 2023 @ 3:28pm 
does it work with Elder Kings?
skela  [author] 23 Jan, 2023 @ 9:40pm 
@jusTicet
I fully understand that you want some sort of Money sink to find use for the Pile of Money, but I think this should be adressed in some other Mod because the Balancing of Artifact creation is very good. And you can get all Levels of Quality with the Artisan.
I cite myself:
What Results you get has a lot of Sources (Quality):

- Court Owner's Amenities
- Inspiration Owner
- Cultural Traditions
- Event outcomes involving the Inspiration Owner
- A little random variance

To make it even more complicated, there is another Value called wealth, that one depends
- Quality
- Title Rank
- Capital's development
- Tribal get a huge Penality
†JusTice† 23 Jan, 2023 @ 4:00pm 
it would be brillant if you could make it so that you could get legendary outcomes as towards the later stages of the game ive got tons of money that i could in theory put towards an item
An Karow Gwynn 13 Jan, 2023 @ 7:37am 
Why is this not in the base game?