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Rapporter et oversættelsesproblem
Here are my personal modification to this sub:
- Rewired the large turret hardpoint to so it can be manned by the captain's periscope (Field)
- Added a couple more diving lockers and charging docks (Field)
- Replaced top cargo storage with shelfs for supplies, lounge and research station
- Sealed the catwalk so that ppl cannot fall through
...and much more small mods im too lazy to mention here.
- Added a small hardpoint on the middle top.
- Cleared the top row of cargo storage and replaced them with lockers.
- Replaced the catwalks with walls/glass so we don't get stunned and fall a floor.
- The locker to the right of the top airlock was replaced with diving suits.
- Added doors in the central access shaft between reactor and fabrication.
- Added a button to reset all doors to the closed state (Since we don't use any auto doors)
- Added an extra med cab for the doctor, set to non-auto fill. Organization sanity.
- Added some extra diving suit lockers across the ship.
Most ships in the workshop seem overengineered to perfection!
Everything is automated and compact.
I want designed imperfections that give my engineers something to do!
Half my crew loves wiring and rigging ships on the fly.
The things they cant fix become something the crew has to deal with!
There's as much gameplay inside the sub as there is outside and that its something we can actively fix is a boon!
I hope you make more designs like this, and include room for makeshift shelves or other DIY projects for ppl to fiddle with in game.
Edits I made -
Turned chunks of the cargo container sections into crew quarters/greenhouses/poopdecks, the lower level of each.
Added container storage shelves to the fabricator room, and shuffled stuff up a bit down there by shrinking the large cabinets.
Added a full medical bed to the fore med compartment, and gave it a sealable "quarantine" door
Honestly my favorite campaign boat for the moment
You do amazing work!
If anything, I'd take it into the editor and reduce the cargo count a bit by adding some RP/crewquarters to some of the cargo "chambers". 96 crates is a bit!
i like it, but i dont need that much cargo space. what i feel is still missing in the fleet is a small crew Tier 1 Hauler with like 40 crates space :)
great job!