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Nice detail
New: Retextured by GHOST#7011
New: Category patches for Halloween Graves, Memorial Cross, Animal Sarcophagus and Burial Urns
Change: Communal Graves no longer require research
Change: Moved graves and sarcophagus into the Mourning tab
Fix: Fixed a bug that was doubling meditative focus
Fix: Broken Research on 1.3
Tweak: Adjusted base beauty values
Tweak: Adjusted base flammability values
Tweak: Adjusted crafting cost
Tweak: Smaller mod size
Is the Communal Graves behind the research "GMT Structures" or are free of research?
@Senacharim Currently it is always a cross. I can look at adding a few more textures for that particular one. Either through a patch that would randomise the buildings texture from a set list like Vanilla Textures Expanded - Variations or adding a few more variations to outright build.
@DisKorruptd Currently it does not. Its definitely worth looking into though.
Also, if it's always a cross can we disable that item in the mod settings? (It doesn't fit thematically with some of my play throughs.)
Are we able to select which colonists are buried in them or do they function like a mass grave?
- Created category named "Mourning" in the Architect menu to both easily find all the items in this mod, and to de-clutter the misc tab.
- Research Tree added "GMT Structures"
- Changed mod name to "Mausoleums, Tombs and Graves
- Added Communal Grave
- Holds 30 corpses.
- Added S.D.U (Skeletal Display Unit)
- Skeletal Display Unit or S.D.U for short.
- Gives meditative focus.
- More will be added to this later on.
- Techist style tomb added
Techist Tomb [i.imgur.com]
Here's and example of the Animal Tomb made from different materials from both of those mods Various Animal Tombs [i.imgur.com]
cuz i got like a bunch of gem,stone and metal mods for variety (and i assume many others have that too so the question is not really for me alone)
- New Textures
- All Mausoleums and Tombs can be rotated and minified
- Added Basic Mausoleum
- Added Animal Tomb