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what map does it break on
but it will break their scripts more likely
is the addon completely defunct or what? i can try attempting to fix things if so
As far as hovering goes, I do see that but only while I have their thinking disabled, once it's enabled they go onto the ground(unless they're inside it, in which they will stay in the ground). That's just my experience though
its a minor thing, but i dont think ive seen something like that on the workshop before
make a forum post so i'll easily remember it next time i'm free.
For example: you make it so that a metrocop skin gets randomized but no one elses
But I found that with this mod enabled, some of the AI like those in hl2 maps and some player made campaigns will not function normally. in most cases they just stand still until I attack or run up to them instead of do what they are designed to do.
For example, there are should be options of which Bodygroups do you want to activate or not, Nemez Metropolice has a really bad bodygroup which removes the... neck of the model and it's kind of the reason why I can't use it.
There should be more than just 3 NPCs. Some of them like Hunter, Alyx, Barney have handful of models.
This addon should also pick models that have respective animations rather than picking them in thier NPC Tab or alternatively, If there's not a model that we want to choose make a tab where you can find a model to randomize.
And lastly, There should be some kind of a sub-group like Citizens-Refugees-Rebels-Medics and not just all in one so that the HL2 Maps can be... immersive?
npc_model_randomizer_skin_random 1/0
and read console commands
turn off skin random and bodygroups random