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And looking forward to mk2 suit and UAC faction to make a comeback.
Any plans on Doom Dark Ages weapons and armor? Maybe some Eternal skins as armor variants too? There are some dope ones, maykr stuff especially.
It's coming back. I'm very busy, these things take time. I don't get paid a salary to make RimWorld mods, I have a career and mental health that comes first."
BASED BASED BASED BASED BASED BASED BASED BASED BASED BASED BASED
No. This is a remake of the old mod, defnames have changed though all weapon and armor stats have little to no changes (so far)
@lspdfrgta5xb1
@Captain - Cheers guys
To answer your questions:
- CE?
CE isnt my bag but the CE team says theyll patch this mod when its finished
- are you planning to add x?
Everything this mod had during 1.0 will return, i.e. praetor suit mk 2, it will just take time
- Rimdeed doomguy recruits?
Yes it can happen, funny unintended effect
- character editor?
My mod only adds new items and a scenario, any weird bugs turning up for character editor is an issue with that mod, but the short answer is yes
I use Thirsty Burst as an alternative to beer, so a bulk recipe would be great.
Is there a chance of Doomguy showing up with the recruitment mod?
same
I just remembered that I did intend for it to be craftable.
Now it requires 20 intelligence and 20 crafting skills to create. I've also increased spacer component reqs to 25 from 10. I don't see the need or the sense in making it cost 1000 plasteel or 500 spacer components or that like, because it's a bloody hilt with an energy blade, not an apartment complex.
I'll leave the changes as is, still planning to add more to this mod but I'm drowning with career stuff atm so I appreciate you guys being mucho patient for the time being.
@Vex - Textures mate. Also for coding well, it depends bro. I'm very particular in how things are done, if you really want to give a hand you can find me on discord if you're on the rimworld channel. We'll talk about doing some projects together mate and continue from there
Both are made by you, and have similar content (though this one seems to have less)
I do have a ko-fi there. I use the funds to pay the rest of the team in getting the mods done. It's not mandatory and I wouldn't wanna pressure people in donating but it's there as an option for speeding up production or securing features.
Just gonna be busy this early part of the year unfortunately.
@Zawarudo - Love u 2 br
And yes I checked Heavy Assault Rifle's wiki. It fires .50 BMG rounds, no way it will do only 7 damage to your body. If you've ever used the rifle in Multiplayer DOOM, it kills a fully armored enemy in 3 hits, though here depending on where the bullet lands it can penetrate powered armor and kill someone in less.
@ChickenGloop - I'll take a look later mate but this doesn't help me much. Please specify what vanilla expanded mods and I'll see if I can replicate it. I've just enabled this mod and Bounty Hunters with Vanilla Expanded Core and VE Pirates but didn't crash
Crucible wasn't meant to be craftable so I dunn goofed it guys flippin' ell. I think it's Samuel Hayden trolling me boys.
Anyway this mod is unfinished, more things are supposed to be added but things have slowed down due to XMas and job. Will sort it at my earliest convenience. Love you guys and thank you for your comments.
10 advanced components, 2 components, 20 plasteel, and 10 steel.
For 334 damage and over 1000% armor penetration.
That is way too strong for how easy to get it is. Would work better as either being a BIG resource sink, or quest only.
I try order simple modlist.
Harmony
core
royalty
ideology
[RH2] DOOM
In 1.3.3389,Starting new game that factions aren't spawning when generating the planet
and only one faction(Civil outlander union).
And Infestation can work but hive spawning without insectoids(get more red error)
In 1.4.3563,they can work.
Perhaps some conflicts in 1.3.3389.
I'm not ready to play 1.4.
@Wooden - Hey my friend! thanks for confirming mate, I'll have a look see. Crucible is tradeable but it has very inflated pricing. I'll give it a thought later if I wanna change that, since if Night Sentinels ever arrive the Crucible weaponry will become a bit more abundant in variety
https://gist.github.com/bfcf01d142762ea12243ac1beffe6c29
All insectoids can't spawning that cause fps drop.(include mod insectoids )
Sorry i'm not good at english.
https://gist.github.com/f8e65e8f74383e7a4866bd5c36229264
Starting new game that factions aren't spawning when generating the planet.
Only one faction(Civil outlander union)
Remove this mod that factions are spawning again.
Can't confirm nor deny that it works with existing pawnkinds/saves, since now I get the vanilla message beforementioned. Nevertheless, flawless.
Can confirm that the Royalty DLC patch works, too (and works with existing saves, at least in my case). The message "Permanently hostile" no longer appears, and relations can improve or worsen.
I saw once a trader selling The Crucible, but never again, don't know if it's relevant.
Cheers from the other side of the world.
Weapontags that aren't used by pawnkinds cannot just up and spawn for people, so I'm gonna have to question what mod you have that could've even caused this