RimWorld

RimWorld

Bill Doors' Weapon Jams!
67 Comments
Azerbaijan_Technology 1 Jul @ 12:00pm 
Consider updating for 1.6
Doc 24 May @ 8:16pm 
I'm VERY surprised to say that this mod actually works right out the box with Rimworld Multiplayer lol. Synchronized perfectly! Great mod, makes the game more dynamic!
turkler 11 Jan @ 11:45pm 
I can't play without this mod, thank you for maintaining it!
Arlington: Helldriver 30 Nov, 2024 @ 1:35am 
i agree that partial jams are good like in CE it half jams firing at half speed, half damage and half AP
Red Hawkfield 27 Nov, 2024 @ 2:25pm 
I see apparel have a jam chance as well but it really doesn't seem to affect anything.
Videogameplayer 12 Nov, 2024 @ 4:57am 
Hello, firstly, great mod! I'm seeing an issue though of non-weapon items like apparel displaying a 'chance to malfunction' in the info window. Have you seen this before and do you know how I can fix it? Thanks!
blackrave 10 Nov, 2024 @ 2:02pm 
Hold on, this is NOT cooking mod that allows manufacturing delicious fruit spreads using weapons
Reported 28 times for false advertising >:(

P.S. But on serious note- how it works with Yayo's Combat?
PAD长 14 Oct, 2024 @ 11:43pm 
很棒的模组
Church.exe 15 Aug, 2024 @ 11:10pm 
I have no idea how possible it'd be, but it'd be interesting if the food poisoning mechanic from vanilla RW could be repurposed here. For instance " Say My Name's weapon jammed, cause : incompetent ammunition loading " or " ShaiLeBuff's weapon jammed, cause : dirty loading bench ".
Depending on if the vanilla system allows it, it might even be cool if there were other types of jams, like firing but doing reduced damage and failing to cycle or "partial jams" that reduce accuracy but still shoot fine, so a better crafter quite literally makes better, match-grade bullets. The vanilla system only has to track food poisoning though, so I'm not sure it could scale up to that.
turkler 30 Jul, 2024 @ 1:28am 
thank you so much for the update!!!
Narlindir 7 Jul, 2024 @ 1:54pm 
for anyone having the same issue
in the bug thread we confirmed that gorehulk raids resut in an error spam and lag of death
dont use with anomaly until fixed
Alex Kersar 1 Jul, 2024 @ 4:52am 
CE 1.5 is out now, I hope this mod can shine even brighter now.
StonyM 7 Jun, 2024 @ 5:24am 
同下下下 血棘巨人攻击时报错
此猪八两重得名朱重八 11 May, 2024 @ 12:03am 
你好 mod列表看不到图
Pet Mudstone 1 May, 2024 @ 12:17pm 
There's a similar issue with the Nociosphere.

https://gist.github.com/HugsLibRecordKeeper/fab88f875d9f660aec8154904471e678

When it activates it can only attack once if something is around it then it just sits around attempting to attack while spamming countless red errors every second.

It's a shame too, cuz this is honestly a pretty damn wonderful mod! Adds a lot more considerations to weapon quality and condition, especially combined with LTS Maintenance. Can't maintain weapons you don't have researched and that means they break down more and more! It's a nice balancing lever.
fallenscion 25 Apr, 2024 @ 9:19am 
There is currently (April 25, 2024) a game-breaking bug with fleshbeast spike launch abilities that causes red error overflow when using this mod.

https://gist.github.com/HugsLibRecordKeeper/5ff244ff70f883f52ffd48955e2192a3

Specifically there is a nullreference at BDsWeaponJamming.HarmonyPatch+HarmonyPatches.TryCastShot_Prefix (System.Boolean& __result, Verse.Verb_LaunchProjectile __instance) [0x0000f] in <70c16bb398bf4bf99f3fc4e1586dd720>:0
Chocoroom 16 Apr, 2024 @ 7:37am 
thanks for updating
тетеря, блин 11 Apr, 2024 @ 12:57pm 
🙏
slurpme223300 11 Apr, 2024 @ 12:47pm 
1.5?
HIVEMIND 14 Jan, 2024 @ 7:10pm 
bruh how much destroyed fingers from bows unreal -1
Hcup 6 Jun, 2023 @ 6:31am 
Just disable LTS jam and use this one.
pearagon 5 May, 2023 @ 11:48pm 
It would be so cool to see this integrated with [LTS] Maintenance https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803673873&searchtext=
Mycroft 10 Apr, 2023 @ 6:04pm 
Raspberry.....only one man in rimworld would dare give us the raspberry. BILL DOOOOORS!
Lady Sorcia 8 Apr, 2023 @ 7:32am 
I just want that berry jam...
FoolishJester 8 Mar, 2023 @ 3:39pm 
does it work for ce but with disabled ammo
Rein 7 Mar, 2023 @ 10:24am 
It seem like this mod add the factor for weapon jam chance with clothing too when I look in the info card of any clothing. Don't think that is intended?
我覺得我不知道 28 Feb, 2023 @ 8:26am 
傳奇級的磁軌霰彈一直卡殼是正常的嗎?
Lemon caro 13 Feb, 2023 @ 5:08pm 
for anyone who wants to use this mod
remember to turn off hitpoint dependent jam chance especially if the damage on jam is above 1
тетеря, блин 23 Jan, 2023 @ 11:21am 
+1 to both Narlindir and vlad-lectur requests.
Narlindir 22 Jan, 2023 @ 6:14am 
Can you make it so bows dont jam?
Or is that something Id have to do on my end?

Am having trouble hitting shit with a shortbow cuz of it
and afaik those dont jam usually
(I know form experience lol)
KingsMan_ 6 Jan, 2023 @ 3:02am 
ty
lol 27 Nov, 2022 @ 3:15am 
Hugslib log, for reference regarding the modlist I tested it on https://gist.github.com/403eb8c47b312cb15390cb4317e4c5cf
lol 27 Nov, 2022 @ 3:14am 
After some testing:
- Feels like the "hit points factor" is way too high. It could be 4-5 times lower. Maybe configurable in options.
- "Damage weapon on jam" could be based on probability. Even on the lowest damage (-1hp on jam) it's still too high; long fights destroy weapons both on colonists and on raiders sides. So instead of a slider "1-100hp damage on jam" it could be something like "0-100% chance of inflicting 1 dmg on jam".
- The "tech level multiplier" slider seemed to not work at all? At least there was no noticeable difference between the levels set at "1.00" or "0.01".
lol 26 Nov, 2022 @ 12:29am 
Seems there is a spelling mistake in mod options. Should be "Neolithic tech level multiplier"
Fnaf2ToyChica 25 Nov, 2022 @ 2:36pm 
I've gotta say: this mod has been game changing
lol 25 Nov, 2022 @ 12:52am 
Looks like a great mod idea. Is it safe to add/remove mid-game?
3HST有限公司  [author] 24 Nov, 2022 @ 11:40pm 
@Type Writer This bug is now fixed. Thanks you for your valuable help!
@Victor Theoretically, your bug should've fixed in this update too, if my speculation that it is related to jobs is right.
Type Writer 24 Nov, 2022 @ 4:29am 
I've got a reproducible bug that causes a game crash. When a pawn's weapon breaks and the firing cooldown finishes, Rimworld INSTANTLY crashes to desktop, with Windows stating that "Rimworld has encountered an error and needs to be closed." This was reproduced across three different pawns, two with shortbows and one with a pila, and happened every time their weapon broke while hunting.

Unknown why this occurs. I have six Rimworld player logs taken from the game's appdata folder after each crash, and can provide them on request—though I couldn't spot anything in them myself. I can't get a Hugslog from after the crash happens because the game closes, but I grabbed one from a SECOND before it happened again, once I knew what the trigger was, and the modlist may help you diagnose the conflict. https://gist.github.com/HugsLibRecordKeeper/734050f1fa89a08251fbda3794a4ca73

I am running Rimworld 1.3-latest, on 64-bit Windows 7.
Victor 19 Nov, 2022 @ 2:14pm 
I noticed another thing: the pawn whose jammed weapon broke still acts as if he had one but it keeps failing, saying Jammed! Jammed! Jammed! as he shoots air.
Victor 19 Nov, 2022 @ 2:11pm 
Oh yeah, I didn't notice the hitpoints per jam, I reduced it to 0 now
Victor 19 Nov, 2022 @ 2:10pm 
Got a sudden error: Tried to destroy already-destroyed thing Gun_MachinePistol57132
Can weapon jams destroy weapons?
https://gist.github.com/HugsLibRecordKeeper/c7525f6ef18fbbbfde459830639b44de#file-output_log-txt-L5663
Line 5663
总计23662.22元 1 Nov, 2022 @ 4:22am 
贴吧里找不到这个帖子,我记得之前看过你的帖子,武器卡壳的时候好像会产出什么果冻来着?:spiffo:
RutraNickers 23 Oct, 2022 @ 8:51am 
Sorry for asking lot of questions, but is it an automatic patcher that covers any random modded weapon without the need of a specific patch? Can I change configs of a specific weapon instead of changing global variables? Can I eat the weapons after they turn into jam?
Awan 22 Oct, 2022 @ 8:15am 
'Weapon Jams' also sounds like a name Death might adopt in a hurry
Posadist dolphin 22 Oct, 2022 @ 4:51am 
@little_andy yes they still work together, CE's code base hasnt changed enough to make it not work
little andy 21 Oct, 2022 @ 4:37pm 
CE beta for 1.4 came out... i wonder if these two mods still work together
HombreOsoCerdoX 21 Oct, 2022 @ 3:30pm 
Now we wait for CE to be 1.4 as well
3HST有限公司  [author] 21 Oct, 2022 @ 2:24pm 
@Scout Gaming imagine it not being "jam", but some sort of malfunction. a loose string? irresponsive trigger assembly? Accidently dropped the bolt? something like that.

@Seanggag Never tried but I believe so.

@whenwe.srpski.65 Quality-less weapons won't jam, so does techlevel-less ones
3HST有限公司  [author] 21 Oct, 2022 @ 2:21pm 
@SaltyMcPepe Yes. 1.4 support now.
HombreOsoCerdoX 21 Oct, 2022 @ 11:37am 
1.4?