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This mod is really good and has a lot of work on it, which honestly makes the game much more immersive.
I just have one question, in the future can you add a key to make the inventory visible? or something like this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2823283090&searchtext=minimal+ui
Honestly your mod is very cool and I was just wondering that. thanks for everything
I have an inquiry:
Is there a way to make the entire hotbar be briefly displayed when you press a corresponding number for an the item on it?
Guess most people like the UI more than I do.
I also updated my hide loop with a protection against accidentally hiding elements using the vanilla manager in a way that causes Dawn of the Zed to appear to be malfunctioning when in fact it may not be. I do not know if this was actually your issue, but IF it was somehow related, you may find that you can no longer get permanently stuck in the hudless state you would formerly trigger.
Please let me know whether you can trigger either of these bugs again as you play more with the mod! As far as I know, the first should never have been possible, and the second may no longer be possible.
Is it possible that you are brushing a key unintentionally when this occurs? Can you check your settings for your binding of the vanilla UI hiding function and unbind it if necessary? It seems conceivable that you are accidentally hiding the UI using the vanilla shortcut after DOTZ has hidden most of the UI already. IF you WERE doing that, the result would be confusing, because DOTZ will not unhide what vanilla PZ has hidden, and vice versa, because I keep my own table of hidden elements in DOTZ for many reasons. So if you hide everything using vanilla, and then you toggle DOTZ shortcut, DOTZ won't help unhide anything that vanilla hid.
On another note, about your update, don't know if it helps at all but when the moodles for excrementum show up double clicking the hotkey (activating and deactivating the UI) hides them until they change or update. ALl other mods dont show up no matter what with the exception of rewarding night combat. Come to think of it. Maybe the issue with the ui disappearing can have something to do with it. My setting are to hide the moon icon but it still shows up sometimes
Unfortunately, Excrementum has a lot of fundamental logic buried locally. It even has at least one massive anonymous function added to OnTick; I do not know how I can reliably access or change anything about how that function works. My mod can hide Excrementum moodles with a quick toggle, but unfortunately, when my mod has hidden the UI, Excrementum still adds its new UI elements and shows them, and there is no easy way for me to know that the new UI elements that have been added are in fact Excrementum moodles. I am going to explore this further, but it suffices to say that it will not be easy. Will update you if I learn something useful.
FYI, I am very close to pushing an update for Meditation that requires reading the book before you can activate the meditation function and therefore begin training to gain the superpowers.
That said, I have found multiple solutions to vanilla bugs and included them in some of my other mods, so I'm not giving up. I just wanted it to be on record that this particular bug is in a sense not my fault... Haha.
https://imgur.com/a/1Ag7W2D
At that point, it became an annoying waste of my time. 😂
Also, NEVER a need to apologize for helping me identify exceptions, especially as well as you help. Saves me a great deal of time and energy.
I see. My solution hooks the function when you enter from the street. I'll find the one where you enter from another seat and hook that too.
attempted index: getUIName of non-table: null
function: ensureDashboardHasName -- file: DawnOfTheZed.lua line # 455 | MOD: Dawn of the Zed
function: ensureCrucialElementsHaveNames -- file: DawnOfTheZed.lua line # 461 | MOD: Dawn of the Zed
function: exceptionallyToggleUI -- file: DawnOfTheZed.lua line # 511 | MOD: Dawn of the Zed
function: ToggleEscapeMenu -- file: DawnOfTheZed.lua line # 1168 | MOD: Dawn of the Zed
java.lang.RuntimeException: attempted index: getUIName of non-table: null
Line 455
getPlayerVehicleDashboard(0):getUIName()
Line 461
DOTZ.ensureDashboardHasName()
511
DOTZ.ensureCrucialElementsHaveNames()
1168
DOTZ.exceptionallyToggleUI(false)