Stormworks: Build and Rescue

Stormworks: Build and Rescue

Industrial DLC Improved Resource Trading
129 Comments
Zizo  [author] 6 Aug @ 10:09am 
Hello @Darkness, sometimes the map labels are weird and do not appear all the time, this intesifies when their number increases with labels from other addons and missions. As far as I know there is no fix for this.
Darkness 9 Jul @ 12:42am 
I've noticed that sell/buy point seem to dissapear from the map at distance, is there a way to fix this?
Mystik The Mad Hatter 11 Dec, 2024 @ 10:05am 
@Alex are you sure you disabled the standard trading addon
Alex 27 Nov, 2024 @ 12:57pm 
Not sure if i did something wrong but it seems like resources buy/sell points spawned ontop of earch other. Have a fish vaccum with many arms etc.
SpaceMechanic[NeWB] 10 Oct, 2024 @ 8:01pm 
Think we have a compatibility issue between our mods. Trying to figure it out. Care to chat about it see if we can figure out a compromise, cause they go so well together!
axocad13 9 Sep, 2024 @ 2:15pm 
cool grate job
Zizo  [author] 26 Aug, 2024 @ 8:35am 
Hello @Dundee, this addon does not replace the "default_resource_storage" addon. This replaces the "default_resource_trading" addon. If you don't have storages at the owned properties, it's because you disabled the wrong addon.
Dundee 21 Aug, 2024 @ 6:01pm 
Added this to our server but now none of the owned properties have any sort of fuel storage, any ideas?
Zizo  [author] 15 Aug, 2024 @ 6:48am 
Hello @Erios, gantries improvement is possible. The issue is usually in the player vehicle design as tank suffer from backpressure and vacuum. If you are slowly loosing flow while transfering fluids, the problem is not the gantry.
Erios 30 Jul, 2024 @ 1:06am 
Is it possible to modify the LUA to handle more than one tank on sell points, and then update the pumps so there is one dedicated pump per tank, instead of all the lines feeding to one pump that goes to the single tank? If not, maybe adjust the tank so there are two pumps, going into both sides of the large tank, and split the four input lines into 2 to each pump? Also some rope anchors on the base would be nice. Might make them a bit bigger but would help a lot. I think most of the pump choking is because all 4 inputs are going into a single large electric pump.
nfsplatinum 23 Jul, 2024 @ 11:43am 
Does this solve the issue where the game's default gantries will randomly vanish and not reload?
Zizo  [author] 14 Jun, 2024 @ 7:55am 
Hello @Goose, the changes to the fishing gatries are rope anchors and fishind rods.
Hello @[DPDN] Leet, haven't tested but I don't see why it wouldn't be compatible with Stormlink.
Zizo  [author] 14 Jun, 2024 @ 7:51am 
Lol, follow installation instructions.
[DPDN] Leet 29 May, 2024 @ 2:26pm 
Is this compatible with Stormlink?
Goose 23 May, 2024 @ 8:55am 
What exactly was changed about the fishing gantries?
Murphy 5 May, 2024 @ 9:19pm 
Is this going to be updated for the commercial fishing update?
Zizo  [author] 1 May, 2024 @ 8:16am 
Hello @a horse brain, as of current ingame fluid dynamics, the limitation is on the player creation for how fast fluid is being pumped in/out.
SodaDone 29 Apr, 2024 @ 1:23pm 
Small question, as it's not exactly clear by the description. Does this have upgraded fluid traders?
catmaster 27 Apr, 2024 @ 5:58pm 
You need to disable base game resource trading
Daquan Baton 8 Apr, 2024 @ 8:03pm 
Looks like this is duplicating all of the gantries multiple times and they're all clipping into each other and glitching out.
gamers2000 22 Mar, 2024 @ 8:55pm 
Turns out it was all gantries that were gone, they show up now on the map at 0,0, but noclipping through the floor doesn't show them.
gamers2000 22 Mar, 2024 @ 8:42pm 
Are there no longer any diesel sell points?
Felipe_Vieiraah 20 Mar, 2024 @ 8:15am 
The add-on is Amazing!! But the Fuel Gantrys are duplicated...
rossouw_ 2 Mar, 2024 @ 4:39am 
Почему все спавниться в одном месте по 4 крана в месте?
jeremism30 14 Feb, 2024 @ 8:44am 
Thank you for putting together this awesome mod. It is very much appreciated by many people.
Rigben 14 Feb, 2024 @ 8:10am 
I learned today that only words The Nameless knows are actually real.

@The Nameless The average really depends on the type of fish you are catching at your current location. For example if you stay somewhat close to land and get lots of small fish you will average somewhere around 50-60 on 120 fish. However this sample size is to small to get a reliable average and you are apparently judging your average off of 1 small hopper with 27 fish for 1000.

Also the fact that you used a helicopter to transport your fish you were likely rod fishing. My starter trawler (under 20k) makes 250-300% profit per trip after you take out fuel costs.
ianmarian 13 Feb, 2024 @ 9:50pm 
@The Nameless Maybe prices are imbalanced for the main game where you fish with a rod, but in this mod you can fish while doing missions. Even if you only do fishing it's still so much better than main game. Think that you catch a fish every 2 seconds doing nothing, just sailing your boat.
The Nameless 13 Feb, 2024 @ 6:46pm 
I do when it's not doing what you say it's supposed to do. What really gets me is that you just deny all possibility of that without the slightest thought. Are you in fact a Blizzard executive?
Zizo  [author] 13 Feb, 2024 @ 4:40pm 
If you consider features you don't like glitches, please do move on.
The Nameless 13 Feb, 2024 @ 1:03pm 
Yeah, no, I'm pretty sure it's glitched and not averaging 100 at all. Also no idea what 'ponderated' is supposed to mean, not sure where you dug up that word, I've never heard it before in my life and I've read enough books to fill a library. And not a small one. But if you don't wanna hear it that's fine, I'll just chalk it down to 'tried it, didn't like it, quit using it' and move on. Ciao.
MeowBoxie 12 Feb, 2024 @ 4:07pm 
I think the balance for fish is just fine, It's far too high without this mod you can make millions in no time which is no fun. With 500 fish in the arctic I was able to make $23,913 in profit and it really didn't take long to catch in a smallish $21k boat with 4 medium hoppers.
Zizo  [author] 12 Feb, 2024 @ 5:51am 
Refer to the table linked in the other addon's description for fish value, the ponderated average is 100. If you don't like that I gave the option to untick "rebalanced prices" at game start.
The Nameless 12 Feb, 2024 @ 12:18am 
$80 for all 8 I mean. Not $80 each.
The Nameless 12 Feb, 2024 @ 12:17am 
Nope. Full hopper, well under $1000. There must've been almost every kind of fish I ever caught. I checked with the last 8 random fish. $80.
Zizo  [author] 11 Feb, 2024 @ 11:04pm 
The average fish price, ponderated by their rarity in my ither addon, is still 100$. If you only caught small fish you just had bad luck, but in the long run the payout is the same.
The Nameless 11 Feb, 2024 @ 10:13pm 
Nerfs the price of fish down to $10? Realistic I guess but not fun. Especially since the gantry still *says* $100, so I go out there in a helicopter expecting to make a solid profit even after fuel and wind up getting skunked.
Zizo  [author] 7 Feb, 2024 @ 11:45am 
Hey Rigben, thanks for the report. A fast-charger must have decided he preferred to be a hopper for some reason. Fixed it just now.
Rigben 7 Feb, 2024 @ 11:37am 
On Industrial Island East side at Zizos Gas Station (the one with the NPC) I have floating hoppers above ground in the wall. It is a cluster of 4 hoppers with 2 green corners, I don't have any other environmental addons active.
jeremism30 6 Feb, 2024 @ 10:52pm 
How did I miss this one? This is awesome. Thanks Zizo for your hard work.
Zizo  [author] 3 Feb, 2024 @ 9:26am 
Hello Razz, Rigben is right, also sometimes stuff don't show up on the map until you teleport there and wait for it to load.

Hey MeowBoxie, thanks for the report. Fixed now, the addon inherited the issue from the default resource trading and I didn't notice :(
Rigben 3 Feb, 2024 @ 4:05am 
@Razz you probably have to start a new game. Stormworks only "loads" things when you create a save then that's how it stays (for environment stuff). A save from before fishing rod update that save will not have fish sell points on map.
MeowBoxie 2 Feb, 2024 @ 7:30pm 
Seems the yellowfin tuna doesn't want to sell and just gets stuck in the sell hopper for some reason, Haven't had this happen with any other fish so far.
♿Razz 2 Feb, 2024 @ 5:57pm 
and on top of that some worlds that are made dont even have the fish sell points and others do im so confused
♿Razz 2 Feb, 2024 @ 5:49pm 
the hoppers at some fish selling points are to far under the ground
superosh 2 Feb, 2024 @ 2:37am 
Many thanks for the quick fix, I can confirm that after a re-subscribe(was still needed) + new game-start, the gantries are shining again :-)
The fishing-buyer are there, too.
Ultra-fast fix and once again, many thanks for all your value work.
Zizo  [author] 2 Feb, 2024 @ 12:54am 
Hello superosh, thank you for reporting the issue. I didn't notice but while adding the fish markets I messed up the ore refining gantries, my bad.
I've fixed it now.
As for the fish buyers you should have had them, but maybe try again now that I reuploaded.
superosh 1 Feb, 2024 @ 6:00am 
Strange, after starting new games again and again, I have the fishing buyers, but the other improvements are messed-up.
As mentioned before i.e "Empires" and at "Uran_Wind" uranium-processing I have only some white hoppers standing near the train-tracks, but no place process the uranium/ores.

Somehow the this mod seems broken for now.
superosh 1 Feb, 2024 @ 5:53am 
Also "Empires" ore processing seems to be messed-up.
There are no more any switches for the (white now ?)one and only gantry.
superosh 1 Feb, 2024 @ 5:08am 
I don't have any fish buyers using this mod.
I tried to re-subscribe and started a new game, with default trading disabled, and enabled this mod.
While there are all the industrial enhancements, there are no fish buyers.
I even enabled your fishing-update, but still...nobody wants fish :-)
Sanya_Litvyak 31 Jan, 2024 @ 4:20pm 
yea,just checked,works very well,nice update,kinda wondering what else could be added.