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there are very likely problems I didn't spot so lemme know if you run into them and I'll do my best to keep up with it
Balance def is a bit off but I just can't find the energy to work with CoE5's opaque modding issues
https://www.youtube.com/playlist?list=PL5SwTSsp3X4HsP4XoaNZdxzYSVcaXkQsn
is there a possiblity of adding Roaming unit/spawners in the future?
Do you plan on adding item slots to oozes and giving some of them swamp move? the faction is incredibly slow moving. I understand why oozes need slow but slow+no swamp move makes it so you move one tile at a time.
also could you add an amphibious leader? the pale ones flooded the agarthen realm so I couldnt take advantage of that.
HMMM
Wonder if I broke something.
2. I was, at the time, unsure of how to make that work! I'll look into it soon.
3. It removes Insanity from your oozemancer; as summoning Horror Oozes gives you 5 insanity
Couple of quick problems I've noticed: 1) The Oozemancer himself doesn't have swamp survival despite being a lizard and spamming swamps. Also doesn't have Cold Blooded, but that's kind of whatever.
2) The Oozemancer's Mastery Rituals are the same price when leveling up as when learning new rituals, whereas the standard for every other class is to have the level up be double the price of learning new rituals.
3) I have no idea what the Bog Feast ritual is supposed to do. At present, it appears to do nothing whatsoever.