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"I have decided to stop developing my RimWorld mods. They will stay up and should be stable for a while.
In case anyone is interested in continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found in my GitHub profile."
So someone will need to continue their work if we want this mod for version 1.6.
In case anyone is interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found in my GitHub profile.
It would suit me a lot for my game which I wish to play in total autarky
Maybe even give the option to disable specific traders like how Slave ships do with population counts?
in the settings of hospitality there, too, can be set how often visitors arrive. which one would take priority (just a loadorder issue?)
I clicked "Reset All" and it set everything to vanilla, which I don't want.
I think when I installed this mod several years ago it had some other values by default. Am I imagining it and I set those values myself, or were there were really default adjustments that came with the mod?
BTW, psytrainer may need a bit more care: Trader tend to bring a lot of psytrainers on same psycast when they be told to bring more items.
TraderGen (my other trading mod) has some specializations offering items with higher than normal quality, but these are also very limited.
In the late game, player often only have silver but lack legendary stuffs.