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16:42:15][E][jomini_script_system.cpp:284]: Script system error!
Error: No participant with tag 'sex_partner' in character memory type '' for 'Hereweard of Oslac of e_britannia (Internal ID: 20385 - Historical ID 90028)'
Script location: file: common/scripted_triggers/LWYR_triggers.txt line: 11 (previous_partner_trigger)
file: common/character_interactions/lay_with_man_nopregnancy_interaction.txt line: 352 (lay_with_man_nopregnancy_interaction:ai_accept:trigger)
file: common/character_interactions/lay_with_man_nopregnancy_interaction.txt line: 207 (lay_with_man_nopregnancy_interaction:ai_accept)
would u make a line in description?
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
I don't see it anywhere, no matter the target
new version's interaction menu seems like changed.
Was playing on the evening of March 11th with zero problems. Woke up and this was the only mod to update, and now loading the same save causes a crash-to-desktop.
- Tweaked various modifiers for acceptance
- Added the pregnancy chance to the Tooltip for acceptance chance (This can be turned off via game rule) *This is the base pregnancy chance considering both parties and does not take into account whether one party is infertile, pregnant or has other factors which affect the ability to become pregnant.
- Changed the statement "Lie With (No Pregnancy" to "Lie With" to better obscure situations.
There is an attractiveness factor in the "first impression" part...most physical traits have a factor in determining character's opinions of each other...including attractiveness. Adding additional modifiers would throw off balance.
Updated and tweaked a bunch of acceptance modifiers. Many are now conditional numbers based on culture/faith and combination of traits.
1) The decision to 'only have eyes for the spouse' does not change the presence of notices about possible partners (if this was not planned at all, this would be a great addition). In general, right-clicking on them does not help to hide them as it does with other notices, they just keep popping up.
2) There is no location for "unfaithfulness_modifier".
E][jomini_script_system.cpp:284]: Script system error!
Error: is_close_or_extended_family_of trigger [ character (is_close_relative (target character)) was null ]
Script location: file: common/character_interactions/lay_with_woman_interaction.txt line: 861 (lay_with_woman_interaction:ai_accept)
file: common/character_interactions/lay_with_woman_interaction.txt line: 194 (lay_with_woman_interaction:ai_accept)
Decisions need to be updated to be compatible with the new gui system and some landed and ruler calling needs to be updated for adventurers and administrators. There's also a few modifiers that needed to be changed. I imagine that any mod having to due with total conversions like AGOT are going to be difficult to update.