Crusader Kings III

Crusader Kings III

Lay With Your Realm
268 Comments
cuomo860  [author] 20 Jun @ 5:56am 
Well…you can only do the interaction if you’re in the same place and it doesn’t randomly create pregnancies soooo I’d say you and your wife have something to talk about when you get back.
Talen 20 Jun @ 3:55am 
Hi! Just a quick question. Does this mod make location matter for having children? I.E. if my wife gets pregnant while im off raiding China I can be sure its illegitimate?
RayRay6Feet6Inches 30 May @ 4:00pm 
Thanks for the quick response! I appreciate your hard work.
cuomo860  [author] 30 May @ 12:37pm 
Just fixed some messed up and broken triggers for some improved functionality.
RayRay6Feet6Inches 30 May @ 12:35pm 
@cuomo860 Out of curiosity what are the new changes you added to mod (May 30)?
Time Travel Lord 16 May @ 6:56pm 
This is a great mod, but it no longer shows up for me in the game.
Lucasleepwalker 16 May @ 1:23am 
btw, the decision to stop potential lovers popping up in the notifications thing doesn't work atm
HazDev56 13 May @ 8:38am 
no more m+m lovers laying? (:
FunGaming44 7 May @ 7:50am 
many errors in the error log with last game update friend like the following but many more like that

16:42:15][E][jomini_script_system.cpp:284]: Script system error!
Error: No participant with tag 'sex_partner' in character memory type '' for 'Hereweard of Oslac of e_britannia (Internal ID: 20385 - Historical ID 90028)'
Script location: file: common/scripted_triggers/LWYR_triggers.txt line: 11 (previous_partner_trigger)
file: common/character_interactions/lay_with_man_nopregnancy_interaction.txt line: 352 (lay_with_man_nopregnancy_interaction:ai_accept:trigger)
file: common/character_interactions/lay_with_man_nopregnancy_interaction.txt line: 207 (lay_with_man_nopregnancy_interaction:ai_accept)
Theodoric 4 May @ 11:28am 
Great mod but can you add an option for this to become the only way to produce children for players? I really dislike the random unimmersive (and unwanted) pregnancies in the game, especially with lovers on far distances.
牛奶大魔王 3 May @ 11:04pm 
greeting! a great mod,but the old chinese translation is deprecated, so I make a new Chinese loc
would u make a line in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
Etshy 20 Apr @ 2:23am 
where does this interaction is supposed to show ?
I don't see it anywhere, no matter the target
awawante 15 Apr @ 10:42am 
GOSH THANKS YOU. If you play as a female fertile character with helps of this mod, you can have children as a rabbit every 6 months. Unlike my bad lucky give me 12 girls and 2 boy (1 gay and 1 maester on AGOT MOD), really works.
cgm79 26 Mar @ 9:31pm 
No sweat and Thx for looking into the problem!
cuomo860  [author] 26 Mar @ 6:09pm 
@cgm79 I did change the way some of the triggers worked so there would be some changes in visibility etc that work better with the new character interaction system. Those changes may be causing some issues with mods like POD because the triggers work according to fertlility, gender and other factors however, not the "can_have_children = no", which it is likely those "traits" have flagged. I've coded some changes that may help the situation but I wont be able to test them for a couple of days.
cgm79 26 Mar @ 3:28pm 
Is it possible that you changed something? I seem to be unable to lay with any woman that are unable to have offspring now? I use the mod always and in POD all vamps and other supernaturals etc. seem to be offlimit one of a sudden, even when they are spouses.
cuomo860  [author] 24 Mar @ 12:11pm 
It will work normally. This is just an additional function.
DeluvianSenecca 24 Mar @ 12:04pm 
If I use this mod do I have to click lay with to have a baby? Or will thr automatic baby making based ok fertility work normally?
辛拉面刺身 14 Mar @ 8:08am 
i guess it shuold update for new version?
new version's interaction menu seems like changed.
cuomo860  [author] 12 Mar @ 7:19am 
I really don't see how as the only files I changed where the interactions and they really can't cause a crash to desktop.Perhaps try an autosave?
Cyntax Error 12 Mar @ 5:05am 
March 12th update seemingly broke my save?

Was playing on the evening of March 11th with zero problems. Woke up and this was the only mod to update, and now loading the same save causes a crash-to-desktop.

:sadbs:
cuomo860  [author] 10 Mar @ 8:35am 
Update:
- Tweaked various modifiers for acceptance
- Added the pregnancy chance to the Tooltip for acceptance chance (This can be turned off via game rule) *This is the base pregnancy chance considering both parties and does not take into account whether one party is infertile, pregnant or has other factors which affect the ability to become pregnant.
- Changed the statement "Lie With (No Pregnancy" to "Lie With" to better obscure situations.
cuomo860  [author] 3 Mar @ 2:36pm 
Yeah...that's nearly 1/3 of success rate.
RayRay6Feet6Inches 3 Mar @ 11:57am 
@cuomo860 Understood. Isn't the max points for "First impression" 30?
cuomo860  [author] 3 Mar @ 9:18am 
This is one of those things where what appears to be obvious would be overkill...
There is an attractiveness factor in the "first impression" part...most physical traits have a factor in determining character's opinions of each other...including attractiveness. Adding additional modifiers would throw off balance.
RayRay6Feet6Inches 3 Mar @ 8:38am 
@cuomo860 Is there a possibility that physical traits can play a bigger role in persuading someone to agree? Right now, it seems like attractiveness doesn’t influence decisions at all.
cuomo860  [author] 14 Feb @ 10:32pm 
Update:
Updated and tweaked a bunch of acceptance modifiers. Many are now conditional numbers based on culture/faith and combination of traits.
JJFWOLF 12 Feb @ 7:02pm 
@cuomo860 Thank you so much!
cuomo860  [author] 12 Feb @ 5:38pm 
Nope, AI does not use this and it doesn’t effect base pregnancy.
JJFWOLF 12 Feb @ 5:36pm 
Does the AI use these features? Is the normal method of spontaneous pregnancy based on fertility affected?
cuomo860  [author] 9 Feb @ 1:35pm 
Verify the integrity of your games files...there's nothing wrong with the mod.
T1gerL1ly 9 Feb @ 1:13pm 
The mod shows a red triangle beside it and the error stating "There is a problem with the downloaded mod files. This mod is missing a descriptor file."
cuomo860  [author] 24 Jan @ 7:56am 
@finallyciv I noticed when I was making recent changes to this. I thought I had fixed that but i'll double check. I'll also check that modifier.
finallyciv 24 Jan @ 5:43am 
Two things concerning your GREAT mod:
1) The decision to 'only have eyes for the spouse' does not change the presence of notices about possible partners (if this was not planned at all, this would be a great addition). In general, right-clicking on them does not help to hide them as it does with other notices, they just keep popping up.
2) There is no location for "unfaithfulness_modifier".
cuomo860  [author] 3 Jan @ 12:04pm 
Should be as it's just interactions and events.
The Greatest Dr McJenkins 3 Jan @ 12:00pm 
Is this mod save file compatible?
UyTheo 28 Dec, 2024 @ 5:44pm 
Darn ok
cuomo860  [author] 28 Dec, 2024 @ 2:05pm 
Nope, will not do that.
UyTheo 28 Dec, 2024 @ 1:02pm 
Can you make a version or options for guaranteed pregnancy and enabling pregnancy chances with non-lovers?
cuomo860  [author] 20 Dec, 2024 @ 6:01am 
A popup like that is usually caused by an on_action triggering event firing when it shouldn't. However, I will put something to prevent that error showing. It's just a modifier not triggering because likely the target is a wanderer or adventurer and has no liege. This mod was designed long before adventurers being a thing so some triggers may need a smidge of reworking.
KaiserIX 20 Dec, 2024 @ 5:05am 
Event popping and immediately disappearing with this in error log

E][jomini_script_system.cpp:284]: Script system error!
Error: is_close_or_extended_family_of trigger [ character (is_close_relative (target character)) was null ]
Script location: file: common/character_interactions/lay_with_woman_interaction.txt line: 861 (lay_with_woman_interaction:ai_accept)
file: common/character_interactions/lay_with_woman_interaction.txt line: 194 (lay_with_woman_interaction:ai_accept)
hamletsdead 22 Oct, 2024 @ 6:08pm 
Just FYI getting a repeated CTD referencing this mod, specifically no valid picture found for faithfulness_off_control_decision. The GFX there (in the LWYR_control_decisions folder) is correct for the faithful_on decision, but it looks like the faithful_off gfx path follows the old, no longer working path.
ElHomieDerp 9 Oct, 2024 @ 1:54pm 
I would but i prefer it being achievement compatible.
cuomo860  [author] 9 Oct, 2024 @ 6:47am 
Ah, I see. If you want you could always go into debug mode and use a console command to make pregnant.
ElHomieDerp 8 Oct, 2024 @ 6:43pm 
They're all outdated that's why I'm asking.
cuomo860  [author] 8 Oct, 2024 @ 6:27pm 
Then this isn't the mod for you. There are other mods that do things like that.
ElHomieDerp 8 Oct, 2024 @ 6:18pm 
can you make one just for guarantee success, i don't care for balance or dice roll events
Ranger 7 Oct, 2024 @ 6:46am 
@cuomo860 ah ok it is probably my decisions that are the issue then. Wasn't seeing what was wrong but I'll look again. At this point our two "lay with" mods are really different under the hood but I'm pretty sure the code will still help. Feel free to look at what is going on in mine for inspiration.
cuomo860  [author] 7 Oct, 2024 @ 6:43am 
@Ranger. This mod had very little that needed to be updated.

Decisions need to be updated to be compatible with the new gui system and some landed and ruler calling needs to be updated for adventurers and administrators. There's also a few modifiers that needed to be changed. I imagine that any mod having to due with total conversions like AGOT are going to be difficult to update.
Ranger 7 Oct, 2024 @ 6:13am 
@cuomo860 What changes were made to make it compatible with the new update? Having some issues updating my own mods.