Stellaris

Stellaris

Star Wars: Empire Ships Maintained: Jats Edits
25 Comments
Shikigami 2 Apr @ 7:50am 
ty /o/
Jatßkan  [author] 25 Mar, 2024 @ 3:05am 
after testing and seeing what i did and what i still need to fix i will update this one first
Jatßkan  [author] 25 Mar, 2024 @ 3:04am 
update all, i have acquired a new power cord, so updates will resume
Jatßkan  [author] 19 Feb, 2024 @ 5:37am 
i was testing my version for things i would need to fix in an update, sadly the update will be postponed for now until i can get a new charger for my main pc as it has given out and i have the files on it. the cord is $120+ so the update will have to wait till i can pay for msi's greed. my apologies for the wait guys!
Jatßkan  [author] 22 Dec, 2023 @ 1:50pm 
when i took a look later on and saw how many people asked for updates, along with how my brother also wanted it, i decided to ask and take it on, knowing i knew enough to at least update it if not build on it
Jatßkan  [author] 22 Dec, 2023 @ 1:37pm 
same for me, it is why i chose to take it up myself, it literally ruined stellaris for me when elratie and subsequently thesting stopped
T'Challa 22 Dec, 2023 @ 12:33pm 
Thanks! You've been doing amazing work with these mods! I've had a ton of fun with the original one and this one.
Jatßkan  [author] 22 Dec, 2023 @ 11:28am 
ok, another i did not expect to be still be used, will do
T'Challa 22 Dec, 2023 @ 11:27am 
Are you still going to update this version? I did enjoy using this in my games.
sins8 31 May, 2023 @ 8:08pm 
not sure what your doing rumor but the mod still works on my end. I am also running 60 other mods with only one issue (mostly likely a conflict that causes the vanilla titan and the SSD overlap, rest are fine however)
Rumor 11 May, 2023 @ 7:57pm 
Its fine. I wouldn't try to force someone to actually update a mod like this lol. I know the pain too well and I'm just glad I only publicly publish some very basic mods/value changes.

I'll have to take the mod off my irony list then.

Good luck on your journey tho, Jatskan.
Jatßkan  [author] 11 May, 2023 @ 7:24pm 
agreed, sorry for the inconvenience there.
Rumor 11 May, 2023 @ 5:50pm 
So to be clear: This mod is currently not working at the current version of the game. That's unfortunate
Jatßkan  [author] 11 May, 2023 @ 3:23pm 
yes, as far as i have heard
Rumor 11 May, 2023 @ 2:26pm 
Well, is it broken right now?
Jatßkan  [author] 11 May, 2023 @ 2:23pm 
I apologise everyone, but i have chosen only to update this when i have the desire to play stellaris. i did not fully realize why so many mod dev quite doing so for this game until i started doing so myself. this game gets updates so frequently and a lot of them break mods, it is very well maddening. i started out of my desire to play the game and share this with others, with how the past four months have gone for me, i can barely get any will or interest to continue with mods for stellaris. once again, i apologise for this, but right now, as i said, i am only willing to give this updates when i have any inclination to play stellaris.
Jatßkan  [author] 19 Oct, 2022 @ 5:07am 
In short quite a bit of difference.
Jatßkan  [author] 19 Oct, 2022 @ 5:04am 
Way stronger ships as well as lowered space needs in both the fleets and command limit, the mod added ships also have armor and shield ratings pre-added, in other words adding shield and armor components will be akin to adding more cake to a cake, all weapon damage stats are up as well, and some have range stat increases, for example the octuple batteries have an increase in range from 100 to what, 140. And no, I do not believe swapping mod versions will do much beyond making, say a 20K fleet jump up to around 40-70K, as the major differences in version hitpoints and of course the pre added shield and armor points mention before along with the weapon damage differences.
Rumor 19 Oct, 2022 @ 3:31am 
Ok. bit the bullet. somehow it worked (?). Still not sure; need to go into combat with the ships.

What *exactly* changed between the OP and Non-OP version? Did you lessen the Command Points on the Ships?
Rumor 19 Oct, 2022 @ 12:50am 
Question! Lets say I already use the Non-OP/Non-Edit version of this mod (ie "Star Wars: Empire Ships Maintained"). Will this mod be "hot swappable" with it mid-save?

Basically, if I replace the non-op version with this mod and go into a saved game, will it break things? Do I have to make another game if I want to use this version over the other one?
Jatßkan  [author] 18 Oct, 2022 @ 3:14pm 
however it is very much not recommended to run it with to main version, conflicts and what not
Jatßkan  [author] 18 Oct, 2022 @ 3:11pm 
same as my others, just with my preferred edits
Devil_Devonaire 18 Oct, 2022 @ 2:11pm 
Is this a shipset or a sub mod?
Jatßkan  [author] 17 Oct, 2022 @ 10:05pm 
Viel Spaß!
sins8 17 Oct, 2022 @ 10:03pm 
excited for this baby thank you