Black Mesa

Black Mesa

Escape from Black Mesa - 'Abyss'
30 Comments
alice 22 May @ 6:07pm 
5/5
gertzeduard 2 Apr @ 4:02pm 
Good map! I liked using all the tools I usually dont use, e.g. the fire. It was nice!
Avant-garde 20 Mar @ 3:56pm 
Very nice!
Neznamo 22 May, 2024 @ 12:52pm 
Excellent work! Loved the last fight.
Dvpweb (FR) 26 Feb, 2024 @ 10:59am 
Top! On the other hand, it's really a shame that you added music when my music volume is at 0%, I don't like being imposed on me
Kex 22 Jan, 2024 @ 10:12am 
I daresay, the Houndeye placements is absolutely obnoxious. However, this is a very solid map for managing to make the base-tier Xen enemies feel actually intimidating - having the restraint not to use a single alien grunt and instead flaunt the power of combining simple enemies in one encounter. I also appreciate how little handholding there is, and how the map provides plenty of tools to smartbutt your way out of hard fights.
lumpus2000 21 Jan, 2024 @ 8:15am 
WOW !!!! THX for this Map !!! Just the right mix of weapons and ammunition,great atmosphere,more more more please :-)
Josedito123 2 Nov, 2023 @ 9:31am 
cool
rako27 1 Jul, 2023 @ 4:52pm 
Very good map, ty for your work!
jean.hannecart 20 Jan, 2023 @ 7:55am 
With pleasure !
Oni32  [author] 20 Jan, 2023 @ 5:35am 
Thank you so much jean.hannecart for the support, I really appreciate it!!
jean.hannecart 8 Jan, 2023 @ 11:58am 
Hello, thank you Oni32 for this map, which is in the spirit of the initial game. Awareness is mandatory to solve the puzzles and quickness is mandatory to survive the foes....
jean.hannecart 8 Jan, 2023 @ 7:31am 
OK ! Got the crowbar ! It's brilliant !
Oni32  [author] 19 Dec, 2022 @ 10:04am 
I am glad you guys enjoyed my map, Thank you all so much for the support.
coolfreak 10 Dec, 2022 @ 6:49am 
Cool!!!
timvisee 🐧 28 Nov, 2022 @ 8:53am 
Epic map. Thanks for making!
Player 3 17 Nov, 2022 @ 4:27am 
Thanks soo much )) I generally enjoyed it!
Hiekie 6 Nov, 2022 @ 3:03pm 
A really really great map, it kept me tensed thoughout the whole playthrough! Great work!
Lampenpam 31 Oct, 2022 @ 7:05am 
Solid design from start to finish. Might be my favorite entry from the contest.
potato1234_x 31 Oct, 2022 @ 5:22am 
Great map, could use more lighting cues as to where players should go, but the gameplay and balance feels great. Perfectly captured the Black Mesa vibe!!!
Mike Oxlong 29 Oct, 2022 @ 6:16am 
The map could do with some better signposting, it took me ages to see how I was meant to get the crowbar from the barnacle. Also, some of the explosive barrels float above the floor in the final combat room. Otherwise an ok design.
c1neva 27 Oct, 2022 @ 3:36am 
Very interesting mod! Keep it up. :steamthumbsup:
TWITCHERUS 26 Oct, 2022 @ 9:47am 
Thanks, was fun.
Full Walkthrough:
https://www.youtube.com/watch?v=E-LQ1O10rKs
Kalasnikov 22 Oct, 2022 @ 1:57pm 
The map was good. It made the player feel like they're actually trying to escape from Black Mesa. But I can't say the same for the ending; the geometry and map design in the ending didn't have the excitement and the tempo of the music.
DIGITAL SPORTS  [developer] 22 Oct, 2022 @ 3:53am 
(I'm Chon, Lead Level Designer at Crowbar Collective and a judge for the competition!)

I'm going to be honest, this one didn't entirely do it for me. I didn't feel it had much to offer beyond back-to-back vent crawling and somewhat predictable, uninspiring combat and puzzles. By the end of the map I could predict exactly when everything was going to spawn and where. It didn't offer many surprises in that regards. I enjoyed the fight at the end - it was probably a bit too chaotic in such a small space but it was fun nonetheless! The way you connected the different spaces together was nice, though, but it did also feel a little uncohesive.

It also didn't go unnoticed that you used a singificant amount of geo from base BMS. If you were going to do that, I would've liked to have seen you do a bit more with the gameplay overall, as doing this would've given you more time to focus on other areas.

Overall, a decent entry though! Good work.
Lithium 21 Oct, 2022 @ 5:56am 
Very good map! No idea what is your day job but Valve / Crowbar Collective should hire you.
Blue Jay 20 Oct, 2022 @ 7:24pm 
The ending fight was the best I've seen in a long time, God bless shotguns
tootietooter 19 Oct, 2022 @ 10:48pm 
This feels like you're playing another scientist who was alone when the resonance cascade struck. Maybe you fell asleep on the job right as the military started clearing out the surface.
The cramped, pitch black hallways were great and you have this constant feeling of helpless as you carefully walk the halls and wonder what will happen next. Short, sweet, and very well done!
:resmile:
Kralich/Gonzo 19 Oct, 2022 @ 10:31am 
(Hey there - I'm Kralich, the organisation lead for this competition. I'll be leaving a little paragraph on each entry with my notes and opinion in lieu of posting on Discord given the nature of this competition.)

JUDGE'S NOTES: A solid entry in all regards. Gameplay with the flares and fire at the beginning (and then healthy use of explosives throughout) almost made this feel like a "Black Mesa Ravenholm". The weapon progression - and progressive difficulty, topping off with a high-octane encounter at the end - was classic and well-executed. Visuals throughout were great, and the eerie feel was preserved with dark hallways, tasteful flashing red lights when bullsquids are eating people, and surprise zombies placed just right. Great stuff.
Vassago Rain 18 Oct, 2022 @ 2:20pm 
Extremely tense and moody light combat map with really good map design. It does go whole hog at the end, but what do you expect from an FPS?