Black Mesa

Black Mesa

[Escape] Health Research and Manufacturing
30 Comments
lumpus2000 12 Feb, 2024 @ 5:56am 
THX for creating :-)
Lynch 25 Feb, 2023 @ 11:05am 
I was able to play it, but honestly it's exasperating how dark some areas are, and you don't have a flashlight. I found a flashlight on a desk but like an usual item you can't give it direction nor move it freely
XsilverwaterX 24 Feb, 2023 @ 6:59pm 
1. no errors/ broken textures. 2.nope, map won't load. 3. tried console but it says map either unavailable or non-loaded, even when I did downloaded it from steam and it CONFIRMED it was installed!? it's not you mate, it's the stupid port-2-port system that Crowbar indigently copied from OG Half-Life that was terrible on 1 year anniversary copied when they made this game. Successor games are supposed to remove or improve those system mistakes from the OG HF, not another d*ck ish clone!
Term!nator525  [author] 24 Feb, 2023 @ 6:39pm 
@XsilverwaterX I need more info about it. Any errors? Does the game close? Can't you see the map? Just reinstalled the game, went to the Workshop and started it right up. If you have the console open you can also type "map lb_comp3_hlthfc" without "" to open the map directly.
XsilverwaterX 21 Feb, 2023 @ 9:25pm 
the map can't load. do I need to downgrade my version of the game?
Moromitsu 31 Jan, 2023 @ 8:08am 
map lb_comp3_hlthfc
dabasourus 4 Dec, 2022 @ 8:14am 
grammer grammer grammer grammer grammer grammer grammer
EYE™ 12 Nov, 2022 @ 3:29pm 
Looks Cool
Term!nator525  [author] 11 Nov, 2022 @ 4:41pm 
@FromMiamy I'm courious why you need that. It's called lb_comp3_hlthfc (health facility)
From Miamy With Love 11 Nov, 2022 @ 10:22am 
Give name of map in console pls
Mike Oxlong 8 Nov, 2022 @ 5:32am 
Much better, but still a couple of minor comments:

-I didn't see the outdoor area, what did I miss?
-I was able to work out what I needed to do this time, but it did still take me a while to find the door into the dark power room, when I got to the room with the turret it confused me, I was able to find the door in the corridor but it was rather well concealed. Maybe needs something in the room with the turret to draw attention that the other door is the path in?

Overall though, much better.
falkin42 8 Nov, 2022 @ 1:45am 
Very good, thank you. I had noticed the storage room already, so it didn't take long after that. Enjoyable overall; good ideas.
Term!nator525  [author] 7 Nov, 2022 @ 6:31pm 
@falkin42

Hint: Just check the pipe and where it's connected / routed.
falkin42 7 Nov, 2022 @ 6:27pm 
I like the changes, but it seems like I can't get back to the main room after dealing with the turrets. I turned the valve for the fire but it still kills me when I try to go through the small opening. I have a screenshot, not sure how to best send it to you.
Term!nator525  [author] 7 Nov, 2022 @ 2:21pm 
Thank you for all the comments!

I knew that some of my ideas were too big to cramp it in that time frame and one singular map. I made a lot of changes to make the map more enjoyable. So if you have time you can check it out. Feedback appreciated. I'll take some time and further improve the map based on your comments. Any other than that you might want to know the basic story what I wanted to tell with this but ultimatively failed due to different constraints. Please check the spoiler area inside the description.
falkin42 6 Nov, 2022 @ 1:25am 
So it does just end in a white screen? The turrets are only to stop you going further that direction? Definitely needs more clarity about what I'm doing and why; what's the end point, goal. Seemed like I was powering subsystems up and then after pushing a few buttons the game suddenly ends?
Spartan 717 5 Nov, 2022 @ 8:00pm 
Hi I kinda agree with everyone else the map is too big and the one area that's too dark takes too long to find the switch at the other end of the room to open the door to get out (Also you should make that door red because its blue making me think I could exit before flipping the switch). Also I'm not sure if I completed it when I hit the switch in the main room I woke up in with Amnesia, the screen just went white making me think something caused me to die but I thought there was more to explore which is what confuses me. Also whats the deal with people and monsters in tubes was that a reference or should have meaning of something to something?
Mike Oxlong 29 Oct, 2022 @ 11:55am 
Visually this map is impressive, but unfortunately it was an annoying chore to actually play. First off, in the super dark room with the flashlight, the door will close behind you and lock you in even if you don't activate the generator in the other room first, which is a fairly big design flaw. After that I still couldn't work out what to actually do in the super dark room, and ended up losing my patience and deleting the door. And then in the last part I once again couldn't figure out what to do, I got the doors open to all the tubes with blue liquid and people in, but after that I couldn't go back to the control room and activate the ending. A very pretty and neatly designed map, but needs some work done on environmental hints so that players don't literally fumble around in the dark working out how to actually play the map.
Velique 28 Oct, 2022 @ 12:58am 
Agreed with the "walking simulator" comments. I gave up on this. Some very good mapping skills on display though!
Hiekie 27 Oct, 2022 @ 1:24pm 
Very large map! Great design. It really gives the feeling of walking around in a big factory where something " happened" ;)

Little confusing were the turrets. Tried to get several times past them.
Interesting end though!
Lithium 22 Oct, 2022 @ 4:20pm 
Hey - cool map - I liked the torch in the dark idea that was quite fun. However, the map is too big and I was very confused with the part with the turrets - and the scientists in the blue tube. I thought there was something to do there and was surprised the game just ended when I pressed the button at the end. I actually thought the game crashed when it just exited the map but reading the comments, I believe it was the end. Anyway good idea but the map was too big and the story was confusing but otherwise it was fun to play. Looking forward to your next map! Also note there is a spelling mistake with "Advicsor" at the beginning.
DIGITAL SPORTS  [developer] 22 Oct, 2022 @ 9:33am 
(I'm Chon, Lead Level Designer at Crowbar Collective and a judge for the competition!)

I have mixed feelings about this entry! I think you had a really cool theme, with some great environmental ideas, and I loved the "hub style" branching you made us do. I thought the size and theme of the facility was really ambitious, and quite unlike any of the other entries I've seen so far. However, for me personally, the map felt way too "walking simulator". The puzzles were basically just "press button, done", rather than requiring much thought. I also felt like not giving us a suit on a map with so much ground to cover was cruel, and padded the runtime unnecessarily. I would focus on gameplay design - the map already has a lot going for it, but it needed some meat on it!
DIGITAL SPORTS  [developer] 22 Oct, 2022 @ 9:32am 
I also wasn't really sure about the ending? Everything just faded to white and that was it? I had everything marked as green apart from the main facility lockdown, so I assumed I'd done everything? Might want to make things more obvious there? I also had to keep backtracking to that status panel to check what else I had left to do - giving us more telegraphing in the central area would have been appreciated.

Overall, I think it was a good effort, but needed some significant design improvements. The visuals and style were really unique, I thought, and I love the central idea for the facility. Hope this feedback is helpful to you!
Kralich/Gonzo 22 Oct, 2022 @ 8:15am 
(Hey there - I'm Kralich, the organisation lead for this competition. I'll be leaving a little paragraph on each entry with my notes and opinion in lieu of posting on Discord given the nature of this competition.)

JUDGE'S NOTES: This map was visually pretty cool, but was dragged down by not a lot of gameplay meat here, and the atmospheric moments finding the specimens in pipes was, again, pulled down by the awkward web of movement you kind of have to do around the map. Vistas were generally pretty good and whilst it was more annoying than useful, the physical flashlight you pick up and carry was a creative touch. It just wasn't very fun to leap from one end of the complex to another with no HEV suit, and bad telegraphing about where to go next. Work on your gameplay offering next - your visual understanding is already solid.
bb mr. B anana 20 Oct, 2022 @ 11:06pm 
there also was not much atmosphere that made it look like something bad happened there after you wake up. idk if you wanted to make it seem like you were working late shift by yourself and got in an accident that gave you amnesia. If so then i guess it works fine. For the big long corridors i suggest something like a rail system so its less tedious going from one side to the other. keep working on it. oh also at the cutscene at the beginning when right when the cutscene is about to end at the bottom left you can sort of see outside the map. like a hole or missing floor.
bb mr. B anana 20 Oct, 2022 @ 11:00pm 
if you want feed back then sure. Personally i think the flashlight prop is a cool gimmick but i got seriously lost and i can not shine my flashlight down to see where i was going. had to guess my way around the area until i found a switch. i suggest using the flashlight gimmick for smaller areas that are flat. dont use it with stairs or things higher or lower than you. i loved the environmental story telling. Even thought it was a hassle walking through large corridors. some areas need a bit more lighting to show where you want to go. mostly there area just before the blue pillars ( so i dont spoil) . i had to get lucky and accidentally find the button to open that area.
Blue Jay 20 Oct, 2022 @ 8:19pm 
walking sim
Term!nator525  [author] 20 Oct, 2022 @ 4:10pm 
Thanks. Tbh I didn't finish everything in time to the extend that I liked to. There are some spelling mistakes (beginning) as well as some missed out puzzels. I'm on a update that should adress most of the issues. That being said I hope for more feedback so I can incorperate it.
tdgilley 20 Oct, 2022 @ 3:03pm 
This was good. I like the environments and lighting. My only criticism is that at the end, with that huge area, I had no idea where to go, and only continued because I guessed. Other then that, I liked it.
racer 19 Oct, 2022 @ 12:20pm 
This mod is great. The only thing I'd recommend is fixing "subdevision" on the road sign outside and changing it to "subdivision" instead