Barotrauma

Barotrauma

Angle switch turret collection
16 Comments
自由の代償  [author] 17 May, 2024 @ 8:46am 
@comjar
Technically I can do that but would greatly increase the number of components used and the chances of incorrect switching, so its unnecessary
comjar 17 May, 2024 @ 8:04am 
in 3 turrets circuit can you make it able to switch from turret 3 to 1 directly?, right now it will switch to turret 2 first then 1
Gunhead Unit: D3F3CT 6 Nov, 2023 @ 11:08pm 
Ah ok
自由の代償  [author] 6 Nov, 2023 @ 11:05pm 
@Xendaka Korva
When installing more than 2 turrets, any turret that can be switched to either side requires 2 regex components to determine the direction of switching
Gunhead Unit: D3F3CT 6 Nov, 2023 @ 9:22pm 
question, is the forth regex unit simply an extra that can be ignored less you install a forth turret or is it needed for all three?
Moon-Shadow 11 Aug, 2023 @ 6:43am 
(1)

The mod makes it possible, for example, to build drone weapons platform.

The upper and lower Coilguns or Chainguns have, left and right together to fire, but if the angle of the upper or lower too far in the other direction where it does not come, it does not fire, so that then up or down where the other does not come only one fires.

I plan to build a drone weapon platform at some point, 2 periscope system, with one control and double click to give a boost, and the periscope next to it then 2 weapons to switch over via double click, my version with 2 coilguns as one system each with 2 magazines per Turret , and the other system a railgun normal with 5 shots or more of the single loaders if there are less than 5 that are connected, Magazine as optical element, and invisible and reduced railgun in the middle of the drone, firing outside the drone has the ejection point, railgun should only be able to fire to the right in a certain angle for now.
Moon-Shadow 11 Aug, 2023 @ 6:43am 
(2)

Which uses a wi-fi battery system, or an infinite one, as it has the disadvantage of running out of ammunition.

Maybe breakable, but made so that it doesn't sink, just stays where it is, and can be repaired and resumed.

With the symbol where the invisible dock connection is docked to the submarine, through which the ammunition containers are then accessible.

Write this here, maybe someone else will make such a drone before me.
自由の代償  [author] 21 Apr, 2023 @ 6:47am 
@tp664066 AI无法使用任何切换炮塔的电路,尽管能够触发炮塔的切换但是只会在玩家指定其使用的炮塔射界内进行索敌和攻击,如果玩家手动切换炮塔的话会出现AI对炮塔射界的敌人进行攻击,但实际开火的炮塔是另一个炮塔的情况
tp664066 21 Apr, 2023 @ 12:34am 
您好 請問AI會使用嗎??
自由の代償  [author] 16 Apr, 2023 @ 8:41am 
妖の夢[Yume] 你堆的组件够多就行 :Dogeface:
妖の夢[Yume] 16 Apr, 2023 @ 8:34am 
大佬,我想做4炮塔非对称切换。 这可以实现吗?
KH老仙儿 3 Apr, 2023 @ 1:01pm 
行吧。感谢佬把这个分享到社区。
自由の代償  [author] 1 Apr, 2023 @ 5:57am 
用来决定切换的方向,只用一个的话就BUG了
KH老仙儿 31 Mar, 2023 @ 10:14pm 
感谢解惑。可否讲解一下为什么中间那门炮要用两个正则查找拼出一个射界呢?用一个会发生什么?
自由の代償  [author] 30 Mar, 2023 @ 8:11pm 
@KH老仙儿 用来分别设置中间炮塔的上下射界,两个正则表达式的取值范围需要覆盖炮塔的射界+安全区(如果有),取值范围外的部分分别对应该方向上的切换触发区域
KH老仙儿 30 Mar, 2023 @ 1:22pm 
佬,3炮的那个设置用了4个正则查找,最上面和最下面的是上下炮塔的射界,中间两个代表了什么?(或者中间两个正则查找是怎么拼出中间那个炮塔的射界?)我自己的设计把中间那个炮塔放到了船左边,在试图改正则检测的条件