Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Bannerboard
75 Comments
Eadgar  [author] 20 Apr @ 3:40pm 
Good idea, will consider adding it.
Dratan 20 Apr @ 5:50am 
Number of prisoner would be useful
Eadgar  [author] 15 Jun, 2024 @ 1:08pm 
I haven't heard anyone having conflicts with other mods. It mostly uses basic game API functionality, nothing crazy.

Please try opening the developer console in the browser with F12. Check if there are any errors in the console tab after it says in-game that a client has connected.
NEMESIS 15 Jun, 2024 @ 1:05pm 
i tried disabling all antipopups and ads, didnt fix problem, i have like 20mods and more, may that be problem???
Eadgar  [author] 15 Jun, 2024 @ 1:01pm 
Depending on which browser you're using it might be blocking the connection. Check for any messages about this.

Do you have any extensions that might be blocking the connection? Some people have had issues with adblock.
NEMESIS 15 Jun, 2024 @ 1:34am 
it doesnt want to connect wqith game, but when i start campaign it sazs its connected
Eadgar  [author] 12 Jun, 2024 @ 12:29pm 
Works fine for me with v1.2.9. Are you getting any error message? Have you tried Ctrl+F5 in the browser?
NEMESIS 11 Jun, 2024 @ 8:30am 
doesnt work, pls update
Eadgar  [author] 21 Jan, 2024 @ 7:31am 
Some old data might be cached, there was an update recently, it happens sometimes. If that's the case there are errors in the developer console (F12).

I suggest hard reloading with Ctrl+F5 a couple of times, might work after that.
Digi 20 Jan, 2024 @ 11:28am 
Hi, When I try to launch the website with my game open, it keeps saying loading.. Even after 1 hour.
Eadgar  [author] 14 Jan, 2024 @ 9:00am 
Updated the mod, it is now compatible with 1.2.8, they made some town prosperity API changes.
Omelyanenko 25 Nov, 2023 @ 2:59pm 
ok it works, I just forgot to turn off adblock
Eadgar  [author] 15 Nov, 2023 @ 8:43am 
Just tested, works for me with v1.1.6
Eadgar  [author] 15 Nov, 2023 @ 8:36am 
I'm not sure whether the localized versions have any differences that would break the mod.

I'll test the version I have now since I haven't played in a while, but without specific error messages it will be hard to determine why it doesn't work for you.
Omelyanenko 13 Nov, 2023 @ 10:59am 
it doesnt work for me, for a some reason
Omelyanenko 13 Nov, 2023 @ 10:56am 
does it work with Russian version of the game?
Zalek 28 Apr, 2023 @ 4:38pm 
Really cool use of Blazor :winter2019surprisedsnowman:
Eadgar  [author] 16 Apr, 2023 @ 9:04am 
I've updated a bunch of backend things on the dashboard. Chart performance should be slightly better, but it's probably not noticable. You might need to Ctrl+F5 if you're getting an error when opening the dashboard.
E60 | Danjio 4 Mar, 2023 @ 9:28am 
Ah shame :l Yeah it doesn't keep track of the party anymore on 1.0.3 but the rest seems to be fine. Anyway thanks for your help :)
Eadgar  [author] 4 Mar, 2023 @ 9:08am 
Dashboard is separate from the mod because it's hosted online, the current dashboard supports the latest stable release. Looks like the previous mod version doesn't fully work with the current dashboard, the data models changed. I don't try to keep it compatible with older versions, it's a lot of hassle, sorry. So looks you either have to update the game or live without some of the features.
E60 | Danjio 4 Mar, 2023 @ 8:46am 
https://i.imgur.com/XWg8rHs.png It seems the dashboard is still on the newest version. Anything I have to do on my end?
E60 | Danjio 4 Mar, 2023 @ 7:26am 
Appreciate your speed :) Hmm really? For me it just appears to be a normal chang elog without a download button there
Eadgar  [author] 4 Mar, 2023 @ 7:23am 
@danjio Added the previous version to "old files" on Nexus. But it can also be reverted to on Workshop from the Change Notes tab as far as I understand.
E60 | Danjio 4 Mar, 2023 @ 7:09am 
I see. Well it doesn't work with 1.0.3 anymore so downgrade it is :) Could you upload the previous version on Nexus? Would be really appreciated
Eadgar  [author] 4 Mar, 2023 @ 7:01am 
@danjio I haven't tested, I mostly only try to keep it compatible with the lastest stable version.
E60 | Danjio 4 Mar, 2023 @ 6:39am 
Does it affect 1.0.3 or is no downgrade needed?
Eadgar  [author] 4 Mar, 2023 @ 6:32am 
It's been fixed, the current version is compatible with v1.1.0 now.
There were some changes in the party data API, but I was able to get all the same data as before.
There were also changes in the character location API, I can't get the information age anymore, only the last known location, the hero tracker widget has been updated accordingly.
Eadgar  [author] 4 Mar, 2023 @ 4:13am 
The mod is currently incompatible with v1.1.0, I am working on a fix.
Eadgar  [author] 3 Mar, 2023 @ 1:13pm 
@Danjio Yes, press the "reload" button in the Stats widget.
E60 | Danjio 2 Mar, 2023 @ 7:59pm 
Is there a way to reset the layout to standard again?
Eadgar  [author] 8 Jan, 2023 @ 2:06am 
@God in a Barrel Thanks, I'll consider that when I get the inspiration to work on the mod next time.
Barrel in a God 7 Jan, 2023 @ 10:15pm 
I just tried the mod a few minutes ago and I really appreciate the utility of the widgets you've chosen. They're helpful for me atm because I'm currently trying to compare overall kingdom strength, so I looked at the number of lords and number of men, but I wish there was a widget which tracked total fiefs controlled by a kingdom. My current campaign is going quite strange, as the WE is fighting Battania and Vlandia and losing fiefs, yet the number of lords it has still outnumbers Battania, Vlandia, and even SE which has almost double the troop strength. Seeing the exact number of fiefs would be helpful in assessing the long-term potential and economic strength of each kingdom.

I also think an aggregate prosperity widget would also be nice, where it shows each kingdom's total prosperity.
Eadgar  [author] 18 Dec, 2022 @ 3:39am 
@hardbrocklife Bannerlord lets mods load pretty much any DLL so I loaded a WebSocket library and send data through it. The game has events like an hourly in-game time tick that can be subscribed to when most of the widgets send data to the client. I haven't tried measuring any performance, but to a person it feels immediate. I don't read from any game files.
hardbrocklife 16 Dec, 2022 @ 11:31am 
This is a super cool concept. I work in telemetry so all my applications and platforms are quite remote and use TCP, but this concept of creating a local server that actively ready from game files and displays data in a browser is pretty cool. What is the overhead like for an application like this?
Eadgar  [author] 3 Dec, 2022 @ 12:54am 
@EyeRuvDumprings Sorry to hear that. I just checked and it works for me. Try clearing the browser cache? Also you could check the developer console, see if ther are any errors.
Osium 30 Nov, 2022 @ 11:33am 
Last few days it's stopped working. Not sure why. The client app won't load. Just spins and then times out.
Tagaris 29 Nov, 2022 @ 8:58am 
Nice, thank you!
Eadgar  [author] 29 Nov, 2022 @ 8:16am 
@boneys26, @Tagaris Noticed that there's a new version of the grid library that fixes the freezing issues when moving and resizing widgets. Updated the dashboard to use it. No mod update is necessary.
Drog 27 Nov, 2022 @ 5:55pm 
I never thought something like this would be possible, and I'm glad it is. I love using this to stalk Rhagaea. :crtgoofy:
Eadgar  [author] 26 Nov, 2022 @ 8:03am 
Thanks for the support!

@popner I will look into it.
@Tagaris Yeah I know about the layout issues, the library I'm using isn't great, but I haven't found a better one yet.
Tagaris 25 Nov, 2022 @ 2:57pm 
Great mod/software! The only nitpick: aligning the frames in chrome (Version 107.0.5304.108) is a real pain and crashed the tab multiple times. After everything is setup it's working great!
Vindaz 24 Nov, 2022 @ 9:41am 
Great stuff
popner 23 Nov, 2022 @ 11:09pm 
Wonder if it's possible to send command to dev console and display the result in a browser widget. The dev console is so hard to use - cannot copy the result and always jump back to top.
Eadgar  [author] 23 Nov, 2022 @ 9:55am 
@Daniel Yes, it won't work if address ws://localhost:2020 is blocked by anything. It's required for the local WebSocket connection between the server and the client.
Kiltman 23 Nov, 2022 @ 8:02am 
Cannot get it to work in Brave browser without toggling the Brave Shield off.
"Could not establish a connection to the server. Refresh the page once you've loaded a campaign." Works in Chrome though.
Eadgar  [author] 15 Nov, 2022 @ 11:26am 
@boneys26 Glad to hear it works 😁👍
boneys26 15 Nov, 2022 @ 9:06am 
@Eadgar My bad, thought it was an automatic thing that auto-populated the widget when you talked to a lord. it works as intended, just don't send me to the gallows or stick my head on a pike ;)
Eadgar  [author] 15 Nov, 2022 @ 8:54am 
@boneys26 Empty as in you select a hero after searching, but it's not added to the list?

I am aware of the arranging issues, it is due to the dashboard library, I haven't found a better one yet.
boneys26 14 Nov, 2022 @ 7:51am 
Love this mod, keeping track of who is at war with who before joining/starting a kingdom is so much easier! Thank you.

Couple of issues I have, the widget showing Heroes locations never updates, always empty. and moving the widgets around in Chrome is a bit of a headache as in it'll either freeze up forcing you to relaunch chrome or you can only move some widgets bit by bit. but getting past those issues its a great mod to use.
BedoZeBearTL 13 Nov, 2022 @ 12:02pm 
@Eadgar I disabled my ad blocker and firewall, still same message, plus in the console in dev mode it says
"websocket connection to ws failed " local connection port 2020, cant remember the whole error