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https://giant.gfycat.com/GrouchyDamagedBluewhale.mp4
Overall, I think this entry had some nice ideas, but flawed execution in places! The first puzzle was quite obtuse and obnoxiously tight. I liked the way you flowed around the various spaces, however. But they were rather lacking in detail. There were a couple of creating and interesting puzzles, which I enjoyed.
I would focus on your detail and theming. Most of the spaces were just blank rooms. I would also think about layering some puzzles, rather than each puzzle being one simple idea. Overall, I think this was a decent effort though!
JUDGE'S NOTES: The first puzzle's timing - or intended solution - is really not a good start to this map. You're going to lose most of your players here because the timing on the door is just too tight. The visuals of the map are okay, though nothing out of the ordinary - the gargantua segments are pretty nice though and for such a large unstoppable enemy that NPC was criminally underused in this competition so I appreciate not one, but two decently freaky setpieces involving navigating around him. I'd advise making the puzzles a little more player friendly in future and I also think you should try to refine your art passing as that's letting down some of the potential here.
I'm glad you enjoyed the map though!