Total War: WARHAMMER III

Total War: WARHAMMER III

More Witch Types For Dark Elves v2
23 Comments
zerg93  [author] 14 May @ 1:18pm 
I could just switch their projectile damage values with their ap damage values and call it a day but then they would look like Darkshards and those guys have bolts, not arrows.
There are few arrows in the game that do have more ap damage than damage but then again I guess that it makes sense to have special ap damage arrows with Dark Elves.
I'll make it so that the projectile has most of its total damage as ap damage while also still having the bare minimum flat damage to still pass as an arrow, I think that this should be a decent solution.
Dizzy 14 May @ 9:33am 
Very decent mod, mate. But I have some balancing suggestions. The Dark Elves' core abilities Murderous Prowess and Murderous Mastery focus on armor-piercing missile damage, so both Stalker units don't benefit from these abilities enough. I think they should have at least 50% armor-piercing. This would also make them more useful in the late game. As compensation, their upkeep could be increased, Dark Elves have strong economy anyway.
agent.theory 2 Apr @ 11:53am 
It's definitely working now. I think the 6.1.1 update was enough to fix it.
zerg93  [author] 2 Apr @ 11:01am 
Yes, this mod got the 6.1 update on the 26th of March.
If you still have issues after the update try to unsub and resub.
Loba of OnlyFans 2 Apr @ 5:20am 
Has this mod been patched for 6.1?
zerg93  [author] 25 Mar @ 4:39pm 
Yeah, I'm aware.
Will push an update as soon as it is ready.
agent.theory 25 Mar @ 4:29pm 
Crashes the game in version 6.10. Worked great before that.
zerg93  [author] 4 Mar @ 6:31am 
Yes.
The "outdated" label in this case is just harmless, you are not going to crash or have other issues.
Otherwise I would have already updated the mod.
IvorylRaven 3 Mar @ 8:34pm 
The mod still work?
zerg93  [author] 3 Jan @ 1:51pm 
"Increasing stats" it's a lil too generic.
Try to be more specific and explain which stats should be increased and why and if it sounds fair I'll think about it.
HeilSól 3 Jan @ 12:53pm 
Fun units, to be sure. It's just part of the load order now. So, thanks for being great.
I would mention "Alluvian's" or "Children of Khaine" mods from TW2... You might consider increasing the stats of the units, namely the Witch Elf analogue, the Howling Banshee. A suggestion that definitely doesn't impact my enjoyment. Thanks again for all your work! :steamthumbsup:
Ciaphas Cain 8 Jun, 2024 @ 10:56am 
HOW have I only just discovered this mod?! :O

Looks good dude!
zerg93  [author] 20 Nov, 2023 @ 9:32am 
Thanks :re3stars:
Vampi 20 Nov, 2023 @ 9:31am 
Absolutely love this mod, I have tried a few mods most broken this is balanced I had a full 20 card army of faceless and stalkers. i fought Valkia with them and it was an epic battle; they arent super tanky but can go toe to toe with the chosen of Khorne if not slightly more fragile than the chosen. Thank you for adding a really immersive and fun mod made my favorite faction for the Druchii fun and interesting to play
zerg93  [author] 20 Nov, 2023 @ 9:06am 
Apparently there were some variantmeshdefinitions codes that had "audio battle entity lord" values which was probably the cause for the loud weapons' sounds.
I changed it to default and test it in battle and i'm pretty sure that is not as loud as before.
Can't do anything about the units screaming out of their minds though, but they are crazed witches after all so that shouldn't be seen as a problem.
Imperator 20 Nov, 2023 @ 7:19am 
Nice mod but could you remove the extremely loud sound attack of howling guard and faceless guard please ?
Vampi 29 Jun, 2023 @ 10:10am 
This mods is really good those faceless guards are literally replacing my bleak swords and spears. Yea time it takes to build them is higher but the fact they can go toe to toe with iron breakers is perfect wish this had a version with cold ones and make the faceless riders. Thanks for this mod Druchii are my favorite faction and having this makes them feel more dangerous.
Reiya 22 Apr, 2023 @ 8:16pm 
On no!! R.I.P. potato... :winter2019sadyul:
@zerg93 Thanks for the works and amazing mods! Will be eagerly looking out for the update!
zerg93  [author] 12 Apr, 2023 @ 10:50am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
chicka_yazy 17 Mar, 2023 @ 5:56pm 
Love it! Amazing job Zerg! I hope you might find some time in the future to update some more hair variants for your units
zerg93  [author] 9 Dec, 2022 @ 11:03am 
Sorry but I'm being retired from SFO submodding since Warhammer 2.
You'll have to wait for someone else to make an SFO submod for this mod.
Zeyna 9 Dec, 2022 @ 10:59am 
Look man, im ashamed of typing this and im so sorry i finally turned into something that i hated but

Can you make a sfo submod for these absolute babes?
jtoetoe11 19 Oct, 2022 @ 8:05pm 
This mod is awesome glad to see it back!!!