Total War: WARHAMMER III

Total War: WARHAMMER III

Experience Matters - Veteran rank changes and adjustments
42 Comments
Deeyourelf  [author] 26 Mar @ 1:41pm 
I'll look into it but cant probably for a few days
madcow002000 26 Mar @ 1:22pm 
I like this mod but the new 6.1 update doesn't let me run anything, even if it's showing green and updated. Can anyone confirm it works? Because it doesn't for me.
Deeyourelf  [author] 14 Feb @ 6:00pm 
Try setting the scalar rate to 0.1 instead of the 0.15 that the mod has on default, that should end up with 1.9x
To have exactly 2x it'd have to be 0.111111111111[...]

The scalar for the morale is actually different than the melee attack and defense, I didnt end up mentioning that directly, it by default ends up around 1.8x more by rank 9, lemme know if I can help choose a value for that

(2/2)
Deeyourelf  [author] 14 Feb @ 6:00pm 
Yea sorry I likely wont be able to work on this for awhile
So I wrote what the formula is in the description, if you look into rpfm it'll have a table with those as like the headings, growth rate and growth scalar
If you play around with those in a spreadsheet, you should be able to come to a balance that'll work for you
(Base stat^Growth Rate)*Growth Scalar*Unit Rank
Base stat is just gonna be whatever the base stat is, like melee attack or defense or whatever
Growth rate and Growth Scalar are like the stuff that is actually in the rpfm file, IIRC growth scalar essentially is going to be the one you'll want to decrease, since (again, iirc which I might not be), I increased the growth scalar more since that's the stat that more multiplies the base stat. Though you could decrease both to get the intended effect
Unit rank is just the rank of the unit

(1/2)
CreepWallk 14 Feb @ 5:27pm 
if you can just explain the base stat scaling and how it works i think i can make my own easily enough
CreepWallk 13 Feb @ 7:05am 
i forgot to mention in regular sfo the same unit 3 2 3 9 5
CreepWallk 13 Feb @ 7:02am 
more or less, for example i am trying out a veteran mod by cerb that is made for sfo and it is giving lothern sea guard shield rank 3, 12 lead, 3 att, 8 def, 3 acc, 9 rel while yours is 19 11 18 9 6, i was just hoping for a compromise so one that doesn't change xp and gives a little more to make vets feel more worth keeping around
Deeyourelf  [author] 11 Feb @ 1:21am 
The 2.4x is more just a napkin math, I think it'd vary depending on the stat, but why 2.0x? Do you mean just a bit of a toned down version of this? I could make a alternate version to do that but it'd take a bit
CreepWallk 10 Feb @ 6:31pm 
i love this mod but i would love to have a version that caps a x2 instead x2.4 and remove the xp requirement increase
Deeyourelf  [author] 13 Jan @ 11:38pm 
Though fair warning, I havent updated this mod in a fair while and Im slightly unsure of the balance nowadays
Deeyourelf  [author] 13 Jan @ 11:37pm 
Yes
Morcalvin 13 Jan @ 11:22pm 
Does this work with units from mods?
sarumanthecursed 2 Jan @ 10:35am 
i do not see any difference on level 1 for cathay and kislev
Deeyourelf  [author] 1 Jan @ 7:39pm 
It still works
sarumanthecursed 1 Jan @ 7:25pm 
pls update
Democracy Officer Yannick 26 Nov, 2023 @ 6:38am 
I was also looking for a way to change other stats such as armor and charge attack. But it seems like you also encountered the problem of it not being possible.
However you managed to atleast show it in game. What is the modifiers name? "stat_armor"?
Not a spy 24 Sep, 2023 @ 12:41am 
any chance of porting it to wh2?
I have the dumbass disease and can't do it
Deeyourelf  [author] 7 Sep, 2023 @ 3:41pm 
Afaik I don't see why it wouldn't work with it as long as this is below Damned Nations. Though I might evccom3nd against it, damned nations already kinda has its own balance, I've got no idea if this would be fun with it
[OcUK] Silent 6 Sep, 2023 @ 10:08am 
Any way for this to work with Dammed Nations?
Deeyourelf  [author] 6 Jun, 2023 @ 8:38pm 
I just play with a mod to make Regiments of Renown gain XP. However making regiments of renown gain XP also breaks how they're recruited, meaning you have to make it so they can be recruited multiple times. I wanted to keep this mod lightweight and not adding on other stuff so people could choose whatever RoR mod they wanted to
UltraRanger 6 Jun, 2023 @ 3:52pm 
Yeah Regiments of Renown units aren't receiving these buffs, making them much weaker than regular units at max level. I checked in the game file they have "restrict campaign experience gain" ticked. Do you wanna write a script to untick that box for all units who are "is renown"? This way even modded RoR can level up normally again.
物理系魔法师 3 Feb, 2023 @ 1:36am 
There will be some mods that will introduce legendary units, which will not be able to get an upgrade bonus because they are at full level from the start, which will cause them to fall far behind in panel statistics
Deeyourelf  [author] 2 Feb, 2023 @ 11:12pm 
Wdym?
物理系魔法师 2 Feb, 2023 @ 10:09pm 
It would be nice if we could fix the problem with the MOD adding famous legions that don't start at Level 1
G0DS F3AR 11 Nov, 2022 @ 5:53am 
@Deeyourelf Do you brother. You made a good mod that increases people's enjoyment in the game. That in itself is an accomplishment. You can't cater to everyone nor should you.:Gifting:
Deeyourelf  [author] 10 Nov, 2022 @ 10:46pm 
I currently like the balance, so I probably won't change it. Right now I'm working on another mod, for the sword of khaine, once I finish that one, I might work on releasing a version/versions of this with different values.
G0DS F3AR 10 Nov, 2022 @ 4:38am 
This is a great mod but I believe its a bit too powerful. I really like the xp changes to achieve elite units, but instead of 2.35 maybe 2.0 or even 1.85 as a modifier. I have a some horned ones with 120 melee attack. It's just a little too much because it also invalidates the melee effectiveness of lords and heroes. But it's so well made otherwise I am just going to keep using it for now lol.
Sin 9 Nov, 2022 @ 3:13am 
nerf to chaos warriors :(
Metroxide 26 Oct, 2022 @ 6:25am 
A rank 7 unit in my game has like +50 melee attack/defense... is that because of the units base stats, or a mod conflict? that seems absolutely insane
Deeyourelf  [author] 25 Oct, 2022 @ 2:35am 
Hush, it wasn't bad, it was what taught me to mod even cause I learned by looking at your values
Quentin Quarantino 24 Oct, 2022 @ 12:49pm 
Thanks for taking the time to make your own version of a veterancy mod that seeks to make it impactful. Sadly i am unable to upkeep my own due to life, so i appreciate you seeking out my post and linking this one so people have something that works since my first modding attempt was so bad.
[OcUK] Silent 23 Oct, 2022 @ 3:16am 
Perfect mod!
Works unlike True Grit and agree about the amount of exp require. Keep up the good work!
Deeyourelf  [author] 21 Oct, 2022 @ 2:13pm 
If I made the Regiments of renown get XP, this mod would become incompatible as well.
LikeABith 21 Oct, 2022 @ 12:10pm 
There are a few mods that allow RoR to get XP but I use a 2x unit mod that makes all of those incompatible :(
Ciaphas Cain 21 Oct, 2022 @ 7:16am 
And there's plenty of RoR mods on this workshop so no need to introduce that element here.
Ciaphas Cain 21 Oct, 2022 @ 7:15am 
This is probably going to be a nightmare when playing Chaos!
Deeyourelf  [author] 21 Oct, 2022 @ 5:16am 
And also I should say, the main reason is that in order to make RoRs gain XP, you have to remove the unit cap of them.
Deeyourelf  [author] 21 Oct, 2022 @ 12:57am 
That said, like if people want it I could make them able to
Deeyourelf  [author] 21 Oct, 2022 @ 12:53am 
I chose not to add that, to keep the scope of the mod limited and sort of give the impression that you're creating your own Regiments of renown.
This should be compatible with any mod that allows them to gain XP though since that edits different tables than this mod, so you can get one of those seperatetly and it'll work just fine.
LikeABith 20 Oct, 2022 @ 2:17pm 
Does this allow RoR to get xp?
Deeyourelf  [author] 19 Oct, 2022 @ 9:32pm 
Yeah, it'll end up being ~ x2.35 base stat at max level, vanilla was around x1.5 at max level.
A unit with 10 melee defense at max experience would end up with 24 melee defense with this mod The original amount would've been 15 melee defense. The exact amount varies because Warhammer always rounds up

Experience levels required to rank up are increased by around ~x1.4 vanilla.
Meaning that ranks are harder hitting than their cost, but since I felt that in vanilla experience ranks weren't really relevant as much as I think they should be, so I wanted to give them a buff.

The exact amounts that I ended up setting for when it came to x2.35 and that stuff was based on older total wars like Rome and Medieval 2, and how much they increased unit performance on average in those.
sgssk 19 Oct, 2022 @ 9:18pm 
Do you mean a rank10 unit would be 10*0.15+1=2.5 times of his orginal MA/MD? Well it would be reasonable if leveling up are indeed much slower, but some races like Cathay and Dark Elf have easy access to newly-recurited rank10 units, which might be a problem I guess...