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To have exactly 2x it'd have to be 0.111111111111[...]
The scalar for the morale is actually different than the melee attack and defense, I didnt end up mentioning that directly, it by default ends up around 1.8x more by rank 9, lemme know if I can help choose a value for that
(2/2)
So I wrote what the formula is in the description, if you look into rpfm it'll have a table with those as like the headings, growth rate and growth scalar
If you play around with those in a spreadsheet, you should be able to come to a balance that'll work for you
(Base stat^Growth Rate)*Growth Scalar*Unit Rank
Base stat is just gonna be whatever the base stat is, like melee attack or defense or whatever
Growth rate and Growth Scalar are like the stuff that is actually in the rpfm file, IIRC growth scalar essentially is going to be the one you'll want to decrease, since (again, iirc which I might not be), I increased the growth scalar more since that's the stat that more multiplies the base stat. Though you could decrease both to get the intended effect
Unit rank is just the rank of the unit
(1/2)
However you managed to atleast show it in game. What is the modifiers name? "stat_armor"?
I have the dumbass disease and can't do it
Works unlike True Grit and agree about the amount of exp require. Keep up the good work!
This should be compatible with any mod that allows them to gain XP though since that edits different tables than this mod, so you can get one of those seperatetly and it'll work just fine.
A unit with 10 melee defense at max experience would end up with 24 melee defense with this mod The original amount would've been 15 melee defense. The exact amount varies because Warhammer always rounds up
Experience levels required to rank up are increased by around ~x1.4 vanilla.
Meaning that ranks are harder hitting than their cost, but since I felt that in vanilla experience ranks weren't really relevant as much as I think they should be, so I wanted to give them a buff.
The exact amounts that I ended up setting for when it came to x2.35 and that stuff was based on older total wars like Rome and Medieval 2, and how much they increased unit performance on average in those.