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It's in the one that appears when you have a thrall following but you do NOT target the thrall, so point to an empty location and hold interact.
My mod has a switch in the settings where you can disable this feature which would prevent this conflict, but then the truncheon commands from my mod won't do anything and you have to manage it with Better Thralls.
The way it currently works is that whichever of the two they find in their inventory first is the one they'll use.
So moving the potions before the bandages in their inventory should cause them to prioritize those instead
Would it be possible to distinguish between potions and bandages? From what I can tell: The way it is I can't tell my followers what to use and they prefer to use potions if possible.
While you CAN make your guards quickly follow you and set them with the hotkey, that wasn't the purpose so it will obviously be less efficient for that.
There wasn't need for such a display since you can see whether your follower is trying to go and engage in combat in which case you can instantly set them to passive with a hotkey should you not want that.
Otherwise they're still compatible, but you cannot use my weapon swap and have to disable that with the setting in my mod.
There is a compatibility issue with your mod Follower Remote with BetterThralls (new version 2.2.3 with warcries does not work correctly with stun truncheon). Using your mind, is it still necessary to disable the change of weapons (Shift+Down)?
I don't want to criticize a respected Testerle, but your mod works more reliably. And (IMHO) mod "Auto Lights Off v1.0.1" > NPC Lamplighters by Testrle's.
Thanks.
My mods don't need updates, they all work with AoW Chapter 2.
Try that, because if that fixes it, it means that it's indeed Better Thralls and when it updates it'll fix it.. and in the meantime you can play and use the remote, just temporarily not have that one feature..
What it would cause though is when you switch to truncheons with my mod, Better Thralls takes it away from them as that portion of it is currently not respecting its "Force truncheon" setting.
You can still use them together, but for the time being you need to turn off the truncheon swapping in MY mod (dc frsettings) to prevent that issue with the truncheons. Once Testerle does his update, you'll be able to do the opposite as well and while having his truncheon swapping disabled you'll be able to use mine
Use the console command `dc frsettings` to open the Settings UI.
The old version of the mod is available in the discord in case you get temporarily locked out of your server
Testerle will probably update Better Thralls soon and set up a check so that the currently conflicting portion is subject to the setting as well. Then as long as you have the experimental force truncheons disabled in his mod, they'll be fully compatible again.
It's probably best to wait and see and give him a bit of time on that, rather than jumping to adding features or making new mods :) Better thralls is an awesome mod otherwise and I use it too, just temporarily disabled it so I'd prefer them working together rather than creating more competition for it. Hopefully that makes sense.
Also added support for Multigun's MCR, should you wish to command your horses into battle :P
The old version of the mod is available in the discord server if your server is slow to notice the update and you're getting mismatch errors.
Thanks for the reply Xevyr. Your mods save me so much hassle with the vanilla game that it is kind of ridiculous. xD
Otherwise the new AoW thrall weapon idle animations seem to be sometimes causing weapon equip animations to not work properly. Other than these.. idk, it seemed to work fine for me, in fact it fixes some Funcom bugs, for example your thralls getting stuck in an attack stance with no weapon in their hands and not attacking.. that's a basegame bug, but quickly switching back and forth to concussive and lethal fixes it and gets them out of that state.
I don't know if there is anything that can be done on your end or not. I know that vanilla is derpy enough with things like shields or going in with just fists while equipped with a weapon or truncheon.
I do have an issue with thralls not switching to concussive weapons correctly, but I know that it might just be vanilla derpiness. They will work perfectly for hours and then simply forget how and get buggy. Everything from not switching, to using bare hands, to visual glitching where they hold both sword and truncheon at the same time.
Would it be possible or feasible to make a mod where you could assign thralls to a team, and then summon all the thralls in that team to your side at once instead of going up to ten thralls and commanding them to follow one by one?