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I cannot say whether it functions currently on 1.6, but it does throw an error on load. I haven't had any situations yet where my children were in danger (they're both still babies, so) but it doesn't actively break the game.
I'd completely understand if that's too difficult or just not really feasible though, its a lot different from the "child / adult" divide that already exists in vanilla I'd imagine. Still, if possible I'd appreciate a slider that acts as a cutoff for possible raider ages, and I'd imagine I'm not the only one.
I would like it if the permanent enemies, pirates and savages, targeted children.
But rough enemies that start with -80 relations, or neutrals wouldn't.
Added an option to prevent the Royalty Refugee quest kids from betraying/assaulting the colony.
Update Notes:
Fixed slave trader setting not applying
Added a few safety checks on better flee.
This will be helpful! Thank you for your hard work!
-Added a Better Flee option for children, they will run to their parents, their room, or an adult in that order depending on how safe its.
-Added option to prevent slavers from selling children
-Added option to make man in black appear when all adults are downed rather than all pawns. So a man in black will come recuse the children.
I apologize
It stems from me being frustrated about Bethesda shoving this stuff down our throat
I can empathise with people uneasy with childs being destroyed
but this is RibWold
things happen
but the globe keeps spinning
I don't even execute or organ harvest child enemies , nor do I put them in harsh jail conditions or enslave them. I always wait until a child is of age before I do that, and in most cases, I just recruit them.
The Chad Keep Their Kids Inside the Home Zone So They Cannot Get Hurt
-and then there's you
THE GIGA-CHAD
Its a honor for me to gettin to Know, that there is a Human beeing on this World, in this life, making the thoughts you did.... Live long and prosper