RimWorld

RimWorld

Vanilla Helixien Gas Expanded
625 Comments
readymix160 12 Jul @ 12:39am 
not sure if this is a common issue, but I am unable to research gas extraction tech. I am using research reinvented alongside it, and that menu is just blank and i cannot force research at the bench
Maboy 11 Jul @ 9:48am 
Space Gas
free kill 11 Jul @ 9:29am 
can confirm, me got space gas.
Hans zimmer 11 Jul @ 7:47am 
hey just got the dlc and geysers spawn on space
NaCl 5 Jul @ 8:44am 
They took that out forever ago, but also... yes. Prisons just aren't the same without the threat of gassing folks. Would also be really cool with anomaly.
Truien_$killz 28 Jun @ 11:35pm 
What happened to the ability to build vents that would pump in poisonous fumes? I need these for my kill boxes.
AzoorFox 17 Jun @ 8:23am 
UPDATE WHEN??????????
Flaggy! 7 Jun @ 4:27pm 
The Automated Efficiency only applies on production that is connected to electricity directly, Because your pawns work better in things that they get help from the bench (headcanon at least)

Being connected to Helixien Gas means that the stove works like a Wood fueled stove, meaning that its not automatized, and you are probably getting a debuff instead

In short: The speed bonus only works on electric stuff, in anything else it's a debuff
Kirboh 2 Jun @ 3:45pm 
I noticed that the gas-powered stove does not get the 50% speed bonus from the "Automated Efficiency: Increased" precept from "VE: Memes & Structures", whereas the electric stove does. Is that intentional, or just an oversight?
(And yes, I filed a bug report.)
cow of french 1 Jun @ 12:47am 
helixien is my biggest opp, chemfuel expanded 4Life
SandFox 27 May @ 7:15am 
I want to remove the mod from the save file that I applied this mod to.
Is there a way to do this?
I need a way to avoid errors
Monkey Magic 22 May @ 4:11am 
@Oskar - Your Gas Powered Generator lacks the new "Stunnable" comp added in 1.5 that the other generators now have. It also lacks an ambient sound. Is this an intended feature for Helexien Gas , or just an oversight?
Zeress 21 May @ 6:55pm 
"Gas wall lamps" seem to not use the relatively new wall mounted feature like other wall lamps do. Is it because of some sort of limitation with gas pipes?
Haperski 23 Apr @ 5:29am 
Bro the pump is 4x4. I messed up my base planning dahahah.
estrogenesys 21 Mar @ 5:06pm 
@RatticusDeathicus try Block Unwanted Minutiae (continued)
RatticusDeathicus 4 Mar @ 11:51am 
Please! Add an option in the settings to turn off the "No storage connected" notification for the gas! I have my whole colony hooked up to electricity with gas lighting and coolers as emergency backups, but when the valve is turned off I have 30+ lamps complaining about no storage connected which is really annoying.
StockSounds 22 Feb @ 2:50pm 
So this is a mod where you can make gas and gas-powered generators and gas pipes. You know what gas pipes do? Leak, they leak and you don't know about it until you're in immediate danger, and I think that'd be a sick drawback to using this stuff, since it's all upsides as far as I'm aware.
Oskar Potocki  [author] 22 Feb @ 2:35pm 
Correct. They only appear on newly generated maps.
Nacho 22 Feb @ 8:27am 
While it can be added to a saved game, infinite gas deposits are not generated.
Futstub 9 Feb @ 7:32am 
Description says the pump is 3x3, but isn't it 4x4? I'm planning my base right now and don't want to mess things up... :>
StockSounds 15 Jan @ 12:56pm 
On one hand, I feel like this is completely useless if you have Chemfuel Expanded, aside from theming.
On the other hand, Chemfuel Expanded is so completely busted that I'm considering replacing it with this in future playthroughs.
QuackBasilisk65 14 Jan @ 4:12am 
nvm, there's already a mod for it
QuackBasilisk65 12 Jan @ 7:26pm 
Hey can I post an idea I had?
Passos 21 Dec, 2024 @ 5:34am 
Not a bug so I'm not using the google doc (because it also doesn't need a log), but just FYI the text "Research the helixien gas and it's ability to act as a combustible fuel" in the research tree has incorrect grammar. it should be "**its** ability". "It's" isn't a possesive. It's a contraction so the text says "it is ability".
FlareFluffsune 1 Dec, 2024 @ 4:49am 
Honestly, the amount of required busybody to submit one makes just spawning geysers with dev mode easier instead of reporting bugs with the infinite gas pocket. ¯\_(ツ)_/¯
Thanks for your work maintaining VE mods though.
Oskar Potocki  [author] 1 Dec, 2024 @ 4:25am 
Bugs should be reported using the google forms. We do not check or respond to bugs in comment sections.
SugarCrash 30 Nov, 2024 @ 5:17pm 
i'm also getting the issue mentioned below where all deposits of anything found by the deep scanner thing no longer are visible, i have to hover around where the alert sent me to to find exactly where it is, and can't find this 'infinite' pocket anywhere
FlareFluffsune 17 Nov, 2024 @ 4:33am 
at LudeonTK.Dialog_Debug.DrawNode (LudeonTK.DebugActionNode node, System.Single columnWidth, System.Boolean highlight) [0x00018] in <2a40c3593b334f29ac3cb3d32d652351>:0
at LudeonTK.DebugTabMenu.ListOptions (System.Int32 highlightedIndex, System.Single columnWidth) [0x00065] in <2a40c3593b334f29ac3cb3d32d652351>:0
at LudeonTK.Dialog_Debug.DoWindowContents (UnityEngine.Rect inRect) [0x00208] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <2a40c3593b334f29ac3cb3d32d652351>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
FlareFluffsune 17 Nov, 2024 @ 4:33am 
Morning, started a new map which i've been playing a few days now and just unlocked ground radar but the overlay isn't showing where my infinite pocket is so I attempted to reroll it and i'm just getting an error:

Exception filling window for LudeonTK.Dialog_Debug: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F9F0C79A]
at VHelixienGasE.Helper.ReRollDeposit () [0x0002f] in <649f18a3028d4fac90fe2e6adc23e876>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at LudeonTK.DebugActionNode.Enter (LudeonTK.Dialog_Debug dialog) [0x00065] in <2a40c3593b334f29ac3cb3d32d652351>:0
at LudeonTK.Dialog_Debug.DoButton (LudeonTK.DebugActionNode node, System.Single columnWidth, System.Boolean highlight) [0x0003e] in <2a40c3593b334f29ac3cb3d32d652351>:0
St0ucheO81420 11 Nov, 2024 @ 4:38pm 
Quick question, sorry if this comes off as stupid but I literally can't find a way to do this.
All of my helixien pumps, pipes and tanks have a color silhouette around them, is there anyway I can turn that off?
Mask of Humble 6 Nov, 2024 @ 2:20pm 
Here is to hoping that they will a flame trap that is like a jet of flames that uses helixien gas as the fuel
The Flying Tank Turret 30 Oct, 2024 @ 4:39pm 
vents are gone?
sage_n0tfound 27 Oct, 2024 @ 11:10pm 
vents?
Silabell 18 Oct, 2024 @ 9:43am 
we need soup stoves but helixien so the solar flare doesnt kill my gourmet soup
Lambda 8 Oct, 2024 @ 5:41am 
Why were the vents removed?
Semi-Useful 7 Oct, 2024 @ 8:13am 
The vents are gone?
Oiler1k 10 Sep, 2024 @ 2:29pm 
@queensblade I am getting the same problem. Heaters and coolers both dont do anything D:
QueenBlade 4 Sep, 2024 @ 11:31pm 
Gas heaters put out no heat :c Increased their proxy heat as well
amorek 4 Sep, 2024 @ 8:46am 
There are no gas geysers on my map, and "Reroll infinite gas" dev command does nothing. Is this expected?
Tim 1 Sep, 2024 @ 5:18pm 
I cannot seem to find the Industrial Helixien generator. It doesnt appear in the build menu even with the research, nor does it show in god mode. Anyone else have this issue?
Viper 30 Aug, 2024 @ 1:38pm 
fyi referring to my question from a couple days ago, these Helixien geysers heat a room in a similar (or perhaps identical) manner as vanilla geysers. No ill gas effects.
Oskar Potocki  [author] 30 Aug, 2024 @ 3:09am 
No
TTF1156 29 Aug, 2024 @ 5:32pm 
Are the vents ever coming back?
Viper 26 Aug, 2024 @ 10:01am 
you know how enclosing a vanilla geyser will heat a room, does enclosing a Helixien geyser do anything?
Dead End 16 Aug, 2024 @ 1:35pm 
Thanks for the quick fix!
SamuraiBoomey 16 Aug, 2024 @ 5:21am 
thanks Oskar RAHHHHHH:VBCOOL:
Oskar Potocki  [author] 16 Aug, 2024 @ 2:18am 
Should hopefully be fixed now.
kintyj1324 16 Aug, 2024 @ 1:34am 
Also having the same issue as below.
watler 15 Aug, 2024 @ 11:52pm 
@SwordOfWrynn you can do this and see the change in real time. no deconstruct option so you can just decon the wall
SwordOfWrynn 15 Aug, 2024 @ 4:48pm 
Also had a similar problem with heli pipes disappearing, at least in my game removing and not using the gas wall lamp "fixed" the problem, they seem to deactivate sections of pipe.

If you don't want to mess with diff mod versions avoiding the wall lamp might work until fix