UBOAT
[2022.1] Speed Decimals
17 Comments
milicia fiat 1 Dec, 2024 @ 5:30am 
Salutations à tous(tes).

Quelqu'un pourrais fabriquer un Mod qui permets de naviguer à 20 ou 30 noeuds
pour les Uboat ?

Merci.... Thank you ....
EmotionallyBroken 1 Dec, 2022 @ 6:22am 
i dont see anything that says 10 on here
sq_paradox  [author] 19 Nov, 2022 @ 7:26pm 
@mccoyco64
The Engine Control mod is the closest you will find to that
mccoyco64 19 Nov, 2022 @ 7:24pm 
oh ok thanks! ,, i was hoping it would tho....but probably super hard to do...
sq_paradox  [author] 18 Nov, 2022 @ 7:33am 
@mccoyco64
This is purely cosmetic, i.e. how the information is displayed. No gameplay effect whatsoever.
mccoyco64 18 Nov, 2022 @ 5:52am 
hi , question; does this mod allow you to change the actual speed of the boat ? ie; can i choose 6 knots or 12,5 knots ?
DECAFBAD 22 Oct, 2022 @ 8:46am 
Wow, that sounds cool!

The pitometer reading changes a lot though, if there was a way to slow it down so it shows you closer to the average speed it would be great. Or an odometer tool, there was one in the conning tower which used the pit log's speed reading over an electronic integrator to drive a mechanical counter.
sq_paradox  [author] 22 Oct, 2022 @ 8:42am 
@DECAFBAD
Thanks for the info. That should make it an easy update.
With that I'd like to add data sheets so the user can choose choose to exclude any of those other places from having decimal places added, even the telegraph for that matter. Maximum user freedom!
That would also allow for the user to change the format specifier and display additional decimal places if so desired.
DECAFBAD 22 Oct, 2022 @ 8:37am 
I've had it that way since B129 and there have been no issues
sq_paradox  [author] 22 Oct, 2022 @ 8:08am 
@DECAFBAD
I specifically chose not to do that because I didn't want to cause unintended consequences.

In theory it should be fine and at some point I may update this mod with options to apply it to other areas, but that would require going through each other 10 uses and making sure they are working.
The UI might be able to deal with that without issue but it's also possible that in one or more of those places it causes overlapping or cut-off text.
Royal Raven 22 Oct, 2022 @ 4:55am 
Amazing!
DECAFBAD 22 Oct, 2022 @ 1:31am 
Try overriding KilometersPerHourToPreferredUnits, it will show every speed with a decimal! There are no downsides!
Moyocoya 22 Oct, 2022 @ 12:29am 
Thank you !
rattenkai 21 Oct, 2022 @ 12:29pm 
Danke !
Gerfaut 21 Oct, 2022 @ 1:59am 
Thanks !
Ctbb. 21 Oct, 2022 @ 12:55am 
Thanks Realy Great stuff.!
AlexFoyle 20 Oct, 2022 @ 10:36pm 
Great mod, as all of the recent additions to the author's workshop (check'em all out!).

In vanilla if you use knots, you can't tell at a glance if the sub is speeding up or slowing down unless it's a dramatic acceleration / deceleration.

Coupled with Real Navigation, this also helps a lot for historical methods of acquiring target data, such as constant bearing, that require the sub to have a constant speed and decimal points in own speed measurement make a non-trivial difference in the calculations.

Great work, thanks sq_paradox!!!