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Also, I patched the issue you stumbled on, now there should be a second check in place right as the Soviets declare war.
About your second issue: I think that what happened is that you took too long to join the Allies after the German declaration of war. If you wait over 5 days after the start of war before joining the faction (which is around the time the Soviet AI will take to select the decision to join in), you will not be registered as being part of a faction and as such the game won't kick you out. (I just did a test run, joined as soon as I could and it worked, so i'm assuming it's that.)
But yep, I'll look into a way to fix that. Shouldn't be too hard...
Goodbye spaghetti code, unnecessarily convoluted event chains and half-baked mechanics! Hopefully I won't have too many bugs to patch... and it won't take me months to do it.
To be precise, to end up with the Soviets getting Białystok and the Germans getting Lublin as historically: as the Soviets you must claim both states during the initial negociations and then have Germany capture Lublin during the invasion of Poland. Once Poland capitulates, if the Germans claimed Wilno, you will have an event to either ask the Germans for Lublin or tell them that they can keep it in exchange for Wilno.
There are other ways to do it but this particular one is the one the ai will try to take on historical mode.
The mod has been updated for the latest version, reported bugs have been fixed, and some minor content has been added here and there!
Thats from your Wikipedia page.
There's a section abt the joint-parade myth, fully sourced.
Is it that hard to type 3 words on a browser before commenting on something?
And also I'll try to solve this problem with the soviets whitepeacing Poland