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During game, a thought occurred to me.
What if camps could only be constructed by special unit( something like tycoon and investor mod) , and instead of healing, they(camps) gave passive experience to units in times of peace, and in times of war they provided a bonus to movement (units occupying this improvement start the next turn with additional movement point) and, for example, + 2 combat strength after passin through it?(something like Matterhorn Natural Wonder ability)
Additionally, a limit of one camp per city could be made to prevent spam of forts on the border with the enemy, etc. These are all free thoughts, of course, I'm not imposing anything :)
So I was playing a quite modded game (80 mods) as Rome and been saving a bunch of Legions the entire game just to get that achievement... (And yes, I was saving their Build charges too)
Modern day finally came and I nuked some neighbors and conquered their cities. I sent my legions to (finally!) clean the radiation and the option is not there? They can repair, repair road, etc... But they don't get the decontamination option!
Like I said, I don't know if it is related to this mod or not - and I don't have the Civ modding knowledge to check. I tried searching for "legion" in my mods folder and got some results like 6T defining its tech and such, but I didn't find anything that looked weird or that it could "remove" this ability from them... But since this mod touches military units, build charges and so on, I've decided to include it on my "generic" report!
Sorry if it's not related to this mod!
Having camps provide immediate fortification and a passive healing bonus to fortified units would work better, I think. The fastest you can heal in friendly territory (without a chaplain, medic, or that one great scientist) is 20 HP per turn by fortifying in a district, so even a +5 / +10 HPpt bonus from military camps in neutral territory (base 10HPpt) would be very useful, without being able to be exploited.
It does have a lot of potential, though. Clinching an emergency to defend a city by 1 turn because of strategic use of camps felt very fun, and I do like using them to heal in neutral territory in the early game.
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Tricky thing with highLoadOrder is that there are thousands of mods that add additional units that get the charge with the mod and their load order is smaller than 1000. They would miss graphics and game would take a lot to process their combat...and many dont know how to edit DoNotDisplayCharges. Otherwise, there would be no set LoadOrder