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In the update before I had to disable the VE patch, the patch was using VE's shader to apply that transparency, which specifically needs to be enabled in a patch (at least according to their wiki). But if it works without that extra bit, and you're not using any other mod that enables this, maybe the wiki's wrong and it's enabled by default or something? 🤷🏼♀️
This mod + VEF now changes it even more.
VEF only makes them look silly skincolored as vanilla.
So is it possible that when you added the VEF code, you just made it double since its allready integrated in VEF?
Seeing how this mod + VEF actually work together to change the ears.
Now its all working ok yeah.
Actually i notice the ears got changed to look better now?
You can toggle them off though, so maybe you haven't seen the option in bottom right?
However its affected by any mod that changes anything to the character.
BUT, its only the characters with cat ears that gets affected by them dissapearing.
Without Character editor there was no change at all.
But the portrait would return when i went into character editor with the character.
Weirdest part: i played abit without VEF. Loading that file with VEF, only 1 characters portrait dissapears???Still gets the errors though.
I didn't see en error (neither about Vanilla Genes (I don't use the mod anyway) nor about this mod here), but yesterday my colonist protraits started to appear invisible sometimes. It would either fix itself after a few seconds or I would open Character Editor menu and it would be fixed. Not game-breaking, but a bit annoying. There were only like four mods updated since the last time I played on the previous day.
So today I saw these comments here and switched this mod out with "Cuter Biotech Cat/Dog Ear Replacer" mod and the protraits are completely normal again.
I also tried loading my save without VE Framework (and all mods depending on it) as Talesin suggested, but it just gives me a black map and is unplayable.
I'm not saying this mod here has issues, but maybe it's a combination with a different mod that makes things weirdly funky.
By removing Vanilla framework expanded i did not get any issues btw.
Apparently Vanilla Expanded Framework and this mod doesn't work together anymore.
Not sure if i'm missing something seeing how you mention said mod, but i couldn't find any options that would fix this issue.
It doesn't look as good on white hair any more, but you can just delete the patch if it affects your favourite character too much.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880940958
<Operation Class="PatchOperationReplace">
<xpath>Defs/GeneDef[defName = "Ears_Cat"]/graphicData/colorType</xpath>
<value>
<colorType>Hair</colorType>
<useSkinShader>false</useSkinShader>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>Defs/GeneDef[defName = "Ears_Floppy"]/graphicData/colorType</xpath>
<value>
<colorType>Hair</colorType>
<useSkinShader>false</useSkinShader>
</value>
</Operation>
"
Fixed the ears myself by just adding what @Chris_ said
Result [i.imgur.com]
You can credit me if you like, but I didn't really do anything, just patched the colour reference for cat ears.